Total War: WARHAMMER III

Total War: WARHAMMER III

All Will Burn - Fire Damage Overhaul by Lily
40 Comments
Nukular Power 15 Jan @ 6:16pm 
One of my favorite mods. Does not need an update, works as is, though it would be cool to see it applied like that one other mod i cant remember the name of so it would work on mod units too
The Hash Slinging Slasher 29 Dec, 2024 @ 7:39am 
Please update! Suddenly thet're dropping too many updates, it's wrecking mods
Stanley Bishop 29 Nov, 2024 @ 3:01am 
Same for Pink, Blue, Iridescent horrors of Tzeentch, Blue Scribes, Burning Chariot Of Tzeentch maybe? Just a suggestion
Stanley Bishop 29 Nov, 2024 @ 2:51am 
Love the idea! Maybe archers that deal fire damage should be excempt as well? Like Sister of Avelorn and HE Archer RoR
modmodmod 6 Nov, 2024 @ 5:27am 
Make Fire Great Again!
antentacion 26 Sep, 2024 @ 1:22pm 
thanks for the reply, makes sense :steamthumbsup:
Zaylidin  [author] 25 Sep, 2024 @ 6:54am 
@antentacion
Yes, this is because of his connection to nature.
antentacion 25 Sep, 2024 @ 6:53am 
Hi! is it intentional that the green knight also hates fire? since most ghostly units dont?
Deathbringer 19 Sep, 2024 @ 12:14pm 
For some one who "loves" Bretonnia. You sure want to kill your Goddess's people. Fire damage is going to burn the forest and Ents.

This is going to make stomping on Vampire and Vlad Hulk regen a bit easy.
v☢lk☢v 19 Sep, 2024 @ 2:51am 
This looks like a fun mod. The dwarfs do have strong fire power but now even more. Txs!
Oh_Man[TFE] 17 Sep, 2024 @ 7:37pm 
Fears fire = alliteration
Zaylidin  [author] 17 Sep, 2024 @ 3:37am 
You're welcome!

I am not going back on my decision to remove "Despises Fire", sorry.
Notteger 17 Sep, 2024 @ 3:27am 
Thanks for the mod!

I still think that units like skeletons and reanimated dead should have additional vulnerability to fire damage.... So "Despises Fire" shouldn't have been removed completely.

I liked the previous version of the mod a lot. I changed it a bit, setting 10/20% instead of 15/20% and tried to remove “Despises Fire” to vampires, wargulfs and other units that already have a debuff on fire damage, so that the total does not get -40%
Zaylidin  [author] 16 Sep, 2024 @ 8:55pm 
Thanks for catching these, ill fix it when I can
SapphicLily 16 Sep, 2024 @ 6:11pm 
Oh, and dragon-blooded shugenan lords on longma mount
SapphicLily 16 Sep, 2024 @ 6:05pm 
Oops, just noticed that lava spider riders and lava arachnarok spiders are not exempt. Don't know how I missed them before. Also, should saytang the watcher be exempt since terracotta sentinels are now?
Zaylidin  [author] 16 Sep, 2024 @ 7:44am 
@Darkaiser,
You are correct, they already suffer a penalty due to regeneration which is initially why I exempted them. I will change it though, thank you for the feedback!
Darkaiser 16 Sep, 2024 @ 7:32am 
Traditionally, Trolls have always been susceptible to fire. Other than this, I love this mod.
KennyKen11B 16 Sep, 2024 @ 5:27am 
lol really helps with keeping durthu's punk ass away. sheesh. stay in the woods where you belong. :steamsalty:
Ben 15 Sep, 2024 @ 11:08am 
Athel Loren Forest Spirits: Haha. We're in danger...
Zaylidin  [author] 15 Sep, 2024 @ 1:43am 
Boldor, I think this is something I do not know how to do. If I knew a better way that's what I'd do, this is the most logical approach from my perspective. I am glad that you like it though :8bitheart:
Boldor 15 Sep, 2024 @ 1:31am 
Hm, would it be possible to add the weakness like a debuff at the beginning of a battle? This way it would apply even to units added by mods. Great mod though, Fire dmg is truly useless in vanilla. :)
Zaylidin  [author] 14 Sep, 2024 @ 2:35am 
@kinghamza262, Cynewulf
Thank you both :luv:
Cynewulf 14 Sep, 2024 @ 1:14am 
Great idea, I will absolutely use this going forward.
Although in order to make it more widely compatible, it might make sense to have a version that applies the penalty to all units as default, and then have fire resistance buffs specifically for those units less vulnerable. That way, it will also apply to modded units. But you can't please everyone with either approach.
kinghamza262 13 Sep, 2024 @ 7:52pm 
great work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
k0m1ssar 13 Sep, 2024 @ 6:34pm 
Brother... Get the flamer... The HEAVY flamer!!!
Ethan 13 Sep, 2024 @ 4:48pm 
ah yes combine with sfo and watch the undead wilt from anything with a match
Zaylidin  [author] 13 Sep, 2024 @ 2:58pm 
@collosatro1
Thank you!!
collosatro1 13 Sep, 2024 @ 2:46pm 
Chaos Dwarfs having a field day with this one.

(Cool mod though)
cryohellinc 13 Sep, 2024 @ 2:26pm 
@Zaylidin
Understood; thank you for your hard work.
Zaylidin  [author] 13 Sep, 2024 @ 1:16pm 
@cryohellinc
Yes, but the units added by SFO are exempt by default. A compatibility mod will need to be made to effect those custom units.
Zaylidin  [author] 13 Sep, 2024 @ 1:15pm 
@SapphicLily
Thank you very much!
Some of those were deliberate but most were not. I will tackle this post haste. Sorry for so many uploads, just noticing some of these myself as i'm playing with the mod, should have done more testing before uploading but I thought "surely I got them all"... I thought I was more diligent :steamsad:
cryohellinc 13 Sep, 2024 @ 1:14pm 
Is this SFO compatible?
SapphicLily 13 Sep, 2024 @ 12:57pm 
Great mod! I noticed quite a few units not exempt that were supposed to be and made a list but noticed you updated the mod several times since I downloaded and got most of them. In case you haven't noticed them yet, you still haven't exempted cairn wraiths, hexwraiths ror, banshees, arcane phoenix + ror, great moon bird, stag knights ror, deck gunners ror, the green knight and ethereal dwarf heroes. Also, mournguls (all of them) are exempt for some reason. Hope this helps!
Zaylidin  [author] 13 Sep, 2024 @ 11:29am 
SlavHax
Ah thank you! there are so many units there are bound to be some I didnt catch. Will change right now!
SlavHax 13 Sep, 2024 @ 11:28am 
@Zaylidin You're welcome, great work. One thing I noticed was that Irondrakes and irondrakes ror still had the hates fire passive despite both having 40% fire resistance. I dont play dwarfs that much so it doesn't make a large difference for me but just thought I should let you know :)
Zaylidin  [author] 13 Sep, 2024 @ 10:55am 
@SlavHax
I'm really glad you like it!! :luv:
SlavHax 13 Sep, 2024 @ 10:42am 
Finally a flame rework. Kept wondering when someone on the workshop would do something that would make flaming attacks more useful because as it stands flaming attacks is usually a nerf considering how few units have weakness to fire, basically only units with regen.
Zaylidin  [author] 13 Sep, 2024 @ 9:28am 
You're welcome Bort!
Bort 13 Sep, 2024 @ 9:23am 
I was looking for something like this for a long time.
thanks