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unless you somehow didn't get to that house in hell with the half orc looking people
besides that i thought it was neat. pretty decent besides perhaps the aformentioned.
for bugs, there's that scene where the... how do i phrase this without spoilers?
when the orb is kapputt and you're told to run you can actually leave through the wrong exit and cannot get back without debug mode thereby getting stuck. otherwise it was actually pretty stable and worked pretty well?
also there was a huge lack of halbeds :( at least i could not find any
Even with that tactic a rogue type will find that battle challenging. A fighter/weaponmaster or something similar should work well.
Then, click on your PC. Nothing obvious will happen but the story will proceed as if you had the best possible outcome with Bethany in that conversation.
dm_jumptopoint 33 139 SpineNorthernCaverns
You'll jump to the next area with no lost content.
That is definitely a bug! I am gathering feedback from here and the Neverwinter Vault and I'll release a v. 1.01 path at some point that will address this and make a few other small revisions.
If it's of any importance, I'm following the storyline after rejecting to assist Bethany, I picked up Rufus, and then William, and I'm at the part where I have to take shelter from the rain in the cave.
I really loved it! That's saying something, since I usually dislike it when I am forced to play as a Human, AND when I am forced to play as a martial class. The fact that the adventure necessitated those two things, and I still enjoyed it immensely says a lot! <3
Really, my only complaint is a minor one: that the epilogues felt a little abrupt, but I have a healthy enough imagination to fill that in, haha!
the hook for a potential follow-up was nice too! Of course, I won't blame you if that doesn't end up going anywhere!