RimWorld

RimWorld

Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
69 Comments
UncleMratni 31 minutes ago 
I wish this mod wouldnt depend on jecstools tbh
EvilNecroid 19 hours ago 
:O i love u
ano0bis  [author] 23 hours ago 
I'm slowly getting around to updating all jecrell mods just gonna take a min.
EvilNecroid 6 Jul @ 7:25am 
im guessing any chance of cults being updated has gotten screwed by the new dlc?
ahnkra 11 Jun @ 7:06pm 
Awesome, thanks ano0bis. Don't work too hard on fixing things up just yet. With 1.6 coming out, it's liable to break all the mods again anyway. So maybe wait till it drops? Either way, I am excited to see there is still life and hope for this mod. The official DLC adds some interesting things, but it just lacks the ambiance of CoC.
I mean honestly, getting a random message that some poor crow died unnoticed is just enough unsettling to let you know things arn't right in the world.
ano0bis  [author] 4 Jun @ 1:23am 
working on bugfix update for this rn, update is out rn in xml version.
ano0bis  [author] 2 Jun @ 7:07pm 
This and the vamp mod need large bugfix updates to be fully functional, I'm adding a warning to both until these bugfixes are done. I might also be forced to make a replacement mod for jecstools but I'm saving that for later if I can.
ahnkra 2 Jun @ 4:08pm 
same as thomas said. Story teller doesnt show up to choose, none of the random events fire. I so see patching taking place for it in the log, but nothing shows up in game.
Silicosis 21 Apr @ 3:56pm 
Couldn't see anything after installing this, does it require anomaly?
Dex Enfvaras 4 Apr @ 10:17am 
@L

Definitely would be much easier if there was some substitute of the dessicated body skeleton instead of nothing. Having something invisible and trying to find it isn't exactly a fun thing to do. Plus, if this was outside, the weather and outdoors effects would've destroyed the skeleton anyway but never did for me.
Kasa 19 Mar @ 5:50am 
Adding to what L said, perhaps we could get an update to give deep ones just normal human skeletons for the sake of mod compatibility?
L 11 Mar @ 12:29am 
@[TXE] Dex Enfvaras
I chek comments: deep one's don't have sleleton model. In fact, they have skeleton, like other corpses, but he's is invisible. So, in my game i killed deep one and destroy body in crematory. No debaff
gunns22 8 Mar @ 9:56am 
@Zaljerem
Any news on the Call of Cthulhu — Cults update?
Latex Santa 5 Mar @ 1:49pm 
@ano0bis
Zaljerem is working on updating Call of Cthulhu - Cults currently.
Just focus on this one and your own creations, king. Thanks for your time.
Dex Enfvaras 23 Feb @ 9:27pm 
If the field isn't a radius and like line of sight, probably. But I still wouldn't risk it.
EvilNecroid 20 Feb @ 7:04am 
as a temp workaround could u build a box around the ghost corpse?
ano0bis  [author] 19 Feb @ 6:15pm 
i have bugfix updates planned but am currently busy with other mods, il try to fix it when i can
Dex Enfvaras 18 Feb @ 5:22am 
I know it's not official, but for some reason, deep ones are making a "ghost corpse" causing people a -40 mood buffer that constantly refreshes even though there is no body. Had deep ones like 3 quadrums ago and their bodies withered away outside.
EvilNecroid 16 Feb @ 11:20pm 
sweeeet
u r my new god
ill build a temple for u
so whats ur original mod?
ano0bis  [author] 16 Feb @ 11:36am 
I'll update cults next but most of these mods need allot of bug fixing first. I'll get started on that after the next update for my original mod is done.
EvilNecroid 16 Feb @ 9:37am 
i cant play this without cults
its just not the same :(
Nyarlathotep 12 Feb @ 12:34pm 
No worries, Thank you for the comment, and take your time i'm just happy these mods aren't going to die!
ano0bis  [author] 12 Feb @ 11:18am 
i'll be updating most if not all of the jecrell mods eventually. I'm just currently busy working on a update for my original mod since it has a few problems that need fixing asap.
Nyarlathotep 9 Feb @ 9:29am 
Could you please update the others to 1.5 at least the cults and lovecraft story teller? If so I would love to shoot some money your way for the work and time.
Zek-zeon 8 Jan @ 3:35pm 
YYEEEESSSS!!!!!!!!
Thank you!!
EvilNecroid 25 Dec, 2024 @ 7:26am 
what about cults? is that updated too?
Vexacuz 6 Dec, 2024 @ 8:47pm 
Hey, i dont know if you or anyone is working on "cults", but if its not too much..

Could you consider posting just the "Dagon Sigil" from Cults..into this mod (as a reward from Deep-One research) ?
Chromium 3 Dec, 2024 @ 11:30pm 
I had it on and never happened that to me. Some mutant raid very rarely but the caravan traders and trader ships were coming regulary as always
alfredo.mogavero 3 Dec, 2024 @ 11:15pm 
Is this mod still suffering from the problem that if you install it no caravans visit your settlements and the only raids you get are from cosmic horrors? I have tested it for quite some days now and it seems so.
Chromium 8 Nov, 2024 @ 8:32am 
Hey good job. Can you add a x4 meal cooking bill for the strange meals? Making them 1 at a time takes too much time when you have almost 2k deep one and migo meat :buzzed: and good job
Benis :DDDD 3 Nov, 2024 @ 5:13am 
Thank you for bringing this mod back, shame that I gotta make a new game now lol.
fungicidal 1 Nov, 2024 @ 6:11am 
You are a gentleman and a scholar for this one
BladeofSharpness 18 Oct, 2024 @ 3:44am 
Hi,
The version is not CE compatible anymore, it is reported in the changelog as of 1.3. Any plan to update it on this or ask the CE team to do so?
cyanobot 16 Oct, 2024 @ 9:54am 
Does this version include the Vanilla Genetics Expanded hybrids? I am looking respectfully...
ano0bis  [author] 3 Oct, 2024 @ 8:17pm 
@deanvilgel21 I will test it soon and let you know if there are problems/conflicts. and if there are any I'll fix them next update. Sorry I didn't do this before uploading the mod I just have not done a playthrough with vanilla expanded mods yet.

@x.p.e.r.t (rus) Yes I plan on updating Every jecrell mod to the current version before the end of october if they aren't updated already. Also plan on doing lots of bugfixes for all of them to get them on the same standard of performance as the base game if not higher.
deanvilgel21 3 Oct, 2024 @ 7:15pm 
if i have vanilla expanded framework installed, can i apply this mod on mid-save?
x.p.e.r.t (rus) 27 Sep, 2024 @ 11:02pm 
There will be an unofficial Call of Cthulhu - Cults?
Myphicbowser 21 Sep, 2024 @ 1:54am 
Hey wanted to let you know that the Deep One and Great Deep One don't seem to have skeleton models, so when they become desiccated they just become invisible
Leo Atreides 19 Sep, 2024 @ 1:22pm 
Its happening. Thank you very much for ressurecting!
PistFissed 13 Sep, 2024 @ 11:23pm 
Some of them don't need any assistance--taming a deep one is a terrible idea unless you like your colony going nuts constantly.

It is kinda funny to see a wave of deep sea monsters all die to my tiny net guns.
ano0bis  [author] 13 Sep, 2024 @ 3:49pm 
It seems like they die when downed to prevent taming among other things, ill make them down-able next update so you can actually contain them, and just tackle issues like taming in a way less invasive way as the bugs are reported since the bugs aren't a detriment to the player.
PistFissed 13 Sep, 2024 @ 6:36am 
I have noticed it too--even using dev mode to add paralytic abasia to them instantly kills them the second I unpause. Now, I vaguely remember having to finish off deep ones before, so who knows what's causing it. The only hidden ability I see is the eldritch immunities, and that immediately comes back if I dev mode delete it, so maybe it is hidden in that hedif?
ano0bis  [author] 11 Sep, 2024 @ 8:06am 
I'll try to fix that after I'm done bugfixing the vamp mod, I need to see Why they die when they down before I remove it to allow containment, because they could be dying when downed for a very specific reason known by jecrell, but I've been unable to contact Jecrell as it seems he no longer has interest in rimworld mod development.
Myphicbowser 11 Sep, 2024 @ 12:06am 
Despite being updated for Anomaly, it simply doesn't work
All of these Creatures are designed to die on down no matter what, so while they, in theory, could be contained, simply just die when knocked into a vulnerable position
WhiteGlove 10 Sep, 2024 @ 11:01pm 
IF you update Cults, can you also do an Anomaly Update for it? Am excited for that, Elder Things, and Factions if you release them!
Myphicbowser 10 Sep, 2024 @ 6:43am 
Thank you Ano0bis!
Murder Is Pink 10 Sep, 2024 @ 5:40am 
Creatures are appearing invisible for me
ano0bis  [author] 9 Sep, 2024 @ 4:49pm 
elder things update has been in the works but I'm trying to get all the current ones bug-free beforehand. I plan to have all of jecrells old mods working on 1.5 by October. anomaly integration for this mod should be done pretty soon.
Myphicbowser 9 Sep, 2024 @ 10:24am 
I second wanting to add Elder Things, but I also wanted to ask if anyone knows why you can't access the Creatures in Character Editor

I know that SOUNDS dumb, but I want to add bionics to deep ones, and using Character Editor helps with that lol
Azraile 8 Sep, 2024 @ 4:17pm 
Could you add https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=882126182
and made the mosters be an option for anomly?