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also, i was wondering if you can ever consider making a mod that hides the "admin" tag? that would be dope. first time i saw someone do it here and its a tertiary feature haha
also download the new version instead of this it has updated features and less performance issues
glytch3r
the thing is
the models dont determine the characters size
even if we scale it it will just become the same size as vanilla
animations is what determines the size
which is why sometimes it shrinks when it use some vanila animations (barely noticeable due to speed of transition)
The Dreadnought definitely needs a buff towards the damage it deals to windows and doors, as it seems to just do normal damage to them, and I do think its large model using the default zombie animations can make it seem a tad goofy.
Otherwise though, fantastic mod! Really enjoy having a new threat to deal with in the game.
{
type = double, min = 0.001, max = 100, default = 3,
page = TankZedMod, translation = TankZedMod_SpawnRate,
"
i guess this could be why you cant disable spawns. in sandbox-options file.
Do you plan on adding a sandbox option for rewards to the leaper and tank?
would love to see it added
Glorious! You need friends to take it out or Luck
I have tested it with random zombies mod and leaper, random zombies mod seems to be working and tank zed seems to be spawning too. in what way could it be incompatible?
thank you for your support guys
update pushed
but i promise to include this incase i do
i still have lot of commissioned mod projs lined up rn...sooo... yeah.. why the f didnt i think of that in the first place..im so dumb
However, since the spawn rate is specified as an integer, if you set it to something like 0.9, the Dreadnought won't spawn at all.
In the next update, could you please modify it so that the spawn rate can be specified as a double type?
did not test it
Does it spawn normally? Or does it only appear if I take it out as admin?