Left 4 Dead 2

Left 4 Dead 2

No Active Camera Damage VScript
14 kommentarer
ChimiChamo 10 dec, 2024 @ 13:07 
the GetClassname on line 23 calls an error in the sacrifice outro sequence
Critas 8 okt, 2024 @ 3:51 
| do that
|
v
Legatus General 24 sep, 2024 @ 15:30 
Would be funny as hell if you could make a script that fucking removes the Active Camera/Cinematic Camera bullshit. That way you can just play the damn game and not be cucked at the start of every Campaign by some stupid cutscene for half an hour.

(And trust me some custom campaigns really pushed that shit to the limit of my fucking patience.)
Bank Lisa Thread 22 sep, 2024 @ 9:52 
โอ้ว เห็นนะเนี่ย!!! ลองเลย
Akaito Shion 6 sep, 2024 @ 3:07 
This makes Resident Evil Outbreak campaign playable
Black Wolf 5 sep, 2024 @ 5:44 
RF being the goat as always
β¡ղɦʑ109 5 sep, 2024 @ 0:20 
nice script
Fox 2 sep, 2024 @ 16:06 
oh this is perfect for Questionable Ethics
R󠀡F  [skapare] 2 sep, 2024 @ 10:41 
Wanted to change the thumbnail because it might make some think it affects the regular thirdperson cam while pinned but its giving me some size limit bs.
R󠀡F  [skapare] 2 sep, 2024 @ 10:32 
@Flame Tank +Ultra Particle: Gore
Zaden 2 sep, 2024 @ 10:26 
This reminded me one time; in a custom map, I reached the end alone, but since it was a running event and there was a cinematic, I got robbed from the victory.
Thank you for this xD
Vara 2 sep, 2024 @ 10:18 
What's that gore mod?
R󠀡F  [skapare] 2 sep, 2024 @ 10:00 
I see that with way too many maps.
7ᴇᴍᴘᴇsᴛᴲ 2 sep, 2024 @ 9:38 
The campaign tutorial didnt mention that the starting area needed both player_start and checkpoint marked so the SI wont be able to spawn before the survivor are ready