Total War: WARHAMMER III

Total War: WARHAMMER III

Da Green Tide - Da Boyz iz 'Ere
36 Comments
LimeUser 27 Feb @ 3:41am 
Just wanted to chime in after playing some more greenskins campaigns, Grom has far too high chance for pump wagons.
They're a good unit but they need scrap upgrades to be useful at low ranks.
Giving him a higher chance for regular goblins or trolls but lowering the pump wagon rate would be far more fun, unless they already have high rates.
RagnaroK  [author] 27 Jan @ 1:51am 
Idols are set to the lowest chance, except for Wurzagh who has a high chance, so unless you play as him, you got lucky. :steamhappy:
RagnaroK  [author] 27 Jan @ 1:49am 
I tried multiple approaches with MCT options but nothing proved useful as to what I would need, so sadly no, not without a script I'll guess, but that is not something I have the skillset for.

You can lower the chances manually by using RPFM to open this .pack file and open 'db' -> 'transported_military_force_unit_pool_entries_tables' and set the values ranging from 0-6 at any value you prefer. 6 is the highest.

You can also completly delete the entry if you find a unit you don't like to be there at all, say black orcs, just as an example.

The factions getting certain units in question are marked by their name - Skarsnik, Grom, Grimgor etc.

Thats the best I can offer sadly. :spacemarineskull:
LimeUser 26 Jan @ 9:39am 
Would it be possible to add MCT support for manually setting unit chances?
Having high tier units in a waagh is good but it does break alot of the balance when you get a rogue idol on turn 10-20
Ignore that Grom gets a free summonable idol
RagnaroK  [author] 7 Jan @ 7:37am 
:steamthis:Update:steamthis:

:sealdeal: I had indeed forgot about Gorbad in my last update and only added all the new units. Gorbad is now added and his main boosts are orc boyz/archers, big 'uns and a max boost to cav boyz and cav big uns, as he is smart enough to use flankers etc. ;)
RagnaroK  [author] 16 Dec, 2024 @ 10:20am 
Alright, now all the new Greenskin units are properly added for a chance to spawn in the waaagh armies. :attackfoe:
RagnaroK  [author] 14 Sep, 2024 @ 9:34am 
That is absolutly one of the main ideas behind it, as vanilla game is to easy. My test runs has shown a really nice variety of outcomes from this. Hope you'll have fun with it. :lunar2019piginablanket:
ZeButcher888 14 Sep, 2024 @ 9:27am 
great stuff man! hopefully now the waagh would be a proper threat to deal with instead of just a nuisance
Economic Terrorist 10 Sep, 2024 @ 9:47am 
FINALLY!
The Reaper Of Memes 8 Sep, 2024 @ 10:56am 
Very nice that will certainly add to Grimgor campaigns!, good work!.
RagnaroK  [author] 8 Sep, 2024 @ 4:41am 
:steamthis:Update:steamthis:

:sealdeal: Da Dark Wunz iz 'Ere, go check them out under the submod section. :poweraxe:
Guvenoren 7 Sep, 2024 @ 2:41am 
RIP Astragoth
The Reaper Of Memes 7 Sep, 2024 @ 2:20am 
Worst comes to worst just test It yourself.
human disguise (worn) 7 Sep, 2024 @ 2:19am 
Got it ! I'd be genuinely sad if it didn't, because this really feels like a loreful labor of love.
RagnaroK  [author] 7 Sep, 2024 @ 2:15am 
I would say yes, as I have never seen a mod tampering with WAAAGH army constellations like this, however I never played overhauls like SFO and Radious.

Even if they do this, my mod would most likely supercede that table in the file. :pitiless:
human disguise (worn) 7 Sep, 2024 @ 2:12am 
Question - is this compatible with good ol' SFO, or is a submod required ? :pogcher:
RagnaroK  [author] 6 Sep, 2024 @ 11:57pm 
From my testing yes, but it will take a turn to kick in.

You can always make a backup of your save to be sure. :steamthumbsup:
Trash_Racc555 6 Sep, 2024 @ 11:54pm 
Is this save game compatible?
The Reaper Of Memes 6 Sep, 2024 @ 12:43pm 
Ya man this Is amazing stuff. I appreciate your work I already loved Greenskins the most this will just make them even more fun to use!.
Might actually do a Grimgor campaign with the Ogre Submod lol.
RagnaroK  [author] 6 Sep, 2024 @ 12:38pm 
Big Greenskin fan myself, hope it will bring you and others some fun as well as a bigger challenge to play against. :WH3_clasp:
The Reaper Of Memes 6 Sep, 2024 @ 12:33pm 
With this mod plus an upcoming Greenskin DLC Its never been a better time to be a Greenie fan/main.
The Reaper Of Memes 6 Sep, 2024 @ 12:29pm 
Holy shit I didn't expect you to be this swift, I recommended that like 2 hours ago and you were like "Good Idea, here you go" lol damn dude you are Insane with that speed.
RagnaroK  [author] 6 Sep, 2024 @ 11:49am 
:steamthis:Update:steamthis:

:sealdeal: Da Ogres iz 'Ere, go check them out under the submod section. :WH3_skragHapp:
RagnaroK  [author] 6 Sep, 2024 @ 9:56am 
What you say about Azhag makes sense, I won't give him undead units. :WHII_Death:

Will be updating this mod shortly with some better parametres and Skarsnik will have a chance to get his squigs :Attacked:

Will also be releasing an Ogre variant submod, then people can choose if they wish to have a chance of Ogres alongside their Greenskins.
RagnaroK  [author] 6 Sep, 2024 @ 9:51am 
Been fiddling with the whole WAAAGH concept for a few hours, as I its a bit funky working on a "by chance" mechanic.

Basically each region can add a chance to get a certain unit, but the units will not appear if said LL is not attached, but when you attach the LL even with a 0 chance boost, the accessed units still have a tiny chance to appear in ANY region, which is kinda weird imo, it also happens to any unit you set to 0 chance on all parametres, they still appear :spacemarineskull:

So I lowered the chance of certain regiments and max boosted LL thematic units and gave regions where it makes sense, a boost to said units and lowered them in others.

This means you can pretty much get any unit, but theoretically you get more of those you wan't.
The Reaper Of Memes 6 Sep, 2024 @ 9:43am 
Couldn't fit this In the last post so I'm putting It In this next one Instead.

Ya Grimgor should attract as many Black Orc units as possible, something else you could do If you wanted Is adding some Ogre units to Grimgor's WAAGGH as he did take over the Ogres In the End Times, would make him feel a bit more unique plus not getting buffs for Ogres Isn't as bad as Undead since Ogres can hit hard alone.
The Reaper Of Memes 6 Sep, 2024 @ 9:43am 
That's awesome to hear!, ya wished Skarsnik got a squig boost to his WAAGH since CA did give him some squig boosts plus ya know Gobbla but maybe they'll do It In the next DLC since we'll likely get 3 new squig units (But then again maybe I'm being a bit hopeful lol).

Ya If It was just a location boost than that makes sense to me, but nah Azhag specifically buffs Big'uns so he Is pushed towards basic Orc units, would probably help Azhag a fair bit If CA made Big'un Arrer Boys.

Undead? meh that would be a downgrade In my opinion since the Greenskins don't give them any buffs and tech tree applies to WAAGH units so the Undead would be very weak units compared to essentially any Greenskin unit. Up to you but I think It'd make his WAAGGH's worse personally.
RagnaroK  [author] 6 Sep, 2024 @ 1:37am 
New vanilla units will be added for sure as I added the 2 new ones too and you are right about Skarsnik, I will add a squig boost to him.

I actually gave Azhag a squig boost due to his location and I thought of him as a hybrid faction with orcs and gobbos. I even considered zombies and skeletons for Azhag due to the whole crown lore thing, just don't know how people would feel about that. :steammocking:

I will do some adjustments, feels like Grimgor could use a slightly higher boost to black orcs still.
The Reaper Of Memes 5 Sep, 2024 @ 9:15pm 
This Is absolutely amazing!!.
Presuming that the upcoming DLC doesn't do this exact same thing I'd hope to see an update for when we get the new Greenskin units!!.
Oh ya and because Skarsnik also sort of focuses on Squigs (He does have Gobbla after all) It'd be awesome to see Squig Herd and Hoppers have a higher chance joining Skarsniks faction Waagh's as well.
This then also carrying over when we get the 3 missing squigs In the upcoming DLC.
Peskyfletch 4 Sep, 2024 @ 10:35am 
Brilliant thanks
Krakenous 4 Sep, 2024 @ 6:56am 
Nice! Would be great to see this expanded into the dark lands orcs and areas around the chorfs as well! Meaner WAAAAGHS FTW :WH3_greasus_rofl:
RagnaroK  [author] 4 Sep, 2024 @ 5:29am 
Great suggestion, I will add it to the list. :steamthumbsup:
Sunginious the Brave 4 Sep, 2024 @ 4:51am 
Amazing Mod. If you could make a sub mode for the We'z Speshul mod it would be Great.
ChopChop 4 Sep, 2024 @ 4:49am 
Epic, thank you for this mod RagnaroK! Now da boyz need some tunnels to Waa worldwide :WH3_arsebelcher: :WH3_skragHapp:
RagnaroK  [author] 4 Sep, 2024 @ 4:36am 
Hopefully it brings some more challenging and fun armies for your Dawi to test their metal on. :Attacked::SkullNBones:
Winter 4 Sep, 2024 @ 4:26am 
As as Dawi enjoyer I feel obliged to sub to this. It's the right thing to do. :WH3_greasus_rofl: