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For starters, I am REALLY burned out on this project, and it stopped being fun to work on after roughly Day 3, and I'm on roughly Day 20. I pushed through enough to make what I would consider a finished product, but I'm fine with moving on from here.
The other major problem is that Chinese translation SUCKS when it comes to Isaac modding, since you basically can't use the API's DrawString functions whatsoever, and you have to convert everything to images.
I was able to do this with the Typing mod since all the words were in the same format, but it would take SO long to manually process each set of string individually so that they all fit in their respective cases, so I'm putting that aspect of the project on an indefinite hold until I can find a better solution (or until Nicalis/Team Repentance adds a UTF-8 compatible font. A man can dream, right?)
- Overhauled the wave system. The game now uses a pre-generated set of waves, similarly to Bloons Tower Defense.
- Fiddled with the stats of various enemy types to make them more/less threatening.
- Envy towers no longer scale with the damage of adjacent towers.
- Lust towers now buff other towers within their default radius, rather than their current radius (indicated by a pink circle)
- Added 11 new enemy types with varying degrees of power.
- Reduced the benefit of range upgrades across the board.
- Reduced the wait between waves, but waves now only advance automatically once all enemies have died (so in effect, this actually INCREASES the time between waves)
- Added THIRTY-SIX new tower types, accessed by buying the last upgrade in the bottom column.
- Reworked Armor to negate all damage a percentage of the time (will be reworked later to be less obnoxious once I rework the wave system, but it helps with the difficulty for now)
- The game now actually shows you the level of your mana pool.
- Added a "skip wave" button to the top-left menu.
- The game now supports up to x10 speed! (up from x5)
- Refactored the code so that it's easier to add new things or link together pre-existing effects.
- Various bug fixes and improvements when issues came up during testing!
- I should have written down a changelog as I was going, but I didn't, and I think that's everything major that I changed ¯\_(ツ)_/¯
Maybe try it with Repentogon turned off and see if that fixes the issue?
The thing about Chinese text is that it's not natively supported by any of the fonts in the API, so if I want to add it, I'll have to generate the text semi-manually, like I did for the typing mod. I have a Java program that'll remove a lot of the busy work, but like I said, I'll probably hold off on starting that process until I have all of the English text that I need to translate over.
If you want Rebirth mods, your best bet is to go here: https://moddingofisaac.com/
It's so malleable that you can do basically anything in it once you lay the groundwork
The map was rendering in the normal game when it shouldn't have
For future reference, you play it by going into the custom challenges, and there should be one called "The Binding of Isaac TD"
Each and every new entry is some wacky bullshit idea fully realized and fleshed out.
Fuckin love it.