Space Engineers

Space Engineers

Assault Weapons Pack - Expanded Ammos - Vanilla+ (Update Dec 13 '24)
21 Comments
Nguyen 28 Jun @ 10:47pm 
Not sure what is happening, but the ability to switch ammo is constantly disappearing from the K menu. I originally thought it was because I had conflicting mod but that later turned out not to be the case cause I loaded a world up that havent had any mods added and it still disappeared

I also made sure the mod is loaded before the main mod and it is so I dont think thats the issue either. Worse part is that everything else about this mod is working.

Its just the ui menu and also the hotkey binding to switch ammo type is disappearing after I reload the world back up. Essentially the only way I could have the ammo work is if I managed to have them switched to the proper ammo type before the option deletes itself
Jingleheimerschmidt 15 Jun @ 2:40am 
Hi, all ammo for this mod seems to have a blanket deflection angle of 30 degrees according to build info.
It also shows the ratio between their deflection and full damage to be less than the vanilla artillery turret.
I.E, artillery turret has 7000 deflection damage to its 17000 full penetration damage, compared to the 6800 and 54000 damage of the 1500mm AP shell.

Is this intended?
Kaede Shinomiya 15 May @ 11:18am 
AWESOME, THANKS
jperk354  [author] 14 May @ 5:47pm 
sure, go for it
Kaede Shinomiya 10 May @ 3:13pm 
@jperk354 YO this is an incredible addition to what i consider one if not the best weapon pack on the workshop, however with Harbinger Ace's blessing i have forked AWP to mostly increase the range of the weapons and turrets, and i would like to do the same for this addon for it, whether you allow me to or not, thanks for your time and effort, if you do, all credits will naturally be given
Nes-AliTheAvali [GUC] 31 Mar @ 9:11pm 
to be clear i meant that this mod is also used on the server
Nes-AliTheAvali [GUC] 31 Mar @ 9:08pm 
this mod is also used and it seems it overrides the 220mm when i try to add it and as i said earlier i will likely need to re-balance other ammo types and calibers later.
jperk354  [author] 31 Mar @ 8:33pm 
OK, as this mod doesn't interact with the 220mm, I don't think creating a branch of this would be necessary or accomplish what you need.
Nes-AliTheAvali [GUC] 31 Mar @ 5:16pm 
its a new 220mm missile but i may need to add more later as well as balancing
jperk354  [author] 31 Mar @ 5:00pm 
What are you trying to add?
Nes-AliTheAvali [GUC] 29 Mar @ 10:59pm 
@jperk345 @Harbinger_Ace I'm the coder/balancer for @JimRummy and his outer rim server. ive needed to add a new ammo and was wondering if i may fork your mod for use on the outer rim server? Credits and workshop links will be provided and if requested i can un-list it.
VanLabyrinth 9 Feb @ 10:00pm 
nop, ill do some gooder trouble shooting later
jperk354  [author] 8 Feb @ 1:57pm 
@Van, do you get any errors when loading a world?
VanLabyrinth 2 Feb @ 10:41pm 
seams to only be for the turrets
VanLabyrinth 2 Feb @ 10:38pm 
not sure if others are having any issues, but the option to change ammunition type isn't showing up for me
jperk354  [author] 4 Nov, 2024 @ 6:38pm 
Lol, enjoy!
anzellott 4 Nov, 2024 @ 5:04pm 
YEEESS!!
I KNEW IT WAS REAL AND NOT JUST A FEVER DREAM!!
jperk354  [author] 28 Oct, 2024 @ 7:19pm 
I have no plans to create a weaponcore version.

Yes, It will be updated, but no timeline at the moment
TheRebornAce 22 Oct, 2024 @ 6:44am 
Will this be updated for the new weapons added recently?
black_dragon1230 8 Oct, 2024 @ 8:33am 
This gives me Eve Online vibes being able to switch to alt ammos for different results.
Green_Lightning 21 Sep, 2024 @ 4:29pm 
That looks nice, I'd love to see a weaponcore version. Also shotgun rounds for railguns.