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Just a quick question. Does this mod also allows to remove pre-generated ponds?
Could you consider its compatibility with this mod?
Whenever I try to load the game, it crashes, but it functions normally once I disable this mod.
[00:03:27]: [workshop-2189004162 (Insight)]: Title: 群鸟绘卷 · 智能模组
[00:03:27]: [workshop-2189004162 (Insight)]: Text: [string "../mods/workshop-3315949120【Digable Pond0.3.8】/modmain.lua"]:85: attempt to index field 'childspawner' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-3315949120【Digable Pond0.3.8】/modmain.lua:85 in (upvalue) OnSnowLevel (Lua) <79-112>
../mods/workshop-3315949120【Digable Pond0.3.8】/modmain.lua:117 in (field) fn (Lua) <114-118>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Because when I put multiple eels together in a pond, the character will prompt them to be lonely
Is this a bug? I have to add eels again and again, not all of them at once to the pond
I didn't try before because the main reason to build it for me was to have a Water source
But now... I have no clue
And don't wast too much time on it, I think that it's not something who is important enough if it requiered a lot of time to make it.
I don't know if that the same, but I'm using a mod who let put a giant garlic waxed to stop the pop of bat if we drop it close to cave entrance, maybe the way the mod work could help you with the frog ?
(id=1101769273)
I hope it could help you to shorten the time needed when you will have free time and motivation to look at this damn anoying frog
Thanks for the feedback, it is very important. I realized that there is a demand for the ability to remove annoying frogs. I will try to somehow painlessly add this function to the mod, but I do not know when I will take on this and in what form it will be.
Firstly, thanks for this amazing mod, well made, and really easy and logical to use, it's cool.
And, I wonder if you could do something to be able to make a pond with fish, like vanilla, but without the spawning frog ?
Maybe it isn't really possible, I don't lnow
In fact it's somehow same as Darkstone request (if I well understood what he was talking about ^^')
If this is needed, I can try to make the frogs friendly and this will need to be enabled in the mod settings.
Now it is possible to create a cave pond. The idea with Lichen could be an option, but then you need to make a pit without any plants at all and plant them later, when it fills with water. The second option is to use 2 different types of pits for a regular pond and a cave pond. But then the game mechanics with cleaning the pond and transforming it into another type will not work, since there will be no universal pit.
In general, I can change the creation process. Make a hole without plants, and then you need to plant either Reeds or Lichen. Then throw in fish or eels, but it seems to me that this is an unnecessary complication and it is better to leave it as is now. Although I may be wrong.
In order to make a cave pond we could do things like put X amount of Lichen in the pond and then throw in 2 eels in order to make it transform. Also, the frogs are really annoying to deal with, so it would be nice if the transformed pond didn't spawn them. However, if this option remains, it opens up a whole host of possible frog farms if you didn't get 'unlucky' and spawn in with the "frog hell" setpiece.
Will there be an option to make frog not spawning?
I want pond for decoration (late game) so it's okay to be expensive
In update 0.3.2, the water animation was fixed. Now the pit looks more like a regular pond with fish and frogs, but still has a different color. If you don't care that the pond will be without frogs and without fish, then as an option, you can not release the fish into the pit and it will remain a regular pit with water. But at the same time, it can still be used as a source of water.
I want pond for decoration (late game) so it's okay to be expensive
Can we put eels in it instead to get a cave pond on the surface?
This feature was added in version 0.3.1. Now you can place an eel in a pit with water and get a cave pond.
"Will there eventually be a way to make hot springs like the ones on Lunar Island?
This is an interesting idea. I will definitely return to it after the cave ponds. I will need to think about the complexity of their creation.
"Do these ponds spawn frogs when you make them yourself?
Do the fish you put in it reproduce to make it a fish-able pond that then respawns like normal?"
Once a pond is populated with pond fish, it turns into a regular pond and has the same features as a vanilla pond. This means that frogs will also spawn during the day, and the pond will contain pond fish that will eventually breed.
Darkstone2334
"Can we put eels in it instead to get a cave pond on the surface?"
There is no such option at the moment. I thought about adding the possibility to create a cave pond, but so far there was no clear understanding of what actions the player needs to do for this. I can definitely say that this is in the plans.
Do the fish you put in it reproduce to make it a fish-able pond that then respawns like normal?
Can we put eels in it instead to get a cave pond on the surface?
I HAVE SO MANY QUESTIOOOOONNSS!!!!