Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Kingdoms: Explosive Leadbelcher Ammo
21 Comments
TheMilkMan 5 Mar @ 5:07pm 
@chopchop thank you chop chop. your probably the easiest to approach modder on steam. ill go and take a peek
ChopChop  [author] 5 Mar @ 3:01pm 
I also updated my mod No Restrictions with Kislev buildings, might wanna check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399583166
ChopChop  [author] 5 Mar @ 3:00pm 
Very welcome, the mod is still there, but i made it unlisted for testing. I did actually test some stuff out and it seems that i dont replicate the problem of th epoerson reporting in the comments so the mod should be all good to use as before
TheMilkMan 5 Mar @ 1:54pm 
@chopchop Thank you Chop!
TheMilkMan 4 Mar @ 7:49pm 
@chopchop
I cant find the engineer mod for kislev :'(
Altey 20 Oct, 2024 @ 11:33am 
Im aware, id just prefer ammo option instead
Altey 19 Oct, 2024 @ 10:31am 
Alright
ChopChop  [author] 19 Oct, 2024 @ 10:30am 
Im done with this mod ✌️
Altey 19 Oct, 2024 @ 10:24am 
Add scattershot as well?
ChopChop  [author] 1 Sep, 2024 @ 2:46am 
welcome, i have reduced the base damage a bit following the advice, pls resub should be better now
TheMilkMan 31 Aug, 2024 @ 8:57am 
@ChopChop Maybe A reduction on the Projectile itself, this should open up a little more counter play against the Leadbelchers in terms of being countered by Calvary. i think that should make them balanced. chaff killer units like belchers need a few counters, so now lords, hero mid tier Calvary and flying units should counter them. Thank you for working with me ChopChop!
TheMilkMan 31 Aug, 2024 @ 8:41am 
This feels about right!
ChopChop  [author] 31 Aug, 2024 @ 2:43am 
ok i have reduced the explosive blasing damage, but kept the AP as you said it feels good with armoured units, i updated the mod now and should do less damage to non armored infantry, yet still it will do more damage than initial with no explosive ammo. next can be a reduction of the base damage itself, but let me know how it feels now as it may be already good
ChopChop  [author] 31 Aug, 2024 @ 2:13am 
aah thank you for testing it out i appreciate the thourough tests, very kind. i am a rookie with balancing and units but will try. the info you gave me will help a lot. i think with maybe 2 times tweaking unit will be perfect. i do think that no matter how much we tweak - the damage done to unarmored infantry will always be big. im thinking to reduce the overall base damage by 20 and maybe give a little bit more AP damage to compensate that. as you say iots quite balanced with armored units, just gotta tweak down the blasting for the chaff
TheMilkMan 30 Aug, 2024 @ 7:19pm 
Maybe lower the Explosive AP? you probably know more then me xD
TheMilkMan 30 Aug, 2024 @ 7:03pm 
@ChopChop I agree it need tuning, i tried it against Like Empire Swords and maybe a little to much damage. i tried it against things like Chosen so High armor ,health and lower troop count and it felt balanced, i tried it against Calvary with low armor and high armor like Britannia, a little to much damage, then i tried it against lords and mounted lords and the damage was balanced, tried it against Gaints and the damage was balanced. It pretty close to being balanced. Thank you Chop and have a good night!
ChopChop  [author] 30 Aug, 2024 @ 6:43pm 
i tested this in quick skirmish and feels good hehe, might have to tweak the damage down a bit, but not too much as it does not feel too op
ChopChop  [author] 30 Aug, 2024 @ 6:40pm 
thanks, i will do any changes tomorrow as i hit the bed :WH3_nurgling:
TheMilkMan 30 Aug, 2024 @ 6:21pm 
@ChopChop on it!