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The error in the log:
"[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"
I backed up all the pre-1.6 stuff to my drive. Download and put them into your local mods folder and unsubscribe from all of the live versions on steam if you want to keep playing 1.5
(The specified channel has been reused to play another sound.)
is this how it should be?
Try changing your standing colonist's work priority to something else and see if they start moving again. It could be that whatever they are trying to do is blocked in some way. It will be the same for that work type across every pawn. So make sure whatever work they are trying to do has a path, try drafting/undrafting them, try sending them off the map and then bringing them back.
I've also fixed this in the past by rolling back to an earlier version of my save.
I also wanted to mention some weird interactions and buggy things, but I didn't get the rimsort file in my OG playthrough. I'll try and see if that fixes my issues.
@DJ lil nut Sounds to me like this might just be a Pawn Editor thing
At first I thought that the previous game was bugged, but then I did the exact same thing on a second playthrough with the exact same results.
Idk why, but when you add the hediff of magical attunment for a pawn in the pawn editor menu, it only stays for the first game session. After that it disappears. But the game remembers all of the stats and upgrades from before it was removed, after you re-add the hediff through developer mode.
P.S. Just for the people who are wondering why the collection crashes at "fixing def" part of the loading around at the end. It hasn't crashed, it's just loading very slowly. My computer is 5 years out of date and it takes roughly 1 hour to load up the main menu.
Thinking back on it, I think part of the issue as well is that I had gotten a pawn with magical attunement, and then removed that Hediff from them in the pawn editor, and went to a different pawn and gave them Magical Attunement by adding the Hediff in the pawn editor as well. Which maybe left something behind on the old pawn and the game still was detecting them as having Magical Attunement so it was bugging out.
This second time around, instead of doing that, I did it all ingame using the developer mode and haven't had that issue this time. So if anyone else has this problem, maybe try adding the Hediffs whilst in developer mode instead of doing it in the pawn editor. Though it could also have just been that this was the 'one' and it just decided to all work right this time.
Sometimes I have to hit save to keep the mods in the right column and then refresh and sort 2 or 3 times for it to work right.
I've let the RimSort team know so hopefully they will figure that out
Try unsubscribing/re-subscribing to force everything to update.
My RimSort mod order file is in the files I linked in the description, maybe try using that.
@Isha some medieval overhaul researches require books. The research mod doesn't do a great job of showing that. https://imgur.com/a/KKWMrz8 you can also use the explorers table to scan for ruins/hideouts and find schematics there. In addition to the scholar caravan mentioned in the image, there is also a lore merchant I've added that sells the books and schematics
I followed the guide and used the sort feature on Rimsort, so my load order is in the correct way.
I even made a new colony after I got the bug and the issue persisted where a colonist I gave magical attunement in the pawn editor and another where I took their magical attunement in the editor almost swapped. Where the magic-less pawn suddenly gained a spells tab, and the attuned pawn lost their's and all of their gizmos.
This didn't happen after a fresh reinstall of the modpacks, so I'm assuming it's from some mod conflict that happens after files generate once you start a world.
I'm really not sure what the issue is though as I'm not too bright when it comes to stuff like this and I'm just hoping that by providing more info it will help figure out the issue.