Arma 3
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[SP] Purple Haze - Mission I
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
13.512 MB
6 Sep, 2024 @ 12:06pm
25 Nov, 2024 @ 5:18am
4 Change Notes ( view )

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[SP] Purple Haze - Mission I

In 1 collection by Dunklik
Purple Haze - An S.O.G SP Experience
2 items
Description
Welcome to the Purple Haze Campaign

Mission 2 is out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371836874

First things out the door - DISCLAIMER !!!!

This mission contains material that may be considered offensive, controversial, or triggering to some players. This includes, but is not limited to, themes of violence, discrimination, sexual content, and strong language. The content reflects the historical and cultural context in which it is based upon and may not align with contemporary values or sensibilities.

Player discretion is advised. If you are sensitive to such topics, you may wish to consider this before proceeding. This has not been endorsed or supported by the SOG DLC team and is a personal project of mine.

There you go - you've been warned.


WHAT IS PURPLE HAZE?

Purple Haze is a story telling heavy campaign based on a fictional SF camp near the Laotian border. You will play the role of a newly appointed soldier sent in this faraway outpost to try and push back on the slow but steady rise of the Vietcong. This won't be an easy cushy assignment - expect the "full fat" experience of MACV-SOG operations (S&D, snatch and grab, assassination, sysops, wiretapping, LRRP, night raids and many more surprises).

WHAT IS UNIQUE ABOUT IT?

This will throw you into the thick of the war alongside a persistent cast of 16 unique characters with their own motivations, backstory, quirks and voices. The human element has been lackluster in most stories told by BI in their Arma Series (Excluding of course the missions of SOG) and I wanted to import some of the big screen emotions and screenplay to the video game format (Yes I do feel turbo pretentious while writing these words).

Each mission will carry the legacy of the previous ones and your actions will have effects on the wider universe you operate in. While this is a fictional series it will be grounded in realism (with a few liberties) and will stick as much as possible to the times it tries to recreate with SOG Prairie Fire.

WHAT CAN YOU EXPECT?

1. A fully scripted, fully voiced mission
2. A brainy series of missions and tasks requiring you to identify friend from foe rather than just me see me kill
3. Extensive use of combined arms assets
4. An hour long mission minimum


Please show your support and appreciation if you wish for this series to continue

BUGS:

1. The voices can be lackluster at times - This is all done in house with the help of my trusted AI associate.
2. SOG AI cannot seem to accept the custom names of units unless you have 4 AI in the squad
3. I have tested every triggers 4 times and should fire in order
4. If you FF your teammates, civilians and allies ♥♥♥♥ will break.


PS: if you like this style of mission please refer to my 3 Part SP mission hommage to the men of the 101st Airborne who jumped on D-day in Normandy.

Welcome to Purple Haze.



37 Comments
Dunklik  [author] 29 Nov, 2024 @ 8:36am 
Dunklik  [author] 24 Nov, 2024 @ 9:21am 
@Gopan - its necessary to ensure scripts fire properly at base. I'll add a hintC at the start to make sure people are aware of that both for this mission and the new one about to release.
Dunklik  [author] 24 Nov, 2024 @ 9:20am 
@angriff - Thank you for your kind word. The next mission is in its last stage testing. The SOG AI Update forced me back into debugging mode. Keep an eye it will be out by this friday,
Gopan 11 Nov, 2024 @ 3:26pm 
Need a sign at the beginning that you can`t run for a while. I restarted mission few times. Good mission especially WWII weapons.
angriff 11 Nov, 2024 @ 2:15pm 
Just played first mission and had absolute blast, so amazing, right now im about to play ww2 missions, keep up amazing work mate!
primkup 13 Oct, 2024 @ 12:51pm 
Yeah, I watched some YT footage you released 2 weeks ago.
Looking forward to it!
Dunklik  [author] 13 Oct, 2024 @ 12:01pm 
@primkup - Mission 2 is still being worked on. It will be much longer than this one.
primkup 11 Oct, 2024 @ 3:04am 
Well, technically I'm not, I already downloaded and played your mission last month. :emofdr:

I just decided to return to it for the third time and fool around a little, to take some rest from editor.
But thanks anyway!
Dunklik  [author] 10 Oct, 2024 @ 10:04pm 
@primkup I only found out via a playthrough on YT that those where gates. :facepalm I'll do the necessary updates this weekend. Congratulations for being the 200th player !
primkup 10 Oct, 2024 @ 5:00pm 
A few suggestions:
Consider removing weapons and gear from the helicopter.
Otherwise, player can get XM177E2 before even touching the ground.

I also noticed that you can basically exterminate the whole camp. Which I did right after I got the that XM177.

Since the fence around the village is practically made of many gates, it would be better if they were locked.