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But (here it is...)
1. Hardware store refuse to collect coal
2. General store provide coal as house fuel
Wait, I thought that was modern. Does that go with the game?
Something is definitely odd.
Since installing this mod, any time I build any of this mods buildings in a game, the citizens cease to put food in the general store (the farm stand and hardware store seems to function fine.) Food is collected by the hunters and gatherers and fishers, then left in baskets around the countryside. The workers, laborers, nor the vendors will go pick up food. So, if you build a general store as your main location for food storage (as in, not having a barn or cart or any other food storage location available), your citizens will stand around idling and starve themselves out. This has happened to three newly created games thus far. Hmm, interesting. Anyone else?
http://colonialcharter.com/index.php/forum/help-support/229-mod-compatibility?start=16
4x3 with road?
thanks Elf, been 'bout a year since I played as well.
Kickstarted this bad-boy and was waiting for it to be completed.
Thanks for this mod.... and all your other masterpieces
HS: Iron, Wood, Stone, Firewood, Clothes, Tools
I think that covers it, but it's been a while since I've played, so I apologize if I forgot something.
what do each of these buildings hold as far as products?
for nomads a maket is required... do your buildings replace the maket that way too?
i would like to ask you for permission to translate your mod into german. I've already translate the colonial charter mod. If you're interested, contact me to clear up the details.
greets