X4: Foundations

X4: Foundations

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Xenon Graviton Range
   
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961.000 B
26 Aug, 2024 @ 6:21pm
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Xenon Graviton Range

In 1 collection by Ram
Ram's X4 Mods
22 items
Description
Xenon L Graviton Turret range increased from 5.2km to 10.0km.
Projectile speed and abusive blindspots are unchanged.

The main weakness of the Xenon is their abysmal turret range; most weapons in the game outrange them.

This buff significantly increases the threat of Xenon destroyers and stations by flipping their weakness into an advantage. Expect heavy losses when engaging the Xenon.

Xenon destroyers (K / I) will be capable of out-ranging defense platforms and most destroyer weapons, but doing it depends on their ability to correctly position themselves.

Using this mod with other Xenon buffing mods like Deadair's Scripts or Xenon Jobs Lite is only recommended if you want a serious and difficult war.

I recommend pairing this mod with my Xenon Impulse Beam mod for an extra challenge. If you are brave, consider also pairing it with Xenon Quality.

An alternative version which allows customising all attributes of the Graviton Turret exactly to your liking is available at Nexus[www.nexusmods.com]

I cannot easily do this on Steam because it requires the mod to be compressed with the catalog tool.
3 Comments
Cuddle_Rat 11 Mar @ 1:44pm 
@Ram Thank you for the clarification, I'll backup my save and give it a try, see how it all plays out. I deeply appreciate your quick reply and hard work, thank you again.
Ram  [author] 11 Mar @ 12:59pm 
@Cuddle_Rat:
Both mods work by just overriding the stats. They should be safe to add to an existing save. But, it might only affect ships built after adding the mod.

VRO will override this mod due to the load order. The Impulse mod should override VRO. You could add VRO as an dependency for this mod to force my mod to override it. If you don't know how to do that, use this as an example [www.nexusmods.com]

However, it's based on the vanilla stats, so I'm not sure how it will compare in VRO's balance. This mod specifically only replaces the range, but the Impulse mod replaces the entire turret.
Cuddle_Rat 11 Mar @ 9:45am 
So I'm really interested in your two Xenon turret mods but I wanted to ask, is it save game compatible, and will this work with VRO? The Xenon are being wiped out in my current save by the factions with no effort put in from me. I want to tip the scales into the Xenon's favor.