Darkest Dungeon® II

Darkest Dungeon® II

Leper Blindness Vanilla+ Tweak
4 Comments
GNiko  [author] 24 Aug, 2024 @ 10:13am 
There are very few other cases of unresistable self-inflicted debuffs / DOTs on Heroes that you wouldn't want (I'm excluding Taunt and Immobilize since more often than not they are beneficial).

Usually these are something you can prevent, build around or as a downside for a powerful effect, like GR's Pirouette when not in Stealth, Jester's Finale drawback, Occultist's Ritualist Vulnerable or Unchecked Power Burn chance.

Currently, I have no plans of tweaking those, but if there is enough interest I could do a more thorough comb and make them all Resistable.
thing of bleach 24 Aug, 2024 @ 8:10am 
any plans on making all character debuffs resistable? imo unresistable debuffs shouldn't be a thing
GNiko  [author] 21 Aug, 2024 @ 8:24am 
*Usually* self-inflicted Debuffs ignore Debuff RES (Stuff like Taunt or Immobilize). Leper's skills are the exception, which do check the Resistance... besides his passive, of course.
bpamorsen 21 Aug, 2024 @ 8:19am 
I never even realized that that blind can't be resisted. Irritates me to no end that the game doesn't tell us when things can't be resisted