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Both mods work by just overriding the stats. They should be safe to add to an existing save. But, it might only affect ships built after adding the mod.
VRO will override this mod due to the load order. The Impulse mod should override VRO. You could add VRO as an dependency for this mod to force my mod to override it. If you don't know how to do that, use this as an example [www.nexusmods.com]
However, it's based on the vanilla stats, so I'm not sure how it will compare in VRO's balance. This mod specifically only replaces the range, but the Impulse mod replaces the entire turret.