Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Units - Exp Cap Remover
57 comentarios
clop1000 4 DIC 2021 a las 2:14 
is there a version for rising tide?
BlouBlou  [autor] 6 FEB 2021 a las 10:35 
@Nickillaz89

It clearly state in the mod description that its for Vanilla Beyond Earth, NOT rising tide :

Compatibility:

- Compatible with Vanilla Civilization - Beyond Earth

Read description before subscribing to a mod.
Nickillaz89 6 FEB 2021 a las 10:02 
This needs to be either delisted or updated to rising tide.
Beats by Bray 26 MAR 2017 a las 0:31 
So I get a UI bug when using any Mod, do I just install a UI mod for that? I'm posting here, because I'm currently using this mod, and I'm having a UI issue with this mod as well.
*Crimson-Y 16 NOV 2015 a las 1:49 
tried on RT and so far no "bugs" except after level 5 exp just goes up without any levels gained
heavyweight1 14 NOV 2015 a las 3:08 
update for RT please
BlouBlou  [autor] 20 AGO 2015 a las 17:48 
Update v.5

- Fixed a bug related to Precog Project vs Cynosure that was introduced in a certain patch and prevented the mod from working.

- Cynosure is now unaffected by this mod

- Precog Project now give 2 free levels for newly created unit in the city instead of increasing max level by 2
BlouBlou  [autor] 7 AGO 2015 a las 18:27 
@torche

Hi torche, after investing 2-3 report i got this week, i found that a certain update affected this mod (the one that introduced 2 max level from Precog project) and currently preventing it from working.

A patch will be out in few hours to adress this issue and to adjust the mod for precog instead of Cynosure.

Stay tuned and update it later!

Thanks for your report and also thanks to Phailraptor and other people that pointed this out this week.
torche 7 AGO 2015 a las 5:14 
I cannot get this mod to function.

I've tested it using only this mod and your Alien Exp mod and I have no option to progress past level 4. I've disabled and re-enabled the mod, I've tried uninstalling and reinstalling the mods, but for whatever reason it just refuses to actually work.
BlouBlou  [autor] 3 AGO 2015 a las 20:53 
@PhailRaptor

They are both compatible togheter since i made them both, you should check the common problem with mod loading affecting so many mods including this one. Basicly you need to refresh your mod list enable/disable 1 times for every gaming session.

About precog project, good find. I just checked and they changed this in a semi-recent patch. The bonus veterancy use to be on cynosure and be 1 level. Now its on Precog project and its 2. I will update the mod with this info.

Thx for your comment!
PhailRaptor 3 AGO 2015 a las 17:43 
This mod seems to be in conflict with the Alien EXP cap remover mod. Which is a shame, because they would work so well together.

Also, in your description, I think you mean "Precog Project" rather than "Cynosure". Cynosure gives extra science based on city population, while Precog Project gives 2 additional levels of veterancy.
BlouBlou  [autor] 2 AGO 2015 a las 8:12 
@Neronic

Of course there is a good chance that if you are using another mod that change promotion, it wont be compatible and cause malfunctions. A proper test would require a new fresh game with only this mod enabled.
Neronic 2 AGO 2015 a las 2:44 
@BlouBlou

The wierd thing is, I did exactly that, yet nothing happened, should I disable the other mod? (Enhanced Promotions, it gives me extra promotion options, for example to widen the range of a ranged unit etc.)
BlouBlou  [autor] 1 AGO 2015 a las 15:21 
@Neronic/Maxmad

Hi Nero,

its because of an issue with the promotion system vs Mods currently affecting many mod alterting promotion. You have to "refresh" the mod every time you start a gaming session.

Until Fireaxis fixes or change it, there is a temporary solution, that is slightly annoying.

As written in the mod description:

1) Save your Game, exit it and then go to the mod menu.
2) Disable this mod then re-enable it.
3) Reload your game from the mod menu with the mod re-enabled.

Good day!
Neronic 1 AGO 2015 a las 14:41 
Edit: I just realised that the mod is not actually working, however, before I started on a new save the mod actually worked with no problems whatsoever. I've tried to reinstall it, etc. but nothing seems to happen, could it be conflicting with any other mod?
Neronic 1 AGO 2015 a las 14:12 
Hello, I have but one issue with this mod. My gunboat does not seem to level past level 4, it says it has reached the maximum level as in vanilla. Please help it sucks compared to the enemy AI which has leveled beyond level 4.
Venusaisha 8 JUN 2015 a las 8:49 
ya awesome mod
Meiji 22 FEB 2015 a las 0:32 
Can we have an alternate download link please???
Kiss 27 ENE 2015 a las 0:40 
Oh my bad. I thought there was more for some reason like Civ5... :/ must just be tripping balls (though I did stop playing for a few months then install your mod when I started playing again), so never mind :D.
Yeah had no issues with that, did your steps.
Keep it up cobba!
BlouBlou  [autor] 26 ENE 2015 a las 23:13 
@kiss

What do you mean the normal ones? In beyond earth there is only 2 promotion heal and veterancy. Other bonus are gained from other source like the affinities spec.

I would have liked to do a promotion expansion mod, just like for civ5, but with the current bug on promotion UI (it is now a confirmed known bug affecting any mod changing promotions), i will wait for a fix from fireaxis.

About the UI bug, there is a 3 step easy fix in the FAQ., its still annoying and i hope it will be fixed onm future patches from the base game.

Glad you still glad the mod, and thx for your comment!
Regards
Kiss 26 ENE 2015 a las 22:16 
Hey man love the mod. Great having a level 37 marine kicking aound owning people.
One problem though, ever since the start of the game (and start of new games), I can ONLY ever choose the heal or vetrancy upgrades, none of the old normal ones? Even at the first and 2nd level up.
Is this intentional? And yes I have done the enabling disabling thing.
I have seen all the upgrade options when it does that UI glitch that it randomly does (That you talk about in your FAQ). Please advise.
Thanks :D
MartinGG 28 DIC 2014 a las 3:35 
Should be named "Beryond the exp cap" or "Beyond Exp Cap"
healing fart 2 DIC 2014 a las 1:19 
add a download link please
BlouBlou  [autor] 29 OCT 2014 a las 17:46 
@daft73

Hi daft, thx for your support :) glad you enjoyed those civ 5 mods.

About the little ui problem, yes i hope they release a patch soon but in the meantime this little fix doesnt take long and fixes it for your entire session.

Good day!
daft73 29 OCT 2014 a las 16:14 
Thank you BlouBlou, I used your civ5 mods they were great. Big fan of the Promotions mod you have, thanks for picking up support on CivBE.
Also, the I suffered the same problem with others, but your fix worked fine. Ty.
Bickdalls 29 OCT 2014 a las 6:42 
Excuse me BlouBlou,

Is it possible to have units promote +max Hp bonus? And other promotion such as drill and shock?
jaymus2001 27 OCT 2014 a las 18:36 
Thanks man! And again, love this mod :D Sorry for not reading more thoroughly when I downloaded it. I get home from work and the last thing I want to do is read stuff sometimes, I'll take this as a lesson XD
BlouBlou  [autor] 27 OCT 2014 a las 9:35 
@jaymus2001

You dont have to disable the mod, read the mod description.

Its a known, mod loading issue that will probably be fixed in upcoming patches from fireaxis.

In the meantime, to fix it when it happens, just do these 3 little steps described in the mod description:

There is currently a known issue that prevent the game from updating the databse correctly on some occasional inital game startup or sometimes when loading a modded game, causing the units Ui to become invisible or filled with various icons. (See Pinned discussion).

Here is the temporary solution to fix it until a Patch is released for the game:

1) Save your Game, exit it and then go to the mod menu.
2) Disable this mod then re-enable it.
3) Reload your game from the mod menu with the mod re-enabled.
jaymus2001 27 OCT 2014 a las 9:11 
@Smoljeck I had the same thing happen, but almost the opposite. There were all KINDS of icons to click, but they didn't do anything. Then the game would usually seize up. I disabled the mod and everything was fine and I didn't have to delete that game. Still though, loved this mod when it worked!
Airborne 26 OCT 2014 a las 20:57 
You might be able to start with changing some of the hybrid affinity upgrades for units like the battlesuit and make the 3 choices completely unique.
BlouBlou  [autor] 26 OCT 2014 a las 20:41 
@Bamford.Matt.93

Thx a lot, appreciated :)
BlouBlou  [autor] 26 OCT 2014 a las 20:34 
@Fenwick, Airborne

Exactly, i started working on a promotion expansion pack like i did for civ 5 but all the perk are present in the affinity upgrades. Its is hard to create new ones without being redundant.
BlouBlou  [autor] 26 OCT 2014 a las 20:29 
@Smoljek

as said in the mod descripion, read it entirely before using :)

its a mod loading problem that cause the Ui bug, do the 3 steps easy fix as a temporary solution until a patch is released
Airborne 26 OCT 2014 a las 13:13 
It's not even a lack of options so much as there aren't any. I guess the devs felt that the affinity upgrades were enough to replace them.
Fen 26 OCT 2014 a las 12:54 
Anyone know if it is possible to create more level-up traits? As it stand the lack of options is pretty disappointing.
Smoljek 26 OCT 2014 a las 10:21 
I have the problem, when i use both of your mods, i cant see the function symbols of the units anymore...
Bamford.Matt.93 26 OCT 2014 a las 1:48 
I think this mod is perfect excellent job
BlouBlou  [autor] 25 OCT 2014 a las 16:25 
UPDATE V.3

- Adjusted the Wonder 'Cynosure' to give additional Science, instead of providing a +1 maximum level cap.

- Updated the trouble shooting section of the mod to provide a 3 step temporary solution to the occasional mod loading problem causing the UI bug, until a patch for the game fixes it.
BlouBlou  [autor] 25 OCT 2014 a las 16:13 
@/Litenjavel

just do the 3 steps easy fix and it fixes it, it is caused by the game, its not better or worst.

see trouble shooting section in the mod description:

1) Save your Game, exit it and then go to the mod menu.
2) Disable this mod then re-enable it.
3) Reload your game from the mod menu with the mod re-enabled.
Laarryy1234 25 OCT 2014 a las 16:10 
i think your update mead the ui bug even worst becouse now i dont even got any UI dose not matter what i do
BlouBlou  [autor] 25 OCT 2014 a las 11:02 
[IRL]Kevin

Yes thats the risk of modding a game that just got out :) , its inevitable that it wont be perfect on the first try. I thank you for having the patience of testing these mods and reporting issues.

having to start new game beetween patches and updates is a pain, i didnt even enjoyed a full game myself trying to test and fix these.

About the Ui bug, i think its not resolved yet, its an occasional bug that doesnt have the same behavior when the mod is disabled/re-enabled and the game reloaded and is caused by the database not being update correctly on initial startup or modded game loading.

The next mod will be a patch for this one that change the Wonder that that increase the max level by +1 and give it a free veterancy instead.

After that i think ill look into a Building - Upgrades mods, much like i did for Civ 5.

Regards
IE-Kevin 25 OCT 2014 a las 10:03 
@BlouBlou

Good job on the patch it seemed to fix the UI bug and the upgrade bottoms tried to reload it 2 times no problems, but sadly the older version won't be working anymore, eh time to start a new game

Thanks for your hard work :)

and I was just wondering what will your next mod be? :coffee: :legitimacy:

BlouBlou  [autor] 25 OCT 2014 a las 9:54 
[IRL]Kevin

Normally, this mod 'affect saved game' so if you started a v1 game, you shouldnt be able to load it with V2 enabled.

Also, this mod only is causing the Ui bug, The alien unlimited EXP works fine.

Like smartoz said in the discussion, if you disable and re-enable this mod and reload your game, it will fix the issues, it seems to be cause by he game not updating the databse properly everytime.

Try it to see if you can manage to fix the Ui on reload. Thx for your help!
IE-Kevin 25 OCT 2014 a las 9:50 
hmm it looks like when using the v1 alien and the v2 level cap remover on a already saved game with v1 alien and v2 level cap remover still had's the same effect will be right back on v1 and v2 and then trying to see if any bugs occurs
BlouBlou  [autor] 25 OCT 2014 a las 9:26 
Please read the discussion about known bug and issue with the Ui and the status of the updates for this mod.
BlouBlou  [autor] 25 OCT 2014 a las 9:25 
@smartoz

Thx for report smartoz, read the discussion about the UI Bug above and keep me posted if re-enabling worked.
IE-Kevin 25 OCT 2014 a las 9:11 
@BlouBlou No problem and it would also be useful, if you had a bug report discussion on these mods, incase we see any more bugs.
smartoz 25 OCT 2014 a las 9:11 
Getting a ui bug even in a fresh game. only got your mods enabled. it shows to pick upgrades. but wont show the action buttons. like fortify and such
Balthazar 25 OCT 2014 a las 8:39 
This mod makes the command bar for units disappear for me :(
IE-Kevin 25 OCT 2014 a las 8:39 
@BlouBlou

Yes I did start a new game from the start with all the mods enabled it worked great but when I reloaded the save again after 1-2 hours later the game still had the problem with all the bugs and upgrades popped with as well with the worker