Total War: ATTILA

Total War: ATTILA

1212 No Pop Limit for Unit Recruitment (Updated)
32 Comments
YeNoT.dll 3 Jul @ 5:23am 
thank you, bro
Mingles 14 Jun @ 11:19am 
yeah it works fine, sorry that comment was from before we chatted and figured it out, thanks again for all your help
OnlyOneRedBall  [author] 14 Jun @ 10:09am 
France is now working again
Mingles 26 May @ 7:31pm 
hey man, if you get time, france still gives me 160 per men unit requirements etc and 80 for cav. if you get a chance at any point it would be greatly appreciate, thanks for all your hard work.
OnlyOneRedBall  [author] 24 May @ 11:32pm 
@The Kingz To fix that all you need to do is remove your user.script. I would definitely suggest just moving the file to your desktop though
Mingles 24 May @ 11:39am 
thank you so much!!
OnlyOneRedBall  [author] 24 May @ 9:15am 
It now works again, but now recruitment costs one guy per unit.
Mingles 17 May @ 3:17pm 
this needs updating after the update from yesterday please
maxtraining 23 Apr @ 5:31pm 
It still works? I'm not having much luck, it goes at the very bottom of the list correct? And do the effects become immediately active or do I need to wait a turn before I can recruit units no matter there population requirement?
Ancho 17 Apr @ 7:23pm 
Good working. Thanks bro:steamthumbsup:
OnlyOneRedBall  [author] 20 Feb @ 2:59pm 
@The Kingz I'm sorry to hear that, can you tell me more about the other mods you are using? Can you load the Medieval Mods at all, is only campaign that gives this issue, have you tried reloading an earlier save?

You might be getting the same issue as me if you can't load the Medieval Mod at all.
The Kingz 1 Feb @ 10:15am 
well one of your mods ig 1 turn recruitment mod destroyed my game whenever i start campaign game crashes even after i deleted your mod this still occurs, can you help me with that by any chance? :thehuns:
dimburger98 18 Jan @ 4:25pm 
I don't know why, but it doesn't work.
Tobii Ngủ Quên 16 Jan @ 12:48pm 
Still works as of January 2025. Should work if you load this first/before the scripts pack
Grr_Ghur 16 Jan @ 6:10am 
Mod suddenly stopped working no matter it's load order.
OnlyOneRedBall  [author] 24 Dec, 2024 @ 2:30pm 
@CanAKSss I'm sure you've forgotten about this but who are you playing as? Also, can you check to make sure that you are able to recruit them?
CanAKSss 26 Oct, 2024 @ 11:10am 
mod çalışmıyor soylu birimleri üretemiyorum.
OnlyOneRedBall  [author] 25 Oct, 2024 @ 5:28pm 
@Bobby Ben I truly have no idea, I'm not sure if they ever had this restriction to begin with. But I edited the only file that touches unit recruitment based on population so it should work for both if the AI does have the restriction.
Bobby Ben 14 Oct, 2024 @ 5:58am 
Alright. One question. This submod works for AI too? I mean if AI can recruit knights without loosing Noble population?
OnlyOneRedBall  [author] 12 Oct, 2024 @ 12:10pm 
@SqueakyCini and @Bobby Ben I have already made an updated version of the 1-turn recruitment mod. I have also created a mod that removes casualties from weather attrition. You can get save parser if you need to have 4 turns per year, which is how I did it for myself.
NotableEtrean 4 Oct, 2024 @ 1:34am 
Hey brother, thanks a lot for making this I really appreciate it. Could you also update his 1 turn recruitment mod??
Bobby Ben 1 Oct, 2024 @ 11:52am 
Hi bro. There is something important to tell but first thank you for updating this wonderful mod. But damn there is some outdated mod... 4 turns per year, could you update it??? Current two turns is so lame imo... characters die too soon and winter every two turns is annoying as hell. Please bro, be my messiah...
OnlyOneRedBall  [author] 19 Sep, 2024 @ 3:41pm 
@SatenPLays Thank you!
SatenPlays 31 Aug, 2024 @ 4:53pm 
Amazing work!
OnlyOneRedBall  [author] 23 Aug, 2024 @ 3:47pm 
@Awkland I couldn't tell you, from my experience if it was a pop issue you wouldn't have any units in your garrison. Of course, that was because of the black plague (The plague wiped out my population) and the plague itself could've killed the garrison.

Sorry, but I just don't have enough of an idea on how to make it work for the garrisons to attempt adding it to the mod.
Awkland 22 Aug, 2024 @ 7:17pm 
one of my garrisons is not recovering, i think its a population issue (not enough tribesmen) but it might not be it and something else
OnlyOneRedBall  [author] 22 Aug, 2024 @ 5:26pm 
@Awkland I didn't even know that the pop affected the garrison, besides when your population gets wiped out by the black plague. Maybe if I have time I'll look into it, what exactly is the issue or what do you mean by making it work for the garrison?
Awkland 22 Aug, 2024 @ 2:17pm 
can you make it work for garrison?
OnlyOneRedBall  [author] 20 Aug, 2024 @ 5:22pm 
Thanks everybody, I'm not personally using this mod but I'm glad you all are enjoying it!
Sly Neat 20 Aug, 2024 @ 7:55am 
Truly the best
ayberkztueket 19 Aug, 2024 @ 1:33pm 
good,thx admin
MANCHEGO04 18 Aug, 2024 @ 8:08am 
THE FCKING GOAT