Barotrauma

Barotrauma

Shock Ranger Armor
131 Comments
樱落雾都 8 hours ago 
AI Behavior Issue with the Shock Ranger Corps Armor Set
Great work on the Shock Ranger Corps armor set — the design is excellent! However, there's a problem with how the AI interacts with it.
Currently, the AI treats the armor suit as a diving suit, so they insert oxygen tanks into the suit. But the armor suit doesn't consume oxygen, and the helmet isn't recognized as a valid container for oxygen tanks either. As a result, bots eventually run out of oxygen and suffocate.
To fix this, I recommend either:
Making the armor suit itself consume oxygen like a diving suit,
or
Configuring the helmet to function like a diving mask, so the AI can place oxygen tanks in it.
This would make the armor set more AI-friendly and prevent accidental deaths during bot-controlled missions.
looking forward to updates!
LoneUnit 29 Jun @ 6:27am 
So,I found another bug. If I leave my captain (he's still the only one on my solo run in armor from this mod) outside the sub and swap to another character, the AI suddenly thinks it needs to swap O2 units and will simply remove the O2 source from the helmet without actually replacing it, so they'll instantly start to suffocate. Tested with the vanilla O2 tank and the EK units, same result for all three. Not sure if this is specific to the Archon armor or if it affects others, but I'll see about testing that further as soon as I make another armor set.
LoneUnit 27 Jun @ 12:44pm 
Hey man, finally got to the stage of my current singleplayer run where I can start making some of these. They look cool and going off the Archon suit, they're not as overpowered state-wise as the EK suits. I think we can all appreciate the stuff from the EK mods, but the suits are a bit OP. Going to take it on a proper whirl soon.

That said, I'd double check to make sure the helmets are actually prioritizing sub oxygen first. I've currently got my captain in a full Archon suit, and it seems to be prioritizing whatever I put in the tank slot first. Tested with the vanilla O2 tank, reinforced oxygen tank and the rebreather from EK, and in all cases, it was drawing from the slot despite being in the sub/a city. Granted, the rebreather's battery drains slowly, but the O2 tanks went down at a decent clip it looked to me.
snark  [author] 12 Jun @ 2:19pm 
@booper02 noted
@-Z- it uses a really small amount of power so it should be too big of a deal if you just make sure to change it every hour or so
@Пулемётчики should work fine!
@deadcheese101 it's probably not compatible with certain mods which change how radiation works since it actually just spawns a nuclearaftereffectemitter which inflicts radiation sickness. also, don't stand right on top of it if you don't want it to a bunch of damage to you. it's a fraction of the damage of a grenade in a very small radius around it when it activates
@murlock_murgle i honestly have no clue what kind of witchcraft i'd have to do to make the NPCs change the oxygen, and last i checked the helmets were allowing passthrough oxygen
Murlock_Murgle 3 Jun @ 1:56pm 
don't think this has been brought up yet but the bots don't replace the oxygen tanks in their helmet and as a question are the helmets meant to work like pucs prioritizing sub oxygen over suit oxygen when available?
deadcheese101 19 May @ 7:00pm 
The main question I have is why does the "throwable demon core" do enough damage to remove half health from a person, if your standing right on top of it, and doesn't appear to do any radiation damage, is this working as intented or is another one of my mods the issue?
Пулемётчики 10 May @ 11:15pm 
Is this still relevant to use on the current 2025 version?
-Z- 26 Apr @ 7:09am 
Hey, fantastic mod but can we have a version where we can use the headlamp without battery?
booper02 6 Apr @ 9:29am 
Basilisk suit has a texture error, where you can see thru the whole suit under the armpit, its really noticeable when aiming a weapon
snark  [author] 26 Feb @ 2:25pm 
@V1 wait, repair it? how'd it get damaged?
Michael Thane 18 Feb @ 8:08pm 
Is it possible to repair the Basilisk Exosuit? If so, How?
DBravehart 18 Feb @ 4:45pm 
Call on the Undertaker! Follow the undertow!
Grim is the reaper guiding me, on the tide of war we row
We're ready to meet our maker, no matter by friend or foe
Our death will be swift, but that is a gift democracy bestows
snark  [author] 16 Feb @ 5:30pm 
:D
W. Corp Faust 15 Feb @ 3:27pm 
I saw the update in game and IMMEDIATELY had to check the workshop.
snark  [author] 15 Feb @ 2:42pm 
released an update! Marzanna and Shield Pack should both now work properly (with new sound effects)
snark  [author] 15 Feb @ 10:24am 
@SpacePirateKatz666 thank you! :)
@Kasigz it should be something like 8000m
Kasgigz 2 Feb @ 9:23pm 
What's the pressure rating/crush depth for the suits ?
SpacePirateKatz666 22 Jan @ 5:06am 
Awesome armor , thanks for making it and sharing it with us !!!
suarezwalther 18 Jan @ 8:43am 
@snark supercool! Thanks!
snark  [author] 17 Jan @ 10:50pm 
@suarezwalther helmet + suit = pressure resist + oxygen
suarezwalther 14 Jan @ 6:02pm 
Sorry, but are these just armors or composite diving suits? As in helmet separated from the suit? Or can be worn underneath the regular diving suit?
snark  [author] 5 Jan @ 5:54pm 
@John-Gaming there is no way to purchase the gear or find it in a shipwreck, sorry. it's a balancing thing

@Hun_Peter probably at some point
HUN_Péter 3 Jan @ 11:58am 
Are the helmet's gonna be changed to not use the oxygen tanks in them when there in air (aka in the sub)
John-Gaming 29 Dec, 2024 @ 8:26pm 
yo is there a way to purchase the gear or can you only manufacture it? havent found it in any store or shipwreck and its honestly a bitch to produce for the whole crew. cool mod though of course
snark  [author] 26 Dec, 2024 @ 11:49pm 
Weapons in the title image are from Enhanced Armaments.
All suits in the mod are pressure-immune.
HUN_Péter 25 Dec, 2024 @ 3:49pm 
What are those weapons on the title image, and where can I get them?
W. Corp Faust 24 Dec, 2024 @ 3:53pm 
I require a clown version of the helios immediately!!!!!!!!! (Same thing but just painted clown and has a honk for the explosion noise)
Honor Guard 11 Dec, 2024 @ 6:39pm 
says the basic one is pressure immune & all others are based off of it, so I suppose yes
SlobSlore 8 Dec, 2024 @ 4:59am 
These are actual diving suits, right? not just armor, it's kind of confusing...
Ģ◊иℤ◊⚡ℤ∀муpΛй 4 Dec, 2024 @ 2:34am 
They look alot like ODST armors, however still slightly different but i like the touch.
snark  [author] 2 Dec, 2024 @ 12:36pm 
approved usage
A Snail Riding a Snake 2 Dec, 2024 @ 6:21am 
I thought I'd use the Helios to 'send a message' after acquiring the intel I needed for a mission. I have a mod that makes stations bigger.

Station: Gone.
Station Crew: Red mist.
My ship: Gone.
My crew: Annihilated.
Me: Take a wild guess.

Helios is incredibly powerful, could definitely take out a covenant carrier. Use with caution.
snark  [author] 1 Dec, 2024 @ 9:46pm 
@NotaKing thanks!
@Heavenly 8000 meters
@Big JZ510 i wouldn't know why.. it works for me
@MonsterKillers1973 i haven't tested it with neurotrauma, but i assume it works fine. everything else definitely works (at least with my testing)
MonsterKillers1973 1 Dec, 2024 @ 10:18am 
compatible with neurotrauma, encheanced armement, dynamics europa ect ?
BIG JZ510 30 Nov, 2024 @ 3:46pm 
I cant even get the suits I only have access to the backpacks for some reason?
♡ Heavenly ♡ 30 Nov, 2024 @ 12:07pm 
what's the max depth these suits can handle?
Thatch 19 Nov, 2024 @ 10:09am 
sent a friend request in regards for permission personally modifying the mod
NotaKing 17 Nov, 2024 @ 1:44am 
Looks amazing, thank you for this blessing
snark  [author] 2 Nov, 2024 @ 8:29pm 
@Vergil, son of Sparda
it works for me, i have no clue :(

@DarkMoonofDeath
i have no idea honestly

@Xenomorph, Hammer Goblin, Vergil, son of Sparda
yeah, it seems like the most recent update broke the shield pack
W. Corp Faust 1 Nov, 2024 @ 11:02am 
Well, i'm unsure if they are purchasable, I know they are craftable and findable
W. Corp Faust 1 Nov, 2024 @ 11:01am 
@EPX0081 Both.
Mr. Bob 31 Oct, 2024 @ 3:28pm 
some error on the shield pack, like there's an enlarged shield pack upon equipping it
EPX0081 27 Oct, 2024 @ 7:50am 
can we craft them or we have do find or buy them?
W. Corp Faust 22 Oct, 2024 @ 12:29pm 
NOTE: This is for the marzanna, the helios works fine.
W. Corp Faust 22 Oct, 2024 @ 12:24pm 
It says: Error in StatusEffect - item prefab with the identifier "nuclearfalloutemitter" not found.
W. Corp Faust 22 Oct, 2024 @ 12:14pm 
Anyway, I shall go actually acquire the console error, as I keep forgetting.
W. Corp Faust 22 Oct, 2024 @ 12:11pm 
They did mention in an early comment that it was Enhanced Armaments compatible, although I'm unsure if that still stands.
Hammer Goblin 20 Oct, 2024 @ 12:38am 
Shield Pack does not work,
Neurotrauma
Enhanced Armaments + Fuel for the Fire
Baroverhaul

There are things I assume would hurt it, I think.. Any ideas?
Xenomorph 18 Oct, 2024 @ 1:45pm 
I don't have Barotramatic but the Shield Pack doesn't work, so it's likely not that
DarkMoonOfDeath 16 Oct, 2024 @ 11:30am 
still cant equip the backpack, might be one of my mods does it conflict with barotramatic?