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[ERROR] MosquitoEgg Exception in: (MosquitoEgg).IncubationMonitor.root.not_viable.
System.NullReferenceException: Object reference not set to an instance of an object
at Upgradeable_Dupes_And_Critters.Patches+IncubationMonitor_SpawnShell.Postfix (UnityEngine.GameObject __result, IncubationMonitor+Instance smi) [0x0000c] in <877dd38ceaf949d7b2c28e89b724a4b7>:0
at (wrapper dynamic-method) IncubationMonitor.IncubationMonitor.SpawnShell_Patch1(IncubationMonitor/Instance)
at IncubationMonitor.SpawnGenericEgg (IncubationMonitor+Instance smi) [] in <>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <de400b4adfd7413aba747f509f69c810>:0
https://pastebin.com/rAmv0nLT
2. Base Metabolism is 100. If you upgrade a critter twice it would then have a base of 300. With the vanilla version of the effect, the critter would still have 220 when it should have 60 since it is effectively 3 critters at that point with 20 each.
1) does using this require also using the critter traits mod from Sgt Imales?
2) so for critters, it says glum/miserable effects have been changed from -80 flat to -80% multiplier. Without mod, glum effect means critter has 20% of its base metabolism rate. I don't think I understand what effect the mod has on that? Would it be 20% of the total increased metabolism rate after upgrading the critter?
已更新。
Glass. Steel. Salt Water.
Salt Water does not count unless you have access via Pitcher Pump.
I will also add this information in the description of the "Nuclear Apothecary" with the next update.
除非你至少发现了其中一种成分,否则配方似乎不会显示。
玻璃。钢。盐水。
除非你可以通过投手泵访问,否则盐水不算数。
我还将在下次更新时将此信息添加到“核药剂师”的描述中。
Otherwise, I am unable to replicate this issue.
Perhaps, ensure you have discovered and have access to all 3 ingredients.
I can see if I can remove the research requirement in the future.
如果您处于沙盒模式,那么您还需要研究“微靶向药物”技术。它与建造“核药剂师”所需的技术相同。
否则,我无法复制此问题。
也许,确保您已经发现并可以使用所有 3 种成分。
我可以看看将来是否可以删除研究要求。
I don't have it in the config table
我的配置表里没有
This will be updated when Klei releases their upcoming November 2024 Quality of Life update as I only have this fix made in the version of the mod that supports the current Beta Testing Branch.
我现在明白了。我已经复制了这个问题。我会尝试修复它。感谢您的报告。
It is not automatic. A Duplicant must be chosen. To assign a Duplicant, 3 requirements must be met.
1. The "Injection Chamber" has a vial of "Radioactive Serum"
2. The chosen Duplicant does not have the "GlowStick" trait.
3. A different available Duplicant has the Advanced Medical Care skill. This Duplicant performs the injection.
On completion, the chosen Duplicant will receive the "GlowStick" trait.
“注射室”建筑可以放置在任何地方。它不需要特定的房间即可运行。
它不是自动的。必须选择一个复制人。要分配复制人,必须满足 3 个要求。
1.“注射室”有一瓶“放射性血清”
2.所选复制人没有“荧光棒”特性。
3.另一个可用的复制人拥有高级医疗护理技能。这个复制人执行注射。
完成后,所选复制人将获得“荧光棒”特性。
A translated changelog is now included "chinese_changelog.txt"
I believe I have fixed your crash with v1.0.4
egop23
I can not replicate your issue after the update to v1.0.3. I am able to upgrade all variants of critters including babies.
Baby critters with upgrades from birth should gain the appropriate trait when they grow up.
Please ensure your mod is up to date by reinstalling the mod or using Mod Updater by Sgt_Imalas.
If it still does not work, you could provide your save file so I can try to replicate.
Thank you.
Thank you for the report. This has been fixed in version 1.0.2
Was simply an off by 1 error.
DogsandCats7429
This is a Steam issue as far as I know. Here is a link to the Klei forums where others had this issue with potential solutions.
https://forums.kleientertainment.com/klei-bug-tracker/oni/my-game-wont-start-anymore-r44821/
It happened to me also at some point. I think I ended up having to reinstall the game but there's some other things you can try first.
You could also try Mod Updater by Sgt_Imalas but I don't believe it actually helps this particular issue. It is good for ensuring you actually get the most recent versions of your mods through Steam though.
After seeing your comment I subscribed to the mod and ran it to check. For me, the config file was created in my expected location:
...\Documents\Klei\OxygenNotIncluded\mods\config\Upgradeable_Dupes_And_Critters\config.json
The mods ID for me is 3329512249 which matches the url and the install location of mods\steam\3329512249
However, as long as it is functioning then it is acceptable.
Only thing i just saw is uhh, the conig file is smth you gotta search for in the mod files itself and needing to look for it using this mods id (1726674162)
Afaik, if you put the config file in ...\Documents\Klei\OxygenNotIncluded\mods\config its recognized by the ingame mod manager list allowing you to change stuff directly ingame and without having to deal with the mod-id