MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon - Addon and Fixes
37 Comments
pRaX 3 Jun @ 3:15pm 
@DeadRaiser Alright. Fair enough. Thank you.
DeadRaiser  [author] 3 Jun @ 2:41pm 
That’s the game doing it. I tried using some YAML properties to make them more rare but those might be broken
pRaX 3 Jun @ 11:43am 
@Deadraiser Hey, it's me, nagging again. Is it normal that shops are pretty populated with "improved" Clan Wolverine (Minnesota Tribe) weapons right from 3015 and on but it's almost exclusively Energy and Missile systems? I only ever receive IACs from reward events such as Arena level ups. The amount of available "I" weapons is also massive. They are literally everywhere.
pRaX 30 May @ 3:18pm 
@DeadRaiser Will do. Thank you.
DeadRaiser  [author] 30 May @ 3:07pm 
@pRaX seems as though you haven't updated Assorted Fixes as the changes to the PPC-X are in this mod now as I added mode swapping to them. Recommend you get that properly updated by resubscribing to the mod.
pRaX 30 May @ 2:46pm 
@DeadRaiser I see, thank you for answering. Much appreciated.
I got another question though. For some reason, I don't see any of the vanilla PPC-X in neither markets nor do enemy mechs spawn with them. Also, Solaris DLC Mech variants seem strangely absent from markets, missions and arena missions aswell. I have not enabled the "disable PPC-X" option though, which is where my confusion about this stems from.
*EDIT* Nevermind, the cause is your "Assorted Fixes and Content Restoration". All good.
DeadRaiser  [author] 30 May @ 5:56am 
@pRaX AI automatically switch between fire modes based on their range from their current target.
pRaX 30 May @ 12:58am 
@DeadRaiser I'm just glad it was this simple reason. And it was kinda funny being in Davion space which was almost completely void of ballistics. Something was very very wrong there hehe.
I got a question though. For example, your ILRMs default firing mode is cluster while the more powerful one is the stream mode. One has to manually switch to that one though. Is there a way to tell AI lancemates to switch firing modes? Or was this deliberate so they can't use them?
DeadRaiser  [author] 29 May @ 3:36pm 
@pRaX oof. That's on by default because I thought it would cull out the markets of the practically useless Tier 0 weapons hoping that the Tier 1 weapons would fill in. I guess that's not working as intended then so good call to let people know to disable that option if the weapon markets aren't properly populating.
pRaX 29 May @ 8:16am 
So, I had an issue where I couldn't see almost no "normal/vanilla" weaponry show up in shops. Esepcially ballistics were absent almost everywhere on a fresh 3015 career yet they were filled with mostly melee weapons and your creations. Turns out this is due "Disable Tier 0 Weapons" being enabled by default and resulted in the markets being barren. So if anyone else runs into this issue, this is why.
DeadRaiser  [author] 28 May @ 6:59pm 
@Coitus Maximus unsub and resub to the mod. Seems like Steam didn't update the mod correctly for you.
Coitus Maximus 28 May @ 1:19pm 
The Paks folder is empty. it is causing an error in the mod loader.
DeadRaiser  [author] 24 May @ 9:35am 
@Cal Mood I get you’re not trying to start an argument but there is something wrong with your load order. You’re better off joining the YAML discord and getting help with your load order. Go to the steam or Nexus page for YAML and click the discord invite link to get help with it
Cal Mood 24 May @ 4:31am 
It is NOT my intention to start an argument; being this clear...if I load as you suggest with MW%LoadOrderConfigurator, I get a fatal error when I load any savegame.

Clearly there is something conflicting with some other mods I installed, but what? I don't have many, let's sai 15 at all...what is conflicting? Idk what to think.
DeadRaiser  [author] 23 May @ 1:38pm 
That is completely wrong. Load order from first to last should be the following:
-YAW Clan
- YAW
- YAW Clan Addon
- YAW Addon (this mod)
- YAOW

I am the developer on the Addons and YAO, yes. This how the load order is intended.
Cal Mood 23 May @ 10:43am 
hem...you meant, before? (in italian, beforeis "prima di", after means "dopo")? because I am loading YAW A+F before YAW and...it works. Not trolling, I load YAW addons and fixes, YAW (your obscure weapon one) and it is sound...

So for me it is:

YAW+AF
YAW
YAOW (obscure weapon, you also are the developer, yes?)
DeadRaiser  [author] 23 May @ 5:23am 
I can confirm that the problem is your load order 100%. They're loading up in my game just fine with everything set to their correct (default) load position. If you're moving mods around or aren't running the original Yet Another Weapon alongside this then that's going to cause you issues.
DeadRaiser  [author] 23 May @ 4:59am 
Cal Mood: this mod MUST load after the original Yet Another Weapon to function
Cal Mood 22 May @ 11:59pm 
can confirm: by disabling, PPCXs work just fine.

Where should I put your mod in my load order?
DeadRaiser  [author] 22 May @ 11:36pm 
@Cal Mood sounds like a load order issue/incompatible mod
Cal Mood 22 May @ 11:24pm 
I think something os off: I did not disable the options, but PPCXs are not shwn anymore in energy weapons list on mechs, even in they are still mounted. Also, if I unequip, they disappear from inventory...
DeadRaiser  [author] 26 Apr @ 6:46pm 
This new update adds something pretty cool. You can have LRMs, SRMs, ATMs, MMLs, MRMs, and TBolts behave as one-shot missiles if you don't put ammo on your mechs. Have fun!
DeadRaiser  [author] 13 Apr @ 2:35pm 
@zql9843 changes are live now. Burst-Fire weapons will only consume one round of ammo every time the burst fired now instead of for each round within the burst itself.
DeadRaiser  [author] 13 Apr @ 9:16am 
@zqi9843 it's not a bug, but it is my own misunderstanding of how the vanilla burst-fire weapons work. I thought that the vanilla weapons consume ammo with each shot within the burst so I made all of the modded weapons do the same thing. Turns out they don't do that at all so I'll have to go through and change all of them to reflect that. Thanks for making me double-check that otherwise I would have never realized!
zql9843 13 Apr @ 4:46am 
LB20-X BF consumes ammo wayyyy to fast. Probably a bug.
Mirish 22 Dec, 2024 @ 2:01pm 
@DeadRaiser
Thank you for your answer!
Just letting you know that I have tested the most of it and everything looks compatible so far.
Very happy to hear that the author is working on all-in-one package.
DeadRaiser  [author] 27 Nov, 2024 @ 3:20pm 
@Mirish

It may or may not work with the Addon as it’s built without the fixes in mind. That mod is being discontinued by the mod author and replaced with an updated and better weapon visuals pack soon with built-in YAW(C) Addon support
Mirish 27 Nov, 2024 @ 2:00pm 
@DeadRaiser
Greetings and thank you for your great work on these fixes.

Sorry for bothering, but I have a question about compatibility with another mod "Ballistic Visuals" [www.nexusmods.com]

Since the mod in question has a compatibility patch for YAW, do you think it will work fine with this mod too? I have checked it in-game briefly and it looked fine on the first glance.
DeadRaiser  [author] 13 Nov, 2024 @ 4:01pm 
Going forward, the mod is going to be in maintenance mode. I have covered pretty much everything I needed/wanted to do. Unless another bug with the original YAW pops up or an update breaks this mod another major update is not likely.
DeadRaiser  [author] 24 Oct, 2024 @ 9:43am 
Fixed now. Sorry for the mix-up.
DeadRaiser  [author] 24 Oct, 2024 @ 9:20am 
Unlisted the mod because I tried uploading a version with only the fixes and it overrode this one. Going to get it fixed soon.
Swanky 12 Sep, 2024 @ 7:31am 
Sounds great, thanks!
DeadRaiser  [author] 12 Sep, 2024 @ 7:23am 
@Swanky you can run this without Solaris. You just won't get the Solaris-required items is all
Swanky 12 Sep, 2024 @ 6:54am 
Can I run this without the Solaris DLC or is that a hard requirement?
Subliminal 10 Sep, 2024 @ 12:42am 
None of this is applying for me, and I have it freshly downloaded and installed! D:
DeadRaiser  [author] 7 Sep, 2024 @ 8:43am 
@Narthan Dume I just checked my own game and any settings I change are getting saved and applied correctly so it might be something with your load order or possible corrupted mod install. Reinstall your mods and double-check to make sure you're not using mods that don't work together.
George W. Kush 7 Sep, 2024 @ 8:05am 
YAW mod options dont seem to be working/saving any custom settings when you have this override YAW