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Myf's Vanilla Psycast Expanded Tweaks
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Mod, 1.5
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9 Sep, 2024 @ 11:26pm
17 Jun @ 12:59pm
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Myf's Vanilla Psycast Expanded Tweaks

Description

This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded. While I do enjoy balance, I personally like a bit of broken "magic"

I always felt like a Psycaster is something more in the larger narrative of Rimworld's story, especially with Vanilla Psycasts Expanded!

Tweaks I've made to Psycast Paths:

Vanilla Psycasts Expanded

Skipmaster:
- Skip ability no longer needs line of sight, you can now Skip anywhere on the map albeit with the same range Skip already had.
- Skip ability does not stun anyone who is teleported.

Conflagrator:
- Fireball ability no longer arches like if the Psycaster tossed it in the air like a ball, instead it acts more as a projectile with a slightly faster speed.
- Fireball also no longer has a miss radius, making it completely reliable.
- Firebeam ability no longer causes a psychic coma after use.

Staticlord:
- Bolt damages pawns with shredded damage alongside its Fire and EMP damage.
- Bolt no longer has a miss radius, making it completely reliable.
- Chainbolt now does a lot more damage as it is supposed to be bolt of lightning being shot at an pawn.
- Ball Lightning is now just an ball of raw power, it's a faster projectile with explosion. (EMP damage is not working as of now.)

Frostshaper:
- Ice Spike ability no longer has any accuracy modifiers and will instead always hit the target.
- Frost Ray ability duration period is no longer tied to psychic sensitivity, so incredibly psychic sensitive pawns will no longer be trapped in Frost Ray's duration for longer periods of time
- Frost Ray ability also now has increased damage.

Protector:
- Word of Healing's healing rate is significantly raised, making it truly feel like a psychic energy is healing the targeted pawn.
- Regrow Limbs no longer drops the targeted pawn's consciousness, allowing pawns that are regrowing limbs to go about their day as usual as they regrow their limbs.

Chronopath:
- Plant Timeskip ability now no longer ages the psycaster, and has increased range.
- Age ability now reverses 5 years of the caster's age instead of the default 2.
- Timeskip Meditation ability no longer causes a Psychic coma after use.
- Season Timeskip ability no longer causes a Psychic coma after use.
- Time Reversal ability no longer causes a Psychic coma after use.
- Timequake ability no longer causes a Psychic coma after use.

Necropath:
- Summoned Skeletons created using the Enthrall ability are now draft-able and controllable.
- Paralysis Pulse ability no longer affects Psycaster.

Vanilla Psycasts Expanded - Puppeteer

Puppeteer:
- Brain Cut ability now works on your own Colonists.
- Brain Leech ability now works on your own Colonists.
- Puppets no longer suffer any negative penalties to their consciousness from being a puppet.
- Summon Puppets ability no longer requires line of sight, so you may summon your puppets from anywhere on the map.


- These tweaks are tweaks I've made for my own experience! I made this mod primarily for me, but released it because I thought maybe others would enjoy the tweaks I often use

- Is this like Revert Some Nerf mod? Yes. But instead of just reverting some nerf it adds my preferred tweaks to Vanilla Psycasts Expanded.

- Make sure to load this after all Psycast Mods!

- Combat Extended? No idea. Never used it, Plus this is a Psycast mod dummy.

- This mod should be compatible with existing saves, just make sure to back up your save just in case!

- A lot of Psycasts have Psychic Coma built into the ability itself, if I mention that I cannot remove it via this mod then it's best you use Cherry Picker mod to remove Psychic Coma all together from the game.

- This is absolutely NOT an attempt to say my ideas are better than the Vanilla Expanded team's vision for Vanilla Psycasts Expanded, These are just my preferred tweaks that make the game more fun for me!


- Vanilla Psycasts Expanded by the incredible Oskar Potocki and the ever amazing Vanilla Expanded team!
- Basilicus Bestower's art by Oskar Potocki


- Neronix17 for helping me out with Patches, especially since I had never made one before!
Popular Discussions View All (1)
24
20 Jan @ 11:01pm
PINNED: Common Questions and Suggestions
Myf
106 Comments
Pasaway 25 Jul @ 5:56am 
I am a bit curious, what patches aren't working?
Myf  [author] 17 Jul @ 8:59am 
some patches refuse to work, so I'm just taking the time to figure out why, 1.6 will be out eventually
DOCTOR CROW 13 Jul @ 3:15pm 
love this much very much hope thjis will be updated for 1.6 <3
Myf  [author] 3 Jul @ 5:18pm 
@Pasaway No worries, glad you like the mod, when I'm less busy I'll get to fixing the whole Puppeteer dependency. Glad I was able to eventually get around to messing with Staticlord
Pasaway 3 Jul @ 2:30pm 
@Myf: I didn't have it installed. I figured I might not need it if not using puppeteer and forgot all about it. Thank you for the quick reply. I love your mod.

P.S. I had asked about buffing static lord previously, so I am pumped to see you were able to do something about it.
Myf  [author] 3 Jul @ 2:06pm 
@Pasaway Do you have Vanilla Psycasts Expanded - Puppeteer installed? the mod requires you to have it, I have heard of the patch not working if you do not have that mod installed.
Pasaway 3 Jul @ 1:55pm 
I seem to be having a problem with the mod. I am not getting the updated functions. I deleted and uninstalled the mod, and reinstalled, but it is still not updating.

The files look good. I can see the changes in the xml file. Does anyone have any advice?
Myf  [author] 22 Jun @ 12:08pm 
@Zisi Yup, I like powerful magic
Zisi 22 Jun @ 12:04pm 
wait wait... so you looked at VPE and were like "This is too balanced" ? XD
chrisque1 18 Jun @ 11:35am 
"Timeskip Meditation ability no longer causes a Psychic coma after use", precast the RWoM chronomancer "Reverse Time" on the pawn and later "Timeskip Meditation", and no coma. :cozybethesda: