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基于作者“Mhdss”和“Kaze*”的进一步实验表明,当玩家安装了太多mods时,可以通过进一步扩大“max_resource_entrys”的值来解决64位明显卡顿的问题。然而,如果该值设置得太大,可能会像32位那样造成麻烦,且其似乎取决于玩家自己PC的硬件(主要是关于物理内存,因为32GB物理内存比16GB物理内存的表现好得多)。
Further experiments from modder "Mhdss" and "Kaze*" indicate that when player has installed too many mods, the obviously lag in 64-bit might be solved by further more enlarging the value of "max_resource_entries". However, if the value has been set too large, it might cause trouble instead as in 32-bit, and it seems to be depended on hardware of player's own PC (mainly about the physical computer memory, as 32GB computer memory works significantly better than 16GB computer memory).
找到工坊下载目录,打开262060\3308841144\heroes\AbigailWilliams\AbigailWilliams.info.darkest,删除如下一行代码:
incompatible_party_member: .id AbigailWilliams_limit .hero_tag AbigailWilliams
但是注意:由于阿比许多代码极为复杂且需要指向性对英雄进行操作,同时让多个阿比编入队伍将导致许多奇怪的现象,如其中一个阿比获得吸血治疗、额外回合、增减益时,另一个阿比也同时获得同样的效果等现象。
好的,感谢你的反馈和测试帮助。等手术康复期结束后,我将具体检查一下这个“直面黑暗-无处可逃(怪物强化超模版)”模组以及它的母本mod。
奇怪的是,它的母本mod,即“直面黑暗”在使用的时候不会出现宝具bug,原因未知,不过可以用来做替代
切换到Legacy 32位旧版分支,并使用旧版32位局师傅主程序,理论上是可以运行阿比的。
可能出现的问题包括:32位需要当心内存溢出,需要常驻防白块命令。以及旧版32位局师傅主程序不支持steam deck(即使将steam deck切换为windows系统)。
关于宝具装备(梅林C呆一类的不能触发),理论在32位上不应该出现此bug...除非英雄身上的AD因某种bug而未能部署。如有余力,请在纯净测试档上帮我测试一下此bug是否可以稳定复现。
You may send the XML to me through google drive or mediafire, thank you.
Please send the translated XML to me, I shall try to check it in-game (although I cannot read Russian, I may still be able to check whether the sentence in XML is correctly shown in game or has something wrong or missing)
Да, я использую notepad++.
The problem with the long text... I've seen this in other mods and.... I do not know how to fix this. In others, everything is usually in Chinese, and 2 Chinese characters are like 2 words or even a whole sentence, and shortened... It just doesn't work. Even if a single 5-6 letter word is written in the file... in the game, it will cut it to 3-4 with the "нь" symbol at the end... And I don't know what it's related to yet. If you give me a direction on the file in which this is being changed or adjusted, then I can figure it out on my own. Thank you.
Besides, there might be another common problem in translation:
This mod uses many custom tooltips, while Red Hook itself has a limit on most description, thus when translating from one language into another, the word length might be different. If the result is longer, it might cause the translated text to exceed the description limit of skills or trinkets. Thus you might have to use abbreviation or even have to delete some color code to save more space for the translated text, and have to test it in-game after you have done the translation. Thank you again for this hard work.
Yes you can, just like other translation mods, and thank you for the translation.
But, just in case, be careful when translating certain skill names (including Familiar Aura / Hymn Chant / Noble Phantasm / Mode Switch / Passive Skill), due to there are some "zero width space" in these lines, and these "zero width space" are not visible unless using high version notepad++ or vscode. These "zero width space" are used by workarounds, and should be careful not to cut them into fractured parts.
Thank you for the testing information, and please feel free to inform me if you have encountered any other problems in the future.
非官方主程序补丁(局师傅主程序)将于今天更新,它包含了一个关于“_windows”exe(steam在线版本主程序)中另一处潜在的逻辑迁移错误的修复,其之前导致眩晕在罕见情形下引发游戏软卡死。
DarkestEXE_Fix_windows_x64_for_Build_26186_v3.0
The unofficial fix patch will be updated today, it contains a fix about another potencial "logical migration error" in the "_windows" exe (the steam online version main program), which cause stun to soft-lock in certain rare situations.
DarkestEXE_Fix_windows_x64_for_Build_26186_v3.0
Besides, you may cut down non-public camping skills to free more slot for the hero overflow
Sorry it still require more test.
The unofficial fix patch will be updated to v3.0 after several days to fix the rare stun soft-lock. I'm sorry it has to be delayed a few days due to I just had surgery yesterday and pain makes me couldn't sit in front of the computer for a long time.
抱歉昨天刚动完手术,无法久坐电脑前,回复晚了。
建议切换coming-in-hot的64位分支,然后跟进局师傅主程序,过几天还会更新一次v3.0的局师傅主程序以修复罕见眩晕卡死问题。64位严格意义没有内存溢出,是最大推荐理由。
The unofficial fix patch will be updated today, it contains a fix about a potencial "logical migration error" in the "_windows" exe (the steam online version main program):
DarkestEXE_Fix_windows_x64_for_Build_26186_v2.0
It might help solve the stun soft-lock problem, or might not, we still require more tests. And even if it has not fixed that bug, we shall still continue testing it.
My surgery is planned on tomorrow, thus I shall be absent for at least one week. If you have encountered any problem, please leave comments and wait for me to check them one week later, thank you.
Information from "shiningseablack" about how to use Unofficial Fix Patch on Steam Deck:
"There is actually a way to install the main program patch. Go to Content > Compatibility > Check to force using compatibility tools >Launch the game, then steam deck itself will automatically download windows exe, then enter desktop mode to install patches."
I have tested the deserted brigand mod with the ActorDot Stun from Sleep Inducing Roses in an almost pure environment for about 2 hours but found no soft-lock. However, A modder friend of mine has reported a suspicious soft-lock which is concerned about stun too, I shall try to deeply check it after my surgery recovery. If you have more details about this soft-lock, please inform me as well, thank you. As for the bug itself, I'm sorry, for now please temporarily use restarting to solve this problem (if it does not occur very frequently), as from the test of my modder friend, this bug will almost always solved after restart (which on the contrary makes this bug even more difficult to locate).
感谢关于steam deck的补充
Thank you for the report, I shall check deserted brigand enemy mod some time later.
Yes, it is. But please remember to use the updated 64-bit unofficial fix patch on the coming-in-hot testing branch. (If you are not a modder and don't need to upload mods, you may directly use the updated 64-bit unofficial fix patch on the release branch too. But if you need to upload mods, the release branch has not fixed the bug about colour missing when uploading, thus we suggest using the coming-in-hot testing branch)
虽然严格来说...如果你不是在coming-in-hot测试分支的64位上,而是直接在正式分支的64位上使用该补丁,其实也能正常运行,只不过正式分支的"上传器找不到根目录的颜色文件"的bug归属于另一个文件负责,因此如果你是mod作者,在正式分支上传mod仍然会丢色,而如果你不是mod作者,只是一般玩家,则64位局师傅主程序补丁可以直接用于正式分支的64位。
但无论如何,绝对不能将64位局师傅主程序补丁用于Legacy 32位分支,或者更早的版本。
关于本次更新的64位局师傅主程序补丁的适用范围已注明在之前的公告及补丁压缩包的说明文件中:Steam Darkest Dungeon | PC Platform (Windows OS) | Coming-in-Hot (Testing) Branch | Build 25688 | 64-bit。
具体来说即:Steam正版暗黑地牢 | PC平台 (Windows操作系统) | Coming-in-Hot (测试) 分支 | 对应官方版本号25688 | 64位。任何一个条件不满足时(如使用steam deck游玩暗黑地牢,或者不在64位测试分支)则不可使用该主程序补丁。
64位局师傅主程序补丁必须用于正版暗黑地牢的64位版本,且建议用于coming-in-hot测试分支的64位上。如果你之前为了游玩阿比,而曾经切换到Legacy 32位版本,请务必注意:你必须先切回64位版本的coming-in-hot测试分支,才能使用64位局师傅主程序补丁。
You are welcome.
We are now working on the new unofficial fix patch, based on the official 64-bit exe which Red Hook has updated on coming-in-hot testing branch several days ago (in this testing branch update, Red Hook has finally fixed the bug about endless quest loot frame and the bug of uploader cannot locate colour folder).