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July 7: The NT Cybernetics addon stopped extracting organs after changing the logic of organ extraction.
The exact description: The organ removal process itself takes place as usual, but the organs themselves are not given out, the old organs have not disappeared before the update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3495550489
Characters with a Cyberbrain implant taking EMP damage crash the server because of the sheer amount of Lua errors.
Constantly taking small chunks of damage to be constantly repaired.
Good for combat, not good for just chilling.
New organs cool.
put in a lot of cyber limbs and you end up psychotic all the time. using autoimmune inhaler (i think that's what it's called) will prevent it from happening as long as it's active (you can see it in the health scanner and stuff). normal psychosis treatments will handle the symptoms, but autoimmune inhaler is more cost effective since you can use it multiple times.
Also, the cybernetically enhanced organs I think are unobtainable, or maybe are just buggy. At the start of each round they give an error message, something along the lines of the organs (regular kind) not being found, as they are put in as a tag in the crafting recipe, instead of the actual ID for the item. That's what I gather at least.
The limbs are commonly available early, but deconstruct into fulgurium, and this feels exploity once crews get a good chunk of credits. (idk how this was in Mannatu Cybernetics but just calling it how i see it). I'm okay with still needing fulg to craft, but i propose either removing it from the deconstruct rewards or just not have the limbs available until later.
Also did the affliction locations change for underskilled limb attaching? The trello says 20% internal damage on the limb, but Ive been seeing always bleeding on the torso, and even got an aortic rupture from a particularily unlucky attach.
I've shortened the error message for easy of reading.
This mod has code to specifically change that.
You can remove cyberlimbs and organs from a corpse following the same steps you would also do on a live patient.
In all seriousness, great mod man, keep up the amazing work.
@Incubator: I don't know what causes them to be slightly below their intended strength (50%/100%) but it has very little mechanical impact (I set the thresholds for most effects at >40% and >90%)
How more powerful?
I guess you're right and the cyber organs that the patient had died before the body died too.
The organs are harvested just like any other organs, using the respective scalpel. I have tested it just yesterday and it worked fine.
for some reason they dont give cyberorgans from corpses i need a specific tool?
You can also harvest the Cyberorgans from corpses. They will be damaged though, so they might be irrecoverable.
Have you read the description?
"Can remove Cyberlimbs from Corpses"
You can definitely do that. Works flawlessly and is a godsend.