Barotrauma

Barotrauma

NT Cybernetics Enhanced
178 Comments
TRUEDOVIK 7 Jul @ 8:07pm 
Bug report:
July 7: The NT Cybernetics addon stopped extracting organs after changing the logic of organ extraction.
The exact description: The organ removal process itself takes place as usual, but the organs themselves are not given out, the old organs have not disappeared before the update.
[EXPENDABLES] 0 21 Jun @ 7:14am 
Anyone know how to remove a brain chip?
MopxyxH 17 Jun @ 5:41am 
In my mod the brain will not receive damage (as the author originally intended, as I can judge by the code), only the lua error has been fixed
Archer 15 Jun @ 1:13pm 
not work
MopxyxH 8 Jun @ 9:46am 
For those who don't want to wait for the EMP damage to the brain to be fixed, I made a small fix version of the mod. You need to replace the original with this one. It does nothing except fix this issue.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3495550489
MopxyxH 6 Jun @ 5:18am 
I also noticed that it was the problem. I reproduced the bug with only two mods (cybernetics and neurotrauma), sent the logs to the neurotrauma discord. I hope it helps.
Echo 6 Jun @ 3:56am 
I have noticed the same issue.
Characters with a Cyberbrain implant taking EMP damage crash the server because of the sheer amount of Lua errors.
MopxyxH 6 Jun @ 3:21am 
When characters with cybernetic organs take EMP damage, the console throws a bunch of errors. If there are many characters with such organs and the EMP damage source is constant, this eventually leads to serious problems on the server.
Makinno 4 Jun @ 3:55am 
After using some limbs they don't seem worth it.
Constantly taking small chunks of damage to be constantly repaired.
Good for combat, not good for just chilling.
New organs cool.
froggx 3 Jun @ 6:31pm 
@ ❤♥Коничуа♥❤
put in a lot of cyber limbs and you end up psychotic all the time. using autoimmune inhaler (i think that's what it's called) will prevent it from happening as long as it's active (you can see it in the health scanner and stuff). normal psychosis treatments will handle the symptoms, but autoimmune inhaler is more cost effective since you can use it multiple times.
FloxyNine 2 Jun @ 9:12pm 
how cyberppsychosis work?
OST 29 May @ 4:41am 
Crafting cyber Organs 3 tier doesn't work even with the super soldier skill.
Disturbed_Rat_Sexer 28 May @ 6:57pm 
After a friendly spawns in the body turns into a bodybag, how do you get the organs off of that
FRAG TOSS 15 May @ 12:46pm 
Are the cyber limbs supposed to bleed? I just noticed they were bleeding for some reason. Bandaged them up and it was fine, but I don't think they're supposed to do that.

Also, the cybernetically enhanced organs I think are unobtainable, or maybe are just buggy. At the start of each round they give an error message, something along the lines of the organs (regular kind) not being found, as they are put in as a tag in the crafting recipe, instead of the actual ID for the item. That's what I gather at least.
Kawakami Simp! 10 May @ 7:13pm 
Is there any problem adding the mod to a game already in progress? I'm playing with my friends, and they're hosting
Duraj 10 May @ 1:22pm 
Why can't my doctor give me ANY blood if I have cyber-enchanced kidney? The blood is lost, but the blood loss doesn't improve at all
Stagnatio 8 May @ 11:30pm 
Hey wicked mod! Cyber organs were always something I thought NT needed. A couple small issues though.

The limbs are commonly available early, but deconstruct into fulgurium, and this feels exploity once crews get a good chunk of credits. (idk how this was in Mannatu Cybernetics but just calling it how i see it). I'm okay with still needing fulg to craft, but i propose either removing it from the deconstruct rewards or just not have the limbs available until later.

Also did the affliction locations change for underskilled limb attaching? The trello says 20% internal damage on the limb, but Ive been seeing always bleeding on the torso, and even got an aortic rupture from a particularily unlucky attach.
Lytho 28 Apr @ 4:17pm 
Hey not sure if this is normal, but getting a red error in the debug console [ NT Cybernetics Enh] error in fab recipe for "cybr-aug heart, lungs, liver , kidney . could not find ingredients "barotrauma.fabrecipe+require item by tag (kidney, liver, lungs, heart) respective for each entry,

I've shortened the error message for easy of reading.
YouMax 15 Apr @ 11:45am 
Is there a way of making the cyber organs and limbs stay with you when you respawn?
Rush246810 3 Apr @ 1:51am 
Obligatory: "I craved the strength and certainty of steel..." comment.
Icarus 2 Apr @ 6:00pm 
Ah that makes sense, thanks!
Jack Barygam 2 Apr @ 2:46pm 
@Icarus , if you mean the Cyber-Augmented organs yes. At least in my crew's experience we discovered that we had a slight misunderstanding. The cyber organs give 100% the cyber augmented organs only give 50%.
Icarus 30 Mar @ 10:14am 
Is it normal for the cyber-organs to show 50% on the health scanner?
Podróżnik.. 29 Mar @ 1:35am 
will it work with the Combat Overhaul Reloaded (COR) there is no compatibility?
Echo 27 Mar @ 12:10pm 
Not correct.
This mod has code to specifically change that.

You can remove cyberlimbs and organs from a corpse following the same steps you would also do on a live patient.
Enaxity 27 Mar @ 7:54am 
surgical procedures as well as general health UI interactions do not work with corpses, TBHDT. The individual must be alive.
TBHDT 26 Mar @ 3:29pm 
What do you do to remove an organ off a corpse? I've tried using the organ scalpel in the health menu and hitting the person with the scalpel
Fake Sunbro 15 Mar @ 2:00pm 
Oh thats news to me when did that change
hamburgerfaye 14 Mar @ 1:56am 
missing both legs doesnt ragdoll you, you can still crawl fake sunbro
Incubator 10 Mar @ 9:33am 
somehow our cyberlimbs got gangrene and we took them off with a crowbar, thanks
Incubator 10 Mar @ 9:31am 
how to amputate cyberlimb? it won't let our doctor to make an incision
Mad_Mike 9 Mar @ 4:35pm 
We need MORE cybernetics, hell, replace my skin, just become a cyborg with a human head.

In all seriousness, great mod man, keep up the amazing work.
probably sosal 7 Mar @ 3:04am 
Well nvm I just needed to re-enter the game and everything fixed itself lol
probably sosal 7 Mar @ 2:59am 
I have a problem. I can't create cybernetic organs. It says here that I must have the skill that opens the recipe for them, but I have it. The order of mods is respected, single player, added a mod in the middle of the campaign
Fake Sunbro 4 Mar @ 7:20am 
missing both legs perma ragdolls you so no
hamburgerfaye 3 Mar @ 11:12pm 
do you think its possible to beat the game torsolo style? (a single arm and no other limbs)
Nebual  [author] 21 Feb @ 11:40am 
The cyberlimbs in the old NTC were sidegrades to organic limbs, whose damage needs material repairs instead of medical ones, but have no additional effects. In this version, the legs provide a running speed boost (up to 25% per leg if fully repaired) + arms provide swim/melee speed boost. This has waterproof versions (same stats, but removes a common source of electronic damage) and makes it easier to maintain/remove/salvage them.

@Incubator: I don't know what causes them to be slightly below their intended strength (50%/100%) but it has very little mechanical impact (I set the thresholds for most effects at >40% and >90%)
Mr. Orgasm 3 Feb @ 5:33pm 
So this mod adds more powerful Cyberlimbs than in these mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2788543375
How more powerful?
Incubator 31 Jan @ 10:21am 
how to get my cyber-augmented organs to 100% engraftment? my brain chip is at 99% and the rest of organs are 47% for a long time now, no idea what to do
Echo 31 Jan @ 1:27am 
"Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods" - the description
Dr. Democracy 30 Jan @ 1:40pm 
Is this safe to add to a running campaign although the stores won't update?
Beel 26 Jan @ 1:06am 
so is cyberpsychosis just another version of psychosis? there's no like.. eventual damage/rejection mechanics in right, considering its a ton of fulgurium for max tier organs
Mainfred Von Karma 20 Jan @ 4:33pm 
@Echo

I guess you're right and the cyber organs that the patient had died before the body died too.
Echo 20 Jan @ 3:31am 
@Mainfred Von Karma

The organs are harvested just like any other organs, using the respective scalpel. I have tested it just yesterday and it worked fine.
PDGusrgamer 19 Jan @ 9:48am 
i have a lot of mods installed, most of them are NT mods, real sonar, and ignitables, is this mod incompatible with NT mods, or neuroeyes (old version) it doesnt let me put cyber enhanced
Mainfred Von Karma 19 Jan @ 8:55am 
@Echo

for some reason they dont give cyberorgans from corpses i need a specific tool?
Echo 18 Jan @ 5:42pm 
@Mainfred Von Karma

You can also harvest the Cyberorgans from corpses. They will be damaged though, so they might be irrecoverable.
CobbleSansPyro 18 Jan @ 1:51pm 
WHoever made stealing blood cause hostility, screw you.
Mainfred Von Karma 18 Jan @ 11:28am 
@Echo only cyberlimbs no cyberorgans
Echo 16 Jan @ 1:27am 
@Mainfred Von Karma

Have you read the description?

"Can remove Cyberlimbs from Corpses"

You can definitely do that. Works flawlessly and is a godsend.