Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Classic Bounty Hunter - Expansion for SirCampalots Extended Tech Tree Mod.
5 Comments
SirCampalot  [author] 16 Apr @ 12:42pm 
Version 1.0.5:

- 19 more ships added.
- Updated a few of the previously added ships.

- First ships to make use of electrum coils (only a couple).
SirCampalot  [author] 21 Nov, 2024 @ 5:24am 
I made the vast majority of the work for this patch last week, but I've gotten ill since then so tbh I don't know exactly how many ships are added by this patch, but the total amount of classic ships ported to modern Cosmoteer in this mod now should be 130 to 135 or so.
SirCampalot  [author] 21 Nov, 2024 @ 5:19am 
Version 1.0.4:

- 19 more ships added and at least one old one fixed.
- 1 more ship added for future use.
- Maybe some other tweaks and fixes but I don't remember.
SirCampalot  [author] 17 Oct, 2024 @ 2:09am 
Version 1.0.3 adds 10 more ships and makes fixes to a few of the preexisting ones.
Also updated the supported version numbers.
SirCampalot  [author] 30 Aug, 2024 @ 4:29am 
Version 1.0.2 adds around 20 more ships and made some minor fixes to some of the ships already in this mod (usually there would be minor errors like a crew bunk with no available doors so the crew would be unable to get out etc).
I'm about half way now, mod contains around 100 of the ships from classic Cosmoteer for you to enjoy fighting right here in modern Cosmoteer :)