Stellaris

Stellaris

Stone To StarFire
14 Comments
Afanasiya 18 Nov, 2024 @ 6:13pm 
If they got to the point of traveling the stars, they would have had experience with accidents. Explosions from improper experimentation, destruction from crashes, and so on. 'Improvised' weaponry would be a more realistic way, in my opinion, than giving essentially swords on spaceships. To this end, suicide ships, whether laden with something that can be explosive or not, would be the most likely thing an empire in this situation would do.
Rawr'kraine 🐉 29 Aug, 2024 @ 8:16pm 
I do like the concept of an empire developing economically without ever considering the concept of warfare and battle. Like if they grew up on a planet that achieved world peace much earlier on.

But I do agree with others, this should be split down different optional paths, like how Warp Drives were in the past. Where you can choose to start with the FTL buildings, FTL ship parts, or FTL armies.
Mr.Mart36 29 Aug, 2024 @ 11:04am 
I feel like this mod can be an origin, instead of replacing starting tech by default.

I also feel like it could, potentially, become a "Primitive Start" sort of mod. There were other mods, though I think they do not work in the current game version anymore.
A Hazbin Radio Demon 29 Aug, 2024 @ 8:19am 
Love the idea, well done.
mat_777 29 Aug, 2024 @ 6:50am 
i dont understand how to play the mod
ChipopHQ 28 Aug, 2024 @ 1:31pm 
Will this affect the other AI empires including the preset empires?
Martininybob  [author] 28 Aug, 2024 @ 9:12am 
@Deo - Good Shout, had forgotten about ship components, something to look into.

@TheAngryCheese - You're probably right and whilst this mod goes to the extreme, its equally possible species stop at certain levels of weaponry. You only need a tiny rock and enough momentum in space to cause real damage. Perhaps some species make it to space but are stuck in Pike and shot tactics.

@XyllisaMeemParadoxStation - It would be interesting to see how i can make such a format interesting enough to play. Something to work on
Deo 27 Aug, 2024 @ 6:54pm 
Though I don't intend to use this mod on its own (I don't necessarily understand how a space age civilization would still be at the point of using stone age tools, esp. if their spaceships have weapons), I'll still keep an eye on the development of this and any other future mods from you in regards to starting at a more primitive state.
The Angry Cheese 27 Aug, 2024 @ 8:43am 
Idk man, I bet every intelligent species would have some concept of war; resources are finite and unfairly distributed, and the game of life absolutely encourages competing for those resources. Even a hive mind organism would no doubt have competed with other hive minds of the same species on their homeworld before eventually uniting and reaching for the stars.
Xyllisa Meem Paradox Station 26 Aug, 2024 @ 6:11am 
I was thinking of a similar idea for the overall tech tree for going from stone to space age, but wasn't sure how to start that. This seems like a great first step towards that.
Martininybob  [author] 26 Aug, 2024 @ 5:09am 
@GhostofDraupnir

As of this moment, it replaces standard assault armies tech as a starting technology, meaning when you start a new game, you start with stone age armies. I didn't want to set an Origin or trait at initial upload, however i may consider it as a future option :)

I hope to potentially tie this in with a future mod idea of getting to start as a Stone age primitive and work your way up through techs
Ghost of Draupnir 26 Aug, 2024 @ 4:43am 
So, am I just, like, stupid or something because I can't actually figure out how to *do* the thing the mod says it lets you do...
Is there like a civic, an origin? A *trait* that you need to pick to be able to start from the stone age? Anything like that?
Fallen Angel 26 Aug, 2024 @ 3:10am 
this does look amazing thank you for the work
SalmonFeet 24 Aug, 2024 @ 10:16pm 
oh my god this looks amazing