Left 4 Dead 2

Left 4 Dead 2

Terror Series: Ka'Boomer
15 Comments
Hitsuga 31 May @ 11:59am 
It's okay I solved the problem, thanks!
kurochama  [author] 29 May @ 2:06am 
@Hitsuga , Check other features too then, like "Boomer Special Attacks" & "Boomer Extremity Level".
Hitsuga 29 May @ 2:00am 
@kurochama i found the cfg file, but it's set to 1 (FollowDifficultyLevel 1), yet boomer just onehit survivors on explosion. Can it conflict with XDR or Manacat scripts?
kurochama  [author] 21 May @ 2:38pm 
@Hitsuga , the cfg file. There's "Follow Difficulty Level" feature.
Hitsuga 21 May @ 8:44am 
inside cfg file, you mean? Or in the console?
kurochama  [author] 17 May @ 2:51pm 
@Hitsuga , did you set "Follow Difficulty Level" to 0? If it's set to 0, boomer's explosion can instantly kill a survivor on any difficulty levels. You can set it to 1 so the damage will follow the difficulty level (on Normal difficulty, it won't kill a survivor).
Hitsuga 17 May @ 10:31am 
Can you lower the damage of explosion on normal mode? He just wipes out the whole squad, it's better to knock them down instead.
kurochama  [author] 23 Sep, 2024 @ 4:54am 
@KILLJOY , yes, this mod should work together with competitive bots. Or more exactly, the boomer on competitive bots will be boosted by this mod with new abilities, like one of them is that "Boomer Kong Jump" that makes boomer jump fast enough to survivor's location when he/ she sees a survivor..
o_-KILLJOY-_o 23 Sep, 2024 @ 4:49am 
do you know if competitive bots will conflict with this?
I'm almost certain they are working together because the boomer on competitive bots is not the same boomer i just fought a few times. this dude get up in your face he does not fight at distance at all. its very enjoyable for the challenge
(^^^) Xeno 15 Sep, 2024 @ 11:59am 
Thanks chief :boomer:
kurochama  [author] 15 Sep, 2024 @ 11:37am 
@Xeno :] , I added a new feature, "Boomer Special Attacks", on the new update. This can disable boomer's special damage on vomit & explosion upon death. If you only want kong jump to be active, you can set the value of this feature to 0.
kurochama  [author] 15 Sep, 2024 @ 7:33am 
Probably I can add another feature to turn off the explosion ability when killed, so when "Boomer Extremity Level" is set to 0, only kong jump remains when kong jump is enabled.
(^^^) Xeno 15 Sep, 2024 @ 4:19am 
I'm only interested about the jump boost but the rest I'm not, it's just too much for me to handle haha. Could you make an alternative?
kurochama  [author] 14 Sep, 2024 @ 11:20pm 
@Kagamine Rin , yes, but probably after jockey.
private frankie 14 Sep, 2024 @ 7:50pm 
ok so charger getting a terror series too?