Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the issue might be the DLCs' absence and it requires to run Flavour and Events expanded concommittantly
Will try Ceasar - just one question; are all DLCs required or your mods work on Vanilla?
@Ckasaron thanks for the words and suggestions, sadly I'm working now on caesar universalis, so no updates in feasable future!
I also don't care for incorporation of FEE, as that renders this otherwise great idea of a mod incompatible with Europa Expanded, whose mission trees and flavor are top notch. I simply can't play vanilla EU4 map without EE anymore, the difference is that immense.
It was supposed to be uploaded some months ago.
Maybe add a flat bonus or modifier to forcelimit for the Celestial Empire reform?
Or giving extra force limit at positive mandate?
(I just want a larger threat for my Tibetan Empire, please!)
Feature the only trade node from the same name's mod!
You can easily tweak this on modifiers in the folder triggered modifiers -> land_naval_triggered_modifiers -> land_forcelimit
The next mod I'm participating, Caesar Universalis, will feature Autonomy requires control as base (if testing approves!) instead of straight modifier. It'll take some time as "real life's lore" is happening lol
Any doubts just join the discord and hit me up there, my tag is victor_cohen
Этот текст используется пользователем или пользователем Google.
Поскольку промахи удаляются для продвижения организации в нациях, многие промахи имитируют реальность, потому что игра, которую вы делаете, становится неуравновешенной. Кроме того, чтобы уравновесить или восстановить точность, необходимо внести изменения для уравновешивания или начала, чтобы не было никаких сильных сторон.
Большое спасибо за комментарий.
\SteamLibrary\steamapps\workshop\content\236850\2967440220\common\diplomatic_actions and then the "!.01_declarewar" file. This however does not remove the colonization penalty that nations suffer, just makes war within Africa possible. But I too only noticed this problem after playing with the mod for several campaigns, since it is indeed eurocentric. Something like an increased war score cost / ccr in Africa would probably be more balanced, but I wager that its just not worth the effort, and just removing the file when wanting to play in the region is easier.
But in the future update it won't be possible anymore as it will change the trade dramatically. However, I'm considering to release a less hardcore version with missions and other vanilla shenanigans!
Then a type of population system will be tested, there are some mods available and the one most recommended need some serious work to adapt the rest of this mod!
Join our discord server, there I can help with any doubts/bugs!
Enjoy your experience, join our discord server for further doubts and suggestions.
⚔️ Warfare, through a special blend of these mods:
Responsible Warfare
Reborn Military Updated
Combat Width Terrain Restored
Decisive Battles (Higher Warscore From Battles)
Historical Land & Naval Sizes
You don't need to use any warfare logistics-ish mods. Unless it is a specific one.
The only mods tested by are the last listed. After this major update aiming to new ideas that requires a navigations system and no unique ideas (yup) I'll start to test with different mods!
Please join the discord, there I can help you with eventual bugs:
https://discord.gg/NfBZ7fJhZM