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P.S. I had asked about buffing static lord previously, so I am pumped to see you were able to do something about it.
The files look good. I can see the changes in the xml file. Does anyone have any advice?
Protector's Word of Healing now heals at a way faster rate compared to it's normal heal rate, I did it because for the most part Word of Healing is used to maybe give healing wounds a little boost, but with this change it makes it's healing rate much higher, if too strong I can always take it down a notch.
Protector's Regrow Limbs no longer keeps the target pawn's consciousness at a minimum, pawns regrowing limbs can continue their day as usual as their limbs are regenerating.
Staticlord's Chainbolt damage increased, keeping it at a sweet spot that isn't a insta-kill for targeted pawns.
Staticlord always annoyed me. In it's description it's supposed to make it seem like a Staticlord Psycaster is supposed to be a master of lightning, but honestly true to its name, barely did anything but little static and stuns.
Now with this update Bolt is stronger and reliable, Chain Lightning is a proper bolt of lighting that does actual decent damage to pawns, and Ball Lightning is now an explosive projectile.
Ball Lightning refuses to be given two separate damage types. I cannot give it Explosion + EMP, and so I just made it an explosion, if I can figure out why I will fix it and update the mod. If not I'll probably patch in a new ability on the Staticlord which is a Ball Lightning (EMP) and a Ball Lightning (DMG) or something of the sort.
This mod alongside others will update into 1.6 so no worries, but my psycast mods might take some time if the new Update or DLC breaks things.
I'm glad that we were able to troubleshoot it, I'll put a disclaimer until I can figure out how to fix the patches to only activate when a mod is present.
I went thru the XML in your mod and remarked out/disabled one patch set at a time for each Psycast path.
When I remarked out the entry for Puppeteer, it worked properly. I dont use that mod.
It's almost as if the patching in your XML is just not patching at all for some reason. Just baffling.
Try un-subscribing and re-subscribing to my mod so that a fresh install is there. It could be the framework updating thats being a little silly and messing with stuff, but for sure for sure my tweaks are working.
Age is still only giving two years to the caster. Maybe the more recent update to VPE or the Framework broke your patch ?
very well, i'll take a look at what other mod may intercede but put yours to almost the buttom, after any and all vanilla expended mods. I dont recally have any other mod that changes pyscats than the vanilla expended and the "no natural psyfocus decay" maybe that one, but its unlikely.
Thank you for the confirmation.
Make sure my mod on the mod list is placed after all Psycast mods.
If that doesn't fix it try un-subscribing and re-subscribing to the mod.
if all else fails then you have a mod that is messing with the psycasts and by extension messing with my mod, so keep an eye out for something like that.
This mod is still 100% working as intended.
Tried Chronopath age, the pawn only de aged by 2 years instead of 5.
Plant timeskip has no increased range and does still age the caster by a full year.
I would assume the other tweaks dont work either. Maybe the mod does not patch correctly, altho there was no error in the log.