Darkest Dungeon®

Darkest Dungeon®

The Abigail Williams Class
447 Comments
Cathelia Samicora  [author] 30 Jul @ 9:17pm 
因此,我们建议在64位时遇到明显卡顿的玩家将该值从32768扩大到90000,甚至更大,例如900000/2000000/500000(对于16GB物理内存,建议将该值设置为低于3000000,对于32GB物理内存,建议将其设置为低于5000000)。增大此值时请务必小心,因为不同玩家的不同PC硬件环境可能决定不同的最大阈值,因此如果您发现自己无法启动exe或游戏变得不稳定,请将该值调低,直到游戏再次稳定。
Cathelia Samicora  [author] 30 Jul @ 9:16pm 
注意:

基于作者“Mhdss”和“Kaze*”的进一步实验表明,当玩家安装了太多mods时,可以通过进一步扩大“max_resource_entrys”的值来解决64位明显卡顿的问题。然而,如果该值设置得太大,可能会像32位那样造成麻烦,且其似乎取决于玩家自己PC的硬件(主要是关于物理内存,因为32GB物理内存比16GB物理内存的表现好得多)。
Cathelia Samicora  [author] 30 Jul @ 9:16pm 
Thus here we recommend players who has encountered obviously lag in 64-bit to enlarge this value from 32768 to 90000, or even larger, e.g. 900000 / 2000000 / 5000000 (for 16GB physical computer memory, the value is recommend to be set lower than 3000000, and for 32GB physical computer memory, the value is recommend to be set lower than 5000000). And please be careful when enlarging this value, as different players with different PC hardware environment might result in different max value threshold, thus if you found yourself unable to launch the exe or the game becomes unstable, please lower the value back, until the game becomes stable again.
Cathelia Samicora  [author] 30 Jul @ 9:16pm 
Attention:

Further experiments from modder "Mhdss" and "Kaze*" indicate that when player has installed too many mods, the obviously lag in 64-bit might be solved by further more enlarging the value of "max_resource_entries". However, if the value has been set too large, it might cause trouble instead as in 32-bit, and it seems to be depended on hardware of player's own PC (mainly about the physical computer memory, as 32GB computer memory works significantly better than 16GB computer memory).
往往来来去去 30 Jul @ 8:34am 
ok,谢谢佬:slimeamazed:
Cathelia Samicora  [author] 30 Jul @ 7:54am 
@往往来来去去
找到工坊下载目录,打开262060\3308841144\heroes\AbigailWilliams\AbigailWilliams.info.darkest,删除如下一行代码:
incompatible_party_member: .id AbigailWilliams_limit .hero_tag AbigailWilliams

但是注意:由于阿比许多代码极为复杂且需要指向性对英雄进行操作,同时让多个阿比编入队伍将导致许多奇怪的现象,如其中一个阿比获得吸血治疗、额外回合、增减益时,另一个阿比也同时获得同样的效果等现象。
往往来来去去 30 Jul @ 7:48am 
佬,请问如果我想解除多个阿比不能同时下地牢的限制,应该改哪个文件呢:slimehappy:
Cathelia Samicora  [author] 27 Jul @ 7:11am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
2287944625 27 Jul @ 4:19am 
大佬,请问为什么我副本结算时,只要背包里面有圣晶石碎片就会闪退啊?
Cathelia Samicora  [author] 18 Jul @ 5:26pm 
@Kevin
好的,感谢你的反馈和测试帮助。等手术康复期结束后,我将具体检查一下这个“直面黑暗-无处可逃(怪物强化超模版)”模组以及它的母本mod。
Kevin 18 Jul @ 7:44am 
我玩阿比很久了,一直工作正常,此次bug推测是新加入的mod导致。二分法试出来了,是这个mod导致宝具不触发:直面黑暗-无处可逃(怪物强化超模版)
奇怪的是,它的母本mod,即“直面黑暗”在使用的时候不会出现宝具bug,原因未知,不过可以用来做替代
Cathelia Samicora  [author] 17 Jul @ 4:56pm 
@Kevin
切换到Legacy 32位旧版分支,并使用旧版32位局师傅主程序,理论上是可以运行阿比的。
可能出现的问题包括:32位需要当心内存溢出,需要常驻防白块命令。以及旧版32位局师傅主程序不支持steam deck(即使将steam deck切换为windows系统)。
关于宝具装备(梅林C呆一类的不能触发),理论在32位上不应该出现此bug...除非英雄身上的AD因某种bug而未能部署。如有余力,请在纯净测试档上帮我测试一下此bug是否可以稳定复现。
Kevin 17 Jul @ 8:45am 
如果使用32位的旧版本和对应的补丁,可以游玩吗?因为我发现64位的版本在非全屏模式下会有密集的绿色条纹。目前在32位版本发现的小小bug是宝具装备(梅林C呆一类的不能触发)
Cathelia Samicora  [author] 14 Jul @ 5:00pm 
@Тима
You may send the XML to me through google drive or mediafire, thank you.
Cathelia Samicora  [author] 14 Jul @ 5:00pm 
@Тима
Please send the translated XML to me, I shall try to check it in-game (although I cannot read Russian, I may still be able to check whether the sentence in XML is correctly shown in game or has something wrong or missing)
Тима 14 Jul @ 12:41pm 
(Yes, I use notepad++.)
Тима 14 Jul @ 12:41pm 
@Cathelia Samicora

Да, я использую notepad++.

The problem with the long text... I've seen this in other mods and.... I do not know how to fix this. In others, everything is usually in Chinese, and 2 Chinese characters are like 2 words or even a whole sentence, and shortened... It just doesn't work. Even if a single 5-6 letter word is written in the file... in the game, it will cut it to 3-4 with the "нь" symbol at the end... And I don't know what it's related to yet. If you give me a direction on the file in which this is being changed or adjusted, then I can figure it out on my own. Thank you.
Cathelia Samicora  [author] 13 Jul @ 10:47pm 
@Тима
Besides, there might be another common problem in translation:
This mod uses many custom tooltips, while Red Hook itself has a limit on most description, thus when translating from one language into another, the word length might be different. If the result is longer, it might cause the translated text to exceed the description limit of skills or trinkets. Thus you might have to use abbreviation or even have to delete some color code to save more space for the translated text, and have to test it in-game after you have done the translation. Thank you again for this hard work.
Cathelia Samicora  [author] 13 Jul @ 10:43pm 
@Тима
Yes you can, just like other translation mods, and thank you for the translation.
But, just in case, be careful when translating certain skill names (including Familiar Aura / Hymn Chant / Noble Phantasm / Mode Switch / Passive Skill), due to there are some "zero width space" in these lines, and these "zero width space" are not visible unless using high version notepad++ or vscode. These "zero width space" are used by workarounds, and should be careful not to cut them into fractured parts.
Тима 13 Jul @ 7:31pm 
I translate mods into Russian. Can I translate this mod like any other by simply changing the files in the "localization" folder (in the new mod where there is only "localization" (and the main mod files)) without any problems or failures?
Cathelia Samicora  [author] 11 Jul @ 3:59am 
@Misty Rain
Thank you for the testing information, and please feel free to inform me if you have encountered any other problems in the future.
Misty Rain 11 Jul @ 12:32am 
With the new v3.0 exe, it seem like the softlock is gone completely. Can't really 100% confirm since I just started for a couple weeks but it does seem to reduce/eliminate the issue
Cathelia Samicora  [author] 7 Jul @ 12:11am 
注意:

非官方主程序补丁(局师傅主程序)将于今天更新,它包含了一个关于“_windows”exe(steam在线版本主程序)中另一处潜在的逻辑迁移错误的修复,其之前导致眩晕在罕见情形下引发游戏软卡死。

DarkestEXE_Fix_windows_x64_for_Build_26186_v3.0
Cathelia Samicora  [author] 7 Jul @ 12:10am 
Attention:

The unofficial fix patch will be updated today, it contains a fix about another potencial "logical migration error" in the "_windows" exe (the steam online version main program), which cause stun to soft-lock in certain rare situations.

DarkestEXE_Fix_windows_x64_for_Build_26186_v3.0
Lin_deadfish 6 Jul @ 3:06am 
感谢回复!已切换为hot测试版和局师傅程序恩,祝术后康复顺利:)
Misty Rain 5 Jul @ 10:48am 
Ah no worry. Please take care of yourself. The bug is not severe and only a rare occurrence :steamthumbsup:
Cathelia Samicora  [author] 5 Jul @ 8:02am 
@qwq
Besides, you may cut down non-public camping skills to free more slot for the hero overflow
Cathelia Samicora  [author] 5 Jul @ 7:59am 
@qwq
Sorry it still require more test.
qwq 5 Jul @ 7:00am 
will the unofficial fix patch fix the hero skill overflow issue as well? Or should i just cut down on class usage?
Cathelia Samicora  [author] 5 Jul @ 3:05am 
@Misty Rain
The unofficial fix patch will be updated to v3.0 after several days to fix the rare stun soft-lock. I'm sorry it has to be delayed a few days due to I just had surgery yesterday and pain makes me couldn't sit in front of the computer for a long time.
Cathelia Samicora  [author] 5 Jul @ 3:02am 
@Lin_deadfish
抱歉昨天刚动完手术,无法久坐电脑前,回复晚了。
建议切换coming-in-hot的64位分支,然后跟进局师傅主程序,过几天还会更新一次v3.0的局师傅主程序以修复罕见眩晕卡死问题。64位严格意义没有内存溢出,是最大推荐理由。
Lin_deadfish 3 Jul @ 4:48am 
作者你好,今天发现MOD更新了,请问现在是继续保持Legacy版较好还是跟随版本更新较好?我看官方说明最近更新似乎会比较频繁的样子。
Cathelia Samicora  [author] 2 Jul @ 9:53pm 
@Misty Rain
The unofficial fix patch will be updated today, it contains a fix about a potencial "logical migration error" in the "_windows" exe (the steam online version main program):

DarkestEXE_Fix_windows_x64_for_Build_26186_v2.0

It might help solve the stun soft-lock problem, or might not, we still require more tests. And even if it has not fixed that bug, we shall still continue testing it.

My surgery is planned on tomorrow, thus I shall be absent for at least one week. If you have encountered any problem, please leave comments and wait for me to check them one week later, thank you.
Misty Rain 2 Jul @ 8:16am 
Oh and I forgot to mention that I'm using the new 64-bit patch from Deovolente/Kaze group which just released few day ago.
Misty Rain 2 Jul @ 8:14am 
Thank you for your response and I hope you have a smooth operation with fast recovery. Yes the issue is relatively harmless as it doesnt corrupt the save. I'm sorry that i didnt tell you about my testing environment as it has a lot of other mods as well so there maybe some mod conflict here. However, as you and your friend discovered, yes it's about the stun mechanic. I was able to have this happen again on another modded heroes, Suzuran, last night when she use her pos1 melee knockback skill. What happened is that right when DD's VFX yellow stunned circle pop up on the enemy head, the game soft lock from there and unable to shift to next action turn (this is the same as the one I reported yesterday I forgot to mention). However, I was unable to replicate this consistently as well, and also on other stun skill from modded heroes. Everything resolved itself after save restart like your friend mentioned without any effect lost.
Cathelia Samicora  [author] 2 Jul @ 6:54am 
Note:
Information from "shiningseablack" about how to use Unofficial Fix Patch on Steam Deck:
"There is actually a way to install the main program patch. Go to Content > Compatibility > Check to force using compatibility tools >Launch the game, then steam deck itself will automatically download windows exe, then enter desktop mode to install patches."
Cathelia Samicora  [author] 2 Jul @ 6:50am 
@Misty Rain
I have tested the deserted brigand mod with the ActorDot Stun from Sleep Inducing Roses in an almost pure environment for about 2 hours but found no soft-lock. However, A modder friend of mine has reported a suspicious soft-lock which is concerned about stun too, I shall try to deeply check it after my surgery recovery. If you have more details about this soft-lock, please inform me as well, thank you. As for the bug itself, I'm sorry, for now please temporarily use restarting to solve this problem (if it does not occur very frequently), as from the test of my modder friend, this bug will almost always solved after restart (which on the contrary makes this bug even more difficult to locate).
Cathelia Samicora  [author] 2 Jul @ 6:43am 
@shiningseablack
感谢关于steam deck的补充
Cathelia Samicora  [author] 1 Jul @ 7:08pm 
@Misty Rain
Thank you for the report, I shall check deserted brigand enemy mod some time later.
Misty Rain 1 Jul @ 6:39pm 
Seem like the mod is imcompatible with deserted brigand enemy mod. Every time Abby use Sleep Inducing Roses and the enemy get stunned, the game just soft locked and I have to reload the save.
shiningseablack 1 Jul @ 8:13am 
正在steam deck上遊玩阿比mod的我表示,其實還是有方法安裝主程序補丁。內容>相容性>勾選強制使用相容性工具>啟動遊戲,然後steam deck會自動下載win版主程序,再進去桌面模式安裝補丁。
Cathelia Samicora  [author] 30 Jun @ 10:04am 
@Thelime
Yes, it is. But please remember to use the updated 64-bit unofficial fix patch on the coming-in-hot testing branch. (If you are not a modder and don't need to upload mods, you may directly use the updated 64-bit unofficial fix patch on the release branch too. But if you need to upload mods, the release branch has not fixed the bug about colour missing when uploading, thus we suggest using the coming-in-hot testing branch)
Thelime 30 Jun @ 8:51am 
Is it safe to use in the latest game update now?
Cathelia Samicora  [author] 30 Jun @ 12:54am 
@咸鱼中的医生
虽然严格来说...如果你不是在coming-in-hot测试分支的64位上,而是直接在正式分支的64位上使用该补丁,其实也能正常运行,只不过正式分支的"上传器找不到根目录的颜色文件"的bug归属于另一个文件负责,因此如果你是mod作者,在正式分支上传mod仍然会丢色,而如果你不是mod作者,只是一般玩家,则64位局师傅主程序补丁可以直接用于正式分支的64位。
但无论如何,绝对不能将64位局师傅主程序补丁用于Legacy 32位分支,或者更早的版本。
Cathelia Samicora  [author] 30 Jun @ 12:52am 
@咸鱼中的医生
关于本次更新的64位局师傅主程序补丁的适用范围已注明在之前的公告及补丁压缩包的说明文件中:Steam Darkest Dungeon | PC Platform (Windows OS) | Coming-in-Hot (Testing) Branch | Build 25688 | 64-bit。
具体来说即:Steam正版暗黑地牢 | PC平台 (Windows操作系统) | Coming-in-Hot (测试) 分支 | 对应官方版本号25688 | 64位。任何一个条件不满足时(如使用steam deck游玩暗黑地牢,或者不在64位测试分支)则不可使用该主程序补丁。
Cathelia Samicora  [author] 30 Jun @ 12:49am 
@咸鱼中的医生
64位局师傅主程序补丁必须用于正版暗黑地牢的64位版本,且建议用于coming-in-hot测试分支的64位上。如果你之前为了游玩阿比,而曾经切换到Legacy 32位版本,请务必注意:你必须先切回64位版本的coming-in-hot测试分支,才能使用64位局师傅主程序补丁。
咸鱼中的医生 29 Jun @ 9:46pm 
等更新,4位补丁打完发现和现版本的阿比好像不兼容,直接闪退了
Cathelia Samicora  [author] 29 Jun @ 8:31am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Cathelia Samicora  [author] 28 Jun @ 9:56pm 
@Sukho
You are welcome.
We are now working on the new unofficial fix patch, based on the official 64-bit exe which Red Hook has updated on coming-in-hot testing branch several days ago (in this testing branch update, Red Hook has finally fixed the bug about endless quest loot frame and the bug of uploader cannot locate colour folder).
Sukho 28 Jun @ 9:47pm 
Thank you so much for the help and taking your time to reply. Great mod and I look forward to future updates to iron out the minor issues.