RimWorld

RimWorld

Portable Blueprint
30 Comments
Bugginho 7 Aug @ 10:37am 
This mod has great potential with the new DLC, in my opinion.
Tyrant 30 Jul @ 1:58pm 
This is, by far, the most interesting tent mod out there, so I hope it does get updated at some point. If you do decide to, I feel like you should put "Tent" somewhere in the name to improve visibility.
Peryn [Андрій] 21 Jul @ 7:45am 
For space, deploying a temporary custom life support base is a very cool feature. For space, deploying a temporary custom life support base is a very cool feature. Especially with the preservation of the interior furnishings and equipment. In any case, thank you for the interesting idea and interesting mod.
LS  [author] 20 Jul @ 4:22pm 
@Peryn [Андрій]
It is almost a miracle for a mod with a dll to work with a new version without an update. This mod is a bit complicated, but it doesn't have a lot of users, so I'm not sure what to do with it going forward...
Peryn [Андрій] 20 Jul @ 5:51am 
Now in version 1.6, this mod causes an error that prevents anyone from building anything.
Peryn [Андрій] 12 Jul @ 8:50am 
1.6?
LS  [author] 22 May @ 5:56am 
@Enrico
Unfortunately, if you want to use textures, you must have a compliant license. I understand that share-alike is a constraint in this case.
I will not restrict you to copy-drawing the texture, and I promise you that I will not complain about it afterwards.
LS  [author] 20 May @ 2:07pm 
@Enrico
I allow it under the license shown.
Enrico 20 May @ 10:52am 
Hey @LS. I'm creating a mod that also features blueprint-like items. Would you be willing to let me borrow your blueprint item texture? I'll give you credit!
Nathanlasvegas 6 Oct, 2024 @ 7:35am 
@LS got it, that makes sense
LS  [author] 5 Oct, 2024 @ 9:17am 
@Nathanlasvegas
I think there may be times when someone wants to build a floorless tent, so I don't do that.
You can put a tent floor under the tent wall. It would be more work to carry, but do do so.
Nathanlasvegas 5 Oct, 2024 @ 9:03am 
Sorry to bother you again, when texture for the tent wall(facing north, with tent roof) exposes the floor underneath, usually dirt, can you see if you can change the texture so it acts like there is a tent floor underneath it?
LS  [author] 30 Sep, 2024 @ 11:24am 
@Nathanlasvegas
I fixed the def in yesterday's update, so it shouldn't grow again
And while I'm at it, I deleted some dds that were left halfway through, so if you're using Graphic Settings+, be careful.
Nathanlasvegas 30 Sep, 2024 @ 10:51am 
Yes, the plants were growing under existing tent floors. removing plants when the tent is first built is easily done with a cut plants order.
LS  [author] 29 Sep, 2024 @ 10:33pm 
I was reading it wrong. Are the plants growing out from under the already existing tent floor? That could probably be blocked.
LS  [author] 29 Sep, 2024 @ 10:08pm 
Unfortunately, this was not accomplished because the way the plants were drawn was not what was expected. The tent floor will continue to wipe the plants.
LS  [author] 29 Sep, 2024 @ 9:19pm 
@Nathanlasvegas
I thought about don't sweep the grasses too, but decided against it because I didn't think that was important compared to the changes that needed to be made.
But now that I have an idea of how to do it, I'll give it a try.
Nathanlasvegas 29 Sep, 2024 @ 5:32pm 
last question solved, its on the tent pole
Nathanlasvegas 29 Sep, 2024 @ 5:31pm 
I also find that when removing a tent pole and a tent, and then building a different tent at the same spot, the game remembers where the tent roof of the last tent should be placed. Is there a why to remove tent roof areas?
Nathanlasvegas 29 Sep, 2024 @ 5:29pm 
Is it possible to prevent brush(grass and such) from growing underneath my tent floors?
Nathanlasvegas 29 Sep, 2024 @ 10:57am 
Finally got around to using it in game, and this is amazing 10/10 great mod.
LS  [author] 29 Aug, 2024 @ 9:08am 
@Tleno
Unfortunately, the only thing this mod can do is set up a tent right next to the vehicle using tent parts loaded into the vehicle. The support for VF just means that the loading of blueprints works the same way on the vehicle caravan dialog as well.
Tleno 29 Aug, 2024 @ 8:25am 
No, like, a vehicle whose unique functionality is spawning a tent and becoming immobile for as long as the tent is deployed, think a Camper RV deploying a tent cover by it.
LS  [author] 29 Aug, 2024 @ 7:48am 
@Tleno
If you're thinking of something like carrying a vehicle, can't do that.
Tleno 29 Aug, 2024 @ 6:36am 
Hey you mentioned vehicle framework compatibility, would it be possible to make the vehicles "deploy" into a structure with this one?
LS  [author] 27 Aug, 2024 @ 8:19am 
@Nathanlasvegas
I mean the question "Is it possible to carry multiple minified buildings and place them on their planned installation sites?"
The question is whether something like carrying steel on multiple conduit blueprints can be done on a minified building.
And I'm answering that it's not possible to do that.
If you're a native English speaker, tell me a better way to phrase it and I'll rewrite it
Nathanlasvegas 27 Aug, 2024 @ 7:45am 
"Carry minified buildings to multiple blueprints all together?" I may be stupid, but I don't understand what you mean by that, could you try to reword it please?
LS  [author] 20 Aug, 2024 @ 2:03am 
@(TDC) A.S.T.A.R
It seems that the required Harmony patch has not been applied. To begin with, there are a large number of errors at startup.(although the logs on the game screen may be out of scrolling range)
And i tried loading your mod list on it and could not even reproduce the issue.
The HugsLib logs might help me find out why the Harmony patch is not being applied, but fundamentally, I think you should resolve the errors at startup. At least the load order is messed up.
adamok5002 19 Aug, 2024 @ 9:28pm 
getting an error that looks like its beg caused by this mod, something to do with the roof designator i think. player.log and modlist in github link

https://github.com/adamok5002/RIMWORLD_ERROR
Rob Bobbert 19 Aug, 2024 @ 12:44pm 
This looks very nice!