Total War: ATTILA

Total War: ATTILA

1212 No Pop Limit for Unit Recruitment (Updated)
32 kommentarer
YeNoT.dll 3. juli kl. 5:23 
thank you, bro
Mingles 14. juni kl. 11:19 
yeah it works fine, sorry that comment was from before we chatted and figured it out, thanks again for all your help
OnlyOneRedBall  [ophavsmand] 14. juni kl. 10:09 
France is now working again
Mingles 26. maj kl. 19:31 
hey man, if you get time, france still gives me 160 per men unit requirements etc and 80 for cav. if you get a chance at any point it would be greatly appreciate, thanks for all your hard work.
OnlyOneRedBall  [ophavsmand] 24. maj kl. 23:32 
@The Kingz To fix that all you need to do is remove your user.script. I would definitely suggest just moving the file to your desktop though
Mingles 24. maj kl. 11:39 
thank you so much!!
OnlyOneRedBall  [ophavsmand] 24. maj kl. 9:15 
It now works again, but now recruitment costs one guy per unit.
Mingles 17. maj kl. 15:17 
this needs updating after the update from yesterday please
maxtraining 23. apr. kl. 17:31 
It still works? I'm not having much luck, it goes at the very bottom of the list correct? And do the effects become immediately active or do I need to wait a turn before I can recruit units no matter there population requirement?
Ancho 17. apr. kl. 19:23 
Good working. Thanks bro:steamthumbsup:
OnlyOneRedBall  [ophavsmand] 20. feb. kl. 14:59 
@The Kingz I'm sorry to hear that, can you tell me more about the other mods you are using? Can you load the Medieval Mods at all, is only campaign that gives this issue, have you tried reloading an earlier save?

You might be getting the same issue as me if you can't load the Medieval Mod at all.
The Kingz 1. feb. kl. 10:15 
well one of your mods ig 1 turn recruitment mod destroyed my game whenever i start campaign game crashes even after i deleted your mod this still occurs, can you help me with that by any chance? :thehuns:
dimburger98 18. jan. kl. 16:25 
I don't know why, but it doesn't work.
Tobii Ngủ Quên 16. jan. kl. 12:48 
Still works as of January 2025. Should work if you load this first/before the scripts pack
Grr_Ghur 16. jan. kl. 6:10 
Mod suddenly stopped working no matter it's load order.
OnlyOneRedBall  [ophavsmand] 24. dec. 2024 kl. 14:30 
@CanAKSss I'm sure you've forgotten about this but who are you playing as? Also, can you check to make sure that you are able to recruit them?
CanAKSss 26. okt. 2024 kl. 11:10 
mod çalışmıyor soylu birimleri üretemiyorum.
OnlyOneRedBall  [ophavsmand] 25. okt. 2024 kl. 17:28 
@Bobby Ben I truly have no idea, I'm not sure if they ever had this restriction to begin with. But I edited the only file that touches unit recruitment based on population so it should work for both if the AI does have the restriction.
Bobby Ben 14. okt. 2024 kl. 5:58 
Alright. One question. This submod works for AI too? I mean if AI can recruit knights without loosing Noble population?
OnlyOneRedBall  [ophavsmand] 12. okt. 2024 kl. 12:10 
@SqueakyCini and @Bobby Ben I have already made an updated version of the 1-turn recruitment mod. I have also created a mod that removes casualties from weather attrition. You can get save parser if you need to have 4 turns per year, which is how I did it for myself.
NotableEtrean 4. okt. 2024 kl. 1:34 
Hey brother, thanks a lot for making this I really appreciate it. Could you also update his 1 turn recruitment mod??
Bobby Ben 1. okt. 2024 kl. 11:52 
Hi bro. There is something important to tell but first thank you for updating this wonderful mod. But damn there is some outdated mod... 4 turns per year, could you update it??? Current two turns is so lame imo... characters die too soon and winter every two turns is annoying as hell. Please bro, be my messiah...
OnlyOneRedBall  [ophavsmand] 19. sep. 2024 kl. 15:41 
@SatenPLays Thank you!
SatenPlays 31. aug. 2024 kl. 16:53 
Amazing work!
OnlyOneRedBall  [ophavsmand] 23. aug. 2024 kl. 15:47 
@Awkland I couldn't tell you, from my experience if it was a pop issue you wouldn't have any units in your garrison. Of course, that was because of the black plague (The plague wiped out my population) and the plague itself could've killed the garrison.

Sorry, but I just don't have enough of an idea on how to make it work for the garrisons to attempt adding it to the mod.
Awkland 22. aug. 2024 kl. 19:17 
one of my garrisons is not recovering, i think its a population issue (not enough tribesmen) but it might not be it and something else
OnlyOneRedBall  [ophavsmand] 22. aug. 2024 kl. 17:26 
@Awkland I didn't even know that the pop affected the garrison, besides when your population gets wiped out by the black plague. Maybe if I have time I'll look into it, what exactly is the issue or what do you mean by making it work for the garrison?
Awkland 22. aug. 2024 kl. 14:17 
can you make it work for garrison?
OnlyOneRedBall  [ophavsmand] 20. aug. 2024 kl. 17:22 
Thanks everybody, I'm not personally using this mod but I'm glad you all are enjoying it!
Sly Neat 20. aug. 2024 kl. 7:55 
Truly the best
ayberkztueket 19. aug. 2024 kl. 13:33 
good,thx admin
MANCHEGO04 18. aug. 2024 kl. 8:08 
THE FCKING GOAT