Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Lore Settlements Only - 10 / 12 Slots
34 Comments
Laurin 7 Jul @ 5:52pm 
So the way the main settlement building works is that some races have access to special ones at specific places. Tomb Kings for example at Khemri and Lahmia. This mod expands those to give them 12 slots. This works completely fine.

HOWEVER: Only the Tomb Kings have access to this special Lahmia settlement building. So if I occupy Lahmia as Vampire Counts, I now have the generic Vampire Counts settlement building chain and thus only get the regular 7 slots.

This actually applies to a bunch of these, K8P for example will not be expanded if you're not Dwarf, Skaven or Greenskin. Similarly, Castle Drakenhof only has 12 slots for VC, Empire and Bretonnia.

On that note actually, you forgot to expand the special one for Altdorf for the Vampire Counts, so instead of 12 slots they only get the vanilla 9.

What a mod would need to do to expand this to all races would be to make the special main settlement building chains available to all races instead of the restricted few for them.
EnumaEllis 20 Jun @ 12:00pm 
When you can mod again, can you add Nuln to the list of 10 slots since it's quite an extensive settlement in the lore? Also the Moot if you feel generous.
Nerevarine 27 Mar @ 2:29pm 
Great mod, everything works fine except Lahmia which is still an 8 slot settlement.
gaffer1970 19 Feb @ 11:57pm 
Great mod really like only a few capitals have more slots. Is Lahmia still expanded? It is only showing 8 slots the others seem fine.
ChopChop  [author] 2 Feb @ 1:48pm 
steam sometimes is playing and doesnt resubscribe to mods correctly, maybe try to delete the mod in manager / on the disc and then hard resub to the mod on the steam page here. i didnt change anything in the mod apart form thumbnail, that doesnt matter for saved game, please try again and maybe this will help
dabassenok 2 Feb @ 1:41pm 
It seemed to work fine, just updated and started crashing, I don't know what the reason is,
ChopChop  [author] 2 Feb @ 12:17pm 
you mean after todays update? i literally changed only thumbnail and didnt touch a single table in the mod brother 🤣
dabassenok 2 Feb @ 12:14pm 
There were a lot of crashes after the update.(:steamsad:
ChopChop  [author] 21 Jan @ 5:30am 
Thanks thats very kind :WH3_clasp:
Ordavion 20 Jan @ 7:38pm 
This is a great compromise mod. The BSE mod was fantastic...but didn't make settlements feel special.

Thank you Chop Chop! Your mods are fantastic!
ChopChop  [author] 17 Jan @ 8:26am 
nice, thanks! this mod should never need to be updated (famous last words) :WH3_greasus_rofl:
DoubleFishes 17 Jan @ 8:24am 
@ChopChop no problems right now
ChopChop  [author] 17 Jan @ 7:22am 
I surely support this mod, do you have any errors or bugs while using it? let me know and i will surely fix :steamthumbsup:
DoubleFishes 17 Jan @ 7:01am 
will you keep maintaining these mods or did would you support only the Expanded Buildings Overhaul mod from now on?
ChopChop  [author] 7 Jan @ 9:44am 
Coolest imho was when Greasus had 100 speed :WH3_greasus_rofl: this one is just straight up cursed :SkullNBones:
DoubleFishes 7 Jan @ 9:04am 
haha that's one of the coolest bugs I have seen, the game asks you for a tier that does not exist. It is probably just an extra increment somewhere
ChopChop  [author] 6 Jan @ 11:35pm 
t6 city is impossible, there is no mod that does that, sorry for your problem mate
ChopChop  [author] 6 Jan @ 11:33pm 
i think the problem is enabling mid campaign frend as i never had this myserlf and someone in my discord had the same problem yesterday.
ProJH 6 Jan @ 3:54pm 
I have T5 cities and It asks T6. I have T4 cities and asks T5. I don't have any mod that increase city tier to level 6.
ProJH 6 Jan @ 3:53pm 
I enabled it mid campaign
DoubleFishes 6 Jan @ 3:08pm 
@ProJH the highest level that a major (main) settlement can reach is Tier 5. Minor settlements typically cap at Tier 3, but major ones—including faction capitals—can be upgraded all the way to Tier 5, so I have no idea where you got "This slot will will unlock when you upgrade your main settlement chain to level 6" because its 100% a mod and its not this one
ChopChop  [author] 6 Jan @ 2:57pm 
i dont replicate you bug
ChopChop  [author] 6 Jan @ 2:51pm 
have you enabled mod mid campaign?
ProJH 6 Jan @ 2:36pm 
Building slots are expanded on UI but they are locked. It always ask higher main settlement level. "This slot will will unlock when you upgrade your main settlement chain to level 6". I use mixer and MCT.
DoubleFishes 17 Nov, 2024 @ 11:23am 
@ChopChop thank you! no need, I got Ultra-Wide BABY!
ChopChop  [author] 17 Nov, 2024 @ 8:02am 
Although you might need to use extra mod 3 Rows of building slots if you play 1080p res
ChopChop  [author] 17 Nov, 2024 @ 7:57am 
imho yes
DoubleFishes 17 Nov, 2024 @ 7:36am 
@ChopChop can I use this AND "minor city only 5 slots"?
ChopChop  [author] 4 Nov, 2024 @ 9:28am 
maybe ask CheesyRamen as Myxameno is on holiday
ChopChop  [author] 4 Nov, 2024 @ 9:27am 
so sorry, i suggesto to use version: "minor city only 5 slots" and move your economy to minor city for favor of landmar and military chains. i already have too many mods :WHII_Death:
Logman 30 Aug, 2024 @ 6:06pm 
Hi @ChopChop, I love the idea of this mod! Would you consider making a mod that gives every major settlement an additional 2 build slots? The ones I have found on the workshop give way too many additional build slots, and it would be nice to see a toned down version.
ChopChop  [author] 23 Aug, 2024 @ 7:53am 
mixer
Sthícknor 22 Aug, 2024 @ 9:16pm 
what mod required?