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1. navigate to where the mod files are located on your computer. If you use RimPy (highly recommended), just right click the mod and select "open folder"
2. go to Textures>Terrain>Surfaces and delete "UEM_JellyFloorTexture.png"
3. If you already have the game's art files downloaded, skip to step 4, if not you can access all of the game's art files here: https://www.dropbox.com/scl/fo/fi49a1wj4iaao72ndhlp9/AK4AoWZg0WCSeRKbZ1WY6kI?rlkey=6zgtptylc7cigr139m75z741m&e=1&dl=0 You'll want to download the Game Art Source - Rimworld.zip file.
4. Unzip the file, locate the flagstone texture. Should be somewhere like Textures>Terrain>Surfaces, and then copy it to where you deleted the UEM_JellyFloorTexture.png.
5. Rename the file to UEM_JellyFloorTexture.png.
6. Launch your game, and it should now be using the new (old) texture.
Option 1: If all you're after is just floors that look like that: Just place down flagstone instead and paint it whatever color you prefer. This is the much simpler and easier option.
I won't be doing that for the jelly floors, since those are an organic resin instead of a living organism like creep is. Plus they're more meant for interiors anyway. If you really want it for jelly floors, you can tweak the xml yourself or tweak it via RIMMSqol.
Not entire sure what you mean. "Straw" as in it ignores animal filth?
The Acid nodules only self-activate on enemies. They will still explode when damaged though, so be aware of that when positioning your colonists. The stinger growths are pretty much just reskined spiketraps, so they will still sometimes hit your colonists/bugs.
I'd recommend this mod if you're worried about your people walking on their own traps: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824833320
try to unsub, wait till download is donw and than resub
thats a common problem of steam itself
This is the best day of my life.
Setting up a basic style should be simple enough to do with just XML, so it'll definitely be starter-friendly.
Y-know actually, I wonder if you could make an override style that is just basic stuff. That's way more complicated than just using Style Change Anytime but, idk. Could be useful for a custom mod where you just include all your own favorite versions of things in a style.
Shit now I wanna do that. Ritalin, grant me enough attention span to learn to mod this game ffs.
As Yukon has said, I recommend using the Style Change Anytime mod. If you would prefer to not add another mod, (although that one is a must-have imo), you can also just add Serketist to your ideology temporarily, build the floors, and then remove it. Enabling Dev Mode in the options will let you edit your ideology without having to reform.
My reasoning behind requiring the Serketist style is that these floors are not really meant for normal humans. They're made out of bug jelly, so it makes sense that only humans with a strong connection to insects would be able to and willing to make them.
There's a way around it, because I agree with a lot of the styled buildings. "Style Change Anytime" will let you use the style changing mechanic from when ideologies are disabled. That way, you can choose to use the default style, or any other. Strong recommendation.
you dont have the required
from the upper part:
Vanilla Ideology Expanded - Memes and Structures
- All jelly floors will require the Serketist style in order to be built.
https://gist.github.com/HugsLibRecordKeeper/629a5e89803f88d8e9e9b5e2f1c833ba