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I'm glad you're excited for whatever I make next! That said, it'll probably be a while until then, since I wanna try and make some wikis for my content mods before I tackle another new mod.
Aside from some references, the only thing the mod really takes from Ranger is the disc mechanics, leaving the Pokemon aspect of those games basically untouched.
Anyways, to answer your question/speculation, while I do like the LoZ series I don't have any plans for a mod inspired by any of its games/content/mechanics.
That said, I don't see why you could possibly need anything stronger than the Guardian equipment for Thorium...
At any rate, people have brought this up multiple times so it definitely merits a change from the current setup.
The best I can do is make the Celestial tier obtainable from Abomination's material drop. It might be a bit unbalanced, but this is Fargo's Souls we're talking about here so I'm guessing that hardly matters.
Feels weird to have both be enabled by Fargo's, but also have them both be in the same tier of literally the end of the playthrough.
Anyways, this question has been asked before, here's my response from when I was initially asked;
"Balancing w/ Fargo's is generally botched because I don't have many materials to work with and its scaling has considerable spikes (Namely Post-Mutant, particularly w/ Eternity). The 2nd tier of gear seemed like it'd be too strong to be post-Abomination, and I didn't really have any other points to place gear between that and Mutant. Also, I will say that I don't personally play Fargo's, so I was making these judgments based on research via. its Wiki."
That said, I have no problems with others making unofficial add-ons, so if someone wants to make such an addition, they can.
Didn't know I needed to keep the mod reference up-to-date in the VS project, I didn't think there would be any issues with such a minor update. I had assumed the reference in the VS project was just so Visual Studio knew what I was talking about when referring to classes and such from the base mod.
https://pastebin.com/XbGSLh3X
The Capture Discs update merely made the discs work properly with the Guide to Critter Companionship; no breaking changes...
The best course of action would probably be to test for mod conflicts. Also, can you confirm if Capture Disc Class can load on its own, and if this mod will load with it and no other mods?
The Capture class was inspired by the Pokemon Ranger series, which has a similar combat mechanics to the Capture Disc weapons in this mod.