RimWorld

RimWorld

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[UEM] Floors N Stuff - Insect Jelly
   
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Mod, 1.5
File Size
Posted
Updated
2.674 MB
1 Sep, 2024 @ 5:52pm
10 Sep, 2024 @ 6:35am
11 Change Notes ( view )
You need DLC to use this item.

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[UEM] Floors N Stuff - Insect Jelly

Description
->IMPORTANT PLEASE READ!<-
This mod still works completely fine and will continue to do so for those using the mod on 1.5. I am considering this mod feature complete for now.
This specific workshop post will not receive any more updates.

In the event I decide to do another insect-themed playthrough, I will likely continue development of this mod by splitting it into two separate mods.
1. Floors N Stuff - Insect Jelly: Will contain jelly floors, walls, and the material stats for jelly as a stuffable material.
2. Hive Expansion - Structures: Will contain the new hive buildings from this mod, as well as any more I intend to add.

I will make a complete guide for how to safely transition from this mod to the new ones once they are released. Do not worry.



This mod modifies insect jelly into a stuffable material and adds new jelly floors.

I have not tested this mod without the DLCs installed. If you attempt to use this without the DLCs installed, know that some parts may not function correctly. In theory, it should work fine without royalty, and biotech. It may throw some errors if Ideology is absent now requires the Ideology DLC. Please let me know if you experience issues related to missing a DLC, and I will attempt to patch them.

It works fine without Anomaly.




























There are currently no known issues.

This mod has been tested in vanilla and multiple combinations of the supported mods. If you encounter any problems caused by this mod, please let me know.


If you have any ideas for other insect or jelly related integrations, let me know in the Suggestions discussion post.


UltraEmailMan - Artwork, XML
Nalzurin - C#
Popular Discussions View All (2)
17
16 Sep, 2024 @ 7:05am
Suggestions
UltraEmailMan
2
6 Sep, 2024 @ 7:42am
Bugs, Issues, Conflicts
UltraEmailMan
75 Comments
UltraEmailMan  [author] 27 Jun @ 9:20pm 
Option 2: If you specifically want the insect jelly floors to look like that:
1. navigate to where the mod files are located on your computer. If you use RimPy (highly recommended), just right click the mod and select "open folder"

2. go to Textures>Terrain>Surfaces and delete "UEM_JellyFloorTexture.png"

3. If you already have the game's art files downloaded, skip to step 4, if not you can access all of the game's art files here: https://www.dropbox.com/scl/fo/fi49a1wj4iaao72ndhlp9/AK4AoWZg0WCSeRKbZ1WY6kI?rlkey=6zgtptylc7cigr139m75z741m&e=1&dl=0 You'll want to download the Game Art Source - Rimworld.zip file.

4. Unzip the file, locate the flagstone texture. Should be somewhere like Textures>Terrain>Surfaces, and then copy it to where you deleted the UEM_JellyFloorTexture.png.

5. Rename the file to UEM_JellyFloorTexture.png.

6. Launch your game, and it should now be using the new (old) texture.
UltraEmailMan  [author] 27 Jun @ 9:20pm 
Ah, those images are from before I had time to make a custom floor texture. If I recall correctly, I basically just reused the flagstone texture from the base game. If you prefer that texture, you have two options.

Option 1: If all you're after is just floors that look like that: Just place down flagstone instead and paint it whatever color you prefer. This is the much simpler and easier option.
Flockerkill 27 Jun @ 9:10pm 
i think that are just some ground tiles of the the vanilla expanded mods and useing the jellys as their matherial to be build
Icepick 27 Jun @ 6:23pm 
How do I get the floor patterns in the 2 images? I can get the bean looking one that's in the small preview, but I'd like to use the one that looks like yellow or green Creep, or the cracked mosaic looking ones. I don't see an option for those though - anyone know how?
UltraEmailMan  [author] 25 Jun @ 10:40am 
To anyone using this on 1.6: Please let me know if you run into any issues. As far as I know, it should still work.
UltraEmailMan  [author] 23 Nov, 2024 @ 11:46am 
To be fair, it's a lot of text, and a lot of the features are highly dependent on which mods you're running. If you want to tweak it so you don't have to use the serketist ideology style, check the mod's patch xml. There's a section that mentions VIE and ideology stuff. Just remove the whole cluster.
Bunuffin 23 Nov, 2024 @ 5:47am 
Damn... I missed it, i skimmed the description yesterday.
Flockerkill 23 Nov, 2024 @ 5:31am 
As in the description, when useing VIE Memes and styles, that the floors need a dominant serketist style of your colonies idiology
Bunuffin 23 Nov, 2024 @ 5:22am 
it's ideology specific?
Flockerkill 22 Nov, 2024 @ 2:43pm 
Is your idiology a serketist?