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I've check the code, use the the version for COW-AGOT, "Valaddar's AGOT Tweaks" has the same change that COW-GOAT had, and only it , everything else is fine.
I was able to launch, load and test for 3 years, perfectly fine without crashes.
Load order:
AGOT
Valaddar's AGOT Tweaks
[ OBSOLETE ] COW-GOAT - Council Experience
I will check what the cause later, but don't don't get hopes for the compatibility without a patch.
More like COW-AGOT finally compatible with everyone else ( to the point ).
Try the [ OBSOLETE ] COW-GOAT - Council Experience
"Valaddar's AGOT Tweaks" has the same change that COW-GOAT had.
??? It works on my end.
+ This is a standard version, it should not be used with the COW.
Try resubscribing to them all. Steam sometimes is buggy with the updates.
No all councils are the nests of wipers.
+ It more of "you have some skills, I can at least respect that"
But that why they need 25% to reach 1 level ( for others it 15% )
It already at the end, you essentially get 0 goodies before 50% EXP.
I mean, c'mon. Working the same job for three years you get kinda good at it even if you're bad at it at first. Maybe just put the juicier stuff at the end if you gonna balance it at all
Well, in some of my tests it took ~20 years.
But ok, maybe I'll change at in the next AGOT update.
Wanted to add Stress relief for the liege, but sadly the trait cannot influence the stats of the other character (not directly at list), so had to settle on the more opinion.
If you're using COW-AGOT then check AGOT - Council Experience ( COW-AGOT ) .
If you using COW-AGOT put this mod at the end of the load order.
I'm trying to figure out what the hell is that.
"All AGOT Submod Core mods" it in the description.
So do you guys think I should combine them into one trait.
Will help If yo decide to change position.
Or there is no need to have basically 2 mod that do the same stuff.
AGOT - Reimagined CK3 - Councillor Traits
Well the mod heavily changes only only 1 file from AGOT ( councillor_on_actions ), + 2 minor additions in the Tasks, all tree are not used in other AGOT mods.
So unless you have other mods, it just some freak accident.
I have like 30, but make my own com-patches.
Try also check game file integrity. Or resub to the AGOT and others.
If this all mod that you're using, then there is 0 conflict with them, as I use them to, except MaA.
And I've checked the files, there no problem with them.
Try punting the mod the last in the load order.