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Looking forward to it!
I just decided to return to it for the third time and fool around a little, to take some rest from editor.
But thanks anyway!
Consider removing weapons and gear from the helicopter.
Otherwise, player can get XM177E2 before even touching the ground.
I also noticed that you can basically exterminate the whole camp. Which I did right after I got the that XM177.
Since the fence around the village is practically made of many gates, it would be better if they were locked.
https://youtu.be/GkP7aPtxiec
faced a few quirks:
-Smokes for some reason wouldn't pop, maybe a map issue
-Chief's son died in my first playthrough by mistake but the task was considered complete which triggered Kingbee to come to the LZ
-Audio of 1-2 would be mute if i entered the jeep before he starts his lines, fixed it by exiting and entering again
-Few lines at the base entrance when you first land didn't display in the sidechat, audio was fine
@Honger - Well I do want to turn this series into something than a usual "me see - me kill" kind of mission and rather explore the lesser visible aspects of the conflict, This first one is built as a setting introduction. 1. I will take the feedback and add the intro voice text 2. Camp voice lines will be updated only after the others have been played. 3. Shortening dialogue to fit on screen is a bit of a problem. I'll have to revisit that. 4. I found vanilla to be severely lackluster on story telling and voice line but there is flavors for everyone. Thank you for your vote of confidence. 5. Mission 2 is in development and will be substantially longer ...
It does take dozens of hours of development to produce these ...
- intro voicelines have no text displayed and they are barely hearable over the heli rotor sounds.
- I get that walking is forced so player can listen to the other NPCs there but even so, I somehow managed to trigger the entrance guys and jeep repair man at once because I thought the other guy wouldn't say anything. Text stopped showing there because messages were very long, you should consider making each sentence a couple words long like in the vanilla campaign, instead of 5-6 lines of text. And maybe add the cinematic border to lock player from walking when someone talks.
Looking forward to more missions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=974832321