Door Kickers 2

Door Kickers 2

Operation Dry Cat
6 Comments
moosewart  [author] 1 Sep, 2024 @ 8:11pm 
I could see something like this happening maybe not with the bomber but still
Dragorm 28 Aug, 2024 @ 9:35pm 
"...and make the next one a bit easier for people"
Not "easier", realistic; a map that makes sense.
moosewart  [author] 28 Aug, 2024 @ 8:06am 
Thanks for the feedback I'm making a another map and I will keep all feedback in mind and make the next one a bit easier for people
Equalizer 28 Aug, 2024 @ 4:12am 
Only one room with one door, all of the backyard is inaccessible unless you mow down that swarm of enemies. The hostages in the mission mean that I cant even nade it out so you have to use bullets when whoever is looking down the door faces 12 people charging at him. On my attempt where I got close like 6 more dudes spawned outside and dunked on my machine gunner. I enjoy hard missions but this mission isnt hard because of the need for tactics, its just hard simply because of how many enemies there are and thats unreasonable.
Dragorm 28 Aug, 2024 @ 2:21am 
There're unnecessary amount of enemies in one building, let alone that first room.
Its stupid to stuff one room with that much soldier. Just fortify the outside of the building; place some guards on the front entrance, back entrance, in the corners of the building, maybe some patrols.

No matter how important a senator is, you wouldn't put your whole battalion in ONE room.

It could be a fun map if there weren't that many enemies in there.
One could say, "Then just nade it." but, what if the hostages are scattered around the rooms? I am not gonna use any sort of throwable explosives in a hostage situation.
sexter mogan 27 Aug, 2024 @ 3:43pm 
It has a ridiculous amount of enemies for a map this small.
It's fun but very hard with just 3 operators. I suggest you increase the deploy spots to atleast 5 men.