MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Weapon - Addon and Fixes
   
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129.848 MB
17 Aug, 2024 @ 8:56pm
23 Jun @ 4:30pm
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Yet Another Weapon - Addon and Fixes

Description
An addon for Yet Another Weapon that adds a couple of small changes, additions, and fixes. These include the addition of a Streak Stream SRM 4 and 6, alternate versions of the SNPPC similar to its appearance in HBSTech, a revamped X-Pulse Laser that's a combo of its TT and MW4 versions, and new X variants of all PPCs. Also fixes some issues with the market models and icons along with some subjective changes.

FIXES ONLY VERSION HAS BEEN DISCONTINUED! PLEASE USE THE OPTION TO DISABLE THE NEW WEAPONS INSTEAD!

THIS MOD REQUIRES YET ANOTHER WEAPON! DO NOT USE WITH YET ANOTHER REVAMPED WEAPON! NEW RIFLES AND '-X' TYPE PPCS REQUIRE DLC 1 AND 6!

FEATURES
NEW WEAPONS
- Streak SRM 4 and 6 Stream
- Small/Medium/Large X-Pulse Laser Quick-Cycle
- (Light/Heavy) MG Array x3 and x5
- Light/Heavy/Snub-Nose/ER PPC-X
- CAP PPC-X variants of all standard PPCs
- Light/Medium/Heavy Short-Range Rifle
- Mini Gauss Rifle
- Inferno LRM 5/10/15/20
- Light AC/10 and 20
- Hypervelocity AC/20
- Burst-Fire UAC/2, 5, 10, and 20
- Direct-Fire AMS and Laser AMS
- Explosive NARC and iNARC
- Small/Medium ER Laser Short Burst
- Improved Small/Medium X-Pulse Laser
- Light Precision AutoCannons (accessible with YAOW only)
- Burst-Fire LB/X AutoCannons
- Rotary AC/10 and 20
- Railgun
- Assault Laser
- COIL-L/M/S/MC
- Continuous Beam Laser
- (ER/Heavy) Flamer Array x2/x3/x4
- Improved TAG
- Arrow IV Air Defense
- Thunder LRM 5/10/15/20
- (Inferno) Heavy RL 10/15/20
- Artillery Piece and Cannon
- Micro Lasers (Standard, ER, Pulse, X-Pulse, X-Pulse Quick-Cycle, Improved X-Pulse, Short-Burst)

FIXES
- Added new marketplace models and icons.
- Corrected weapon short and long names for spelling errors and better organization.
- Binary Laser SB requires DLC 6 and uses the same tags as the standard Binary Laser.
- Fixed only standard MGs doing 1/2 damage if YAML is enabled. All MGs are now affected by this as intended.
- Fixed firing, damage, and particle effects on several weapons.
- Updated audio on several weapons.
- Removed Arrow IV TAG/NARC requirement and corrected Arrow IV HE breaking target lock on all missiles.
- Fixed a vanilla bug that caused lock-on only missiles to crash the game when fired at non-targetable structures.
- Removed mech tonnage restrictions on the Long Tom, Sniper, and Thumper. Cannons can be mounted to arms while Artillery Pieces are locked to torso-only.
- Fixed the CAP PPC's capacitor mechanic to properly account for heat and damage changes.
- Fixed soft stat errors in several weapons.
- Corrected plasma/inferno interaction with turrets.
- Artillery now hits more consistently and impacts performance less.

CREDITS
- cszolee79: For the original YAW mod and source.
- KurtImmortal: For the Zulu Short-Range Rifles mod.
- LittleTex115: For helping me with ideas and setup for some of the new weapons. Also for helping solve the infamous Streak missile crash. Also for the updated artillery smoke trail.
- Merlock: For helping solve the infamous Streak missile crash and the Arrow IV lock-on issue, and creating the blueprints to fix for them.
- Rumia: For the new market icons and RAC/2 and 5 models.
- Furo: For the awesome new title card.
- Daystar and Wayz: For helping test the attempts to fix the lock-on only missile bug.
- YAML Community: For making me aware of bugs and issues that needed attention.
37 Comments
pRaX 3 Jun @ 3:15pm 
@DeadRaiser Alright. Fair enough. Thank you.
DeadRaiser  [author] 3 Jun @ 2:41pm 
That’s the game doing it. I tried using some YAML properties to make them more rare but those might be broken
pRaX 3 Jun @ 11:43am 
@Deadraiser Hey, it's me, nagging again. Is it normal that shops are pretty populated with "improved" Clan Wolverine (Minnesota Tribe) weapons right from 3015 and on but it's almost exclusively Energy and Missile systems? I only ever receive IACs from reward events such as Arena level ups. The amount of available "I" weapons is also massive. They are literally everywhere.
pRaX 30 May @ 3:18pm 
@DeadRaiser Will do. Thank you.
DeadRaiser  [author] 30 May @ 3:07pm 
@pRaX seems as though you haven't updated Assorted Fixes as the changes to the PPC-X are in this mod now as I added mode swapping to them. Recommend you get that properly updated by resubscribing to the mod.
pRaX 30 May @ 2:46pm 
@DeadRaiser I see, thank you for answering. Much appreciated.
I got another question though. For some reason, I don't see any of the vanilla PPC-X in neither markets nor do enemy mechs spawn with them. Also, Solaris DLC Mech variants seem strangely absent from markets, missions and arena missions aswell. I have not enabled the "disable PPC-X" option though, which is where my confusion about this stems from.
*EDIT* Nevermind, the cause is your "Assorted Fixes and Content Restoration". All good.
DeadRaiser  [author] 30 May @ 5:56am 
@pRaX AI automatically switch between fire modes based on their range from their current target.
pRaX 30 May @ 12:58am 
@DeadRaiser I'm just glad it was this simple reason. And it was kinda funny being in Davion space which was almost completely void of ballistics. Something was very very wrong there hehe.
I got a question though. For example, your ILRMs default firing mode is cluster while the more powerful one is the stream mode. One has to manually switch to that one though. Is there a way to tell AI lancemates to switch firing modes? Or was this deliberate so they can't use them?
DeadRaiser  [author] 29 May @ 3:36pm 
@pRaX oof. That's on by default because I thought it would cull out the markets of the practically useless Tier 0 weapons hoping that the Tier 1 weapons would fill in. I guess that's not working as intended then so good call to let people know to disable that option if the weapon markets aren't properly populating.
pRaX 29 May @ 8:16am 
So, I had an issue where I couldn't see almost no "normal/vanilla" weaponry show up in shops. Esepcially ballistics were absent almost everywhere on a fresh 3015 career yet they were filled with mostly melee weapons and your creations. Turns out this is due "Disable Tier 0 Weapons" being enabled by default and resulted in the markets being barren. So if anyone else runs into this issue, this is why.