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Yes.
I'm hoping (not likely) Egosoft adds an official xenon start. As it stands most xenon ships do not have cockpits (obviously), cannot be piloted and the player has to use faction builders to create stations.
Its not the end of the world I was just ranting, Someone released a recent one but it breaks Xenon start mod and its only to address a inflated defence platform build time bug ¯\_(ツ)_/¯
It's mostly an oversight since players can't build it. The main purpose of such mods is player QOL as the vanilla timer leads to ridiculous idling. The NPC Xenon mostly don't need it since they only build shipyards, solar panels, and defense platforms. The latter is the majority, and it's purposefully excluded from this mod even for the normal factions.
Are you using a mod to play as Xenon or just want the speed for them too?
This mod does not affect Xenon modules.
It should work because it just overrides all the vanilla values.
Using the mod for this purpose will only work if they have the resources to build the modules in the time that you have this mod active.
I have never tried to remove it, but it's probably safe because it specifically only overwrites the number in the build time. If you remove the mod, it should default back to the vanilla build time without issue, though modules already under construction might not be affected.
If you are worried, you could create a save, remove the mod, load the save, then try to build a module and see the result.
Idea being, give the AI some time to boost its economy, and then remove it so it's back to normal.
Yes, it applies to everyone. There is no way to make it only apply to the player.
However, applying it to the AI creates a more dynamic universe because the AI factions are more capable of managing their economy.
Xenon is weak in 7.1 even without this mod, but this mod does make it worse. Use a mod to buff the Xenon like Xenon Jobs Lite , or Xenon Jobs if the Lite version is still too easy. These mods work by increasing the amount of ships the Xenons can build, and they have to actually build them, so it will take a while until you notice the difference.
Still a great mod which i will be sure to use when playing regular VRO X4.
Cheers! ;)
If you want to do it yourself: look inside this mod, see how I did it, and then do the same for SWI's modules.
I would do it myself but i have no idea how to do it other than editing the main mod itself directly.
It would be possible to do, but I do not plan to do it. Compatibility for total conversion mods is a considerable amount of work. I also do not use VRO or SWI, so I am unfamiliar with the balance, and it would be troublesome to test mods that I don't use.