Horizon's Gate

Horizon's Gate

Unbury The Bones
18 Comments
DxGGG | Megalomancer 16 Jul @ 6:34am 
cleared the dungeon, except for the optional boss. WOW what a fight! I'll come back later.

GREAT stuff, having a blast so far with Anchorite especially! I LOVE fist classes :D
Kal 8 Apr @ 3:26pm 
Took me forever to finish the puzzle, because it turns out a Spide had died on top of the spot. If not for your hint in the comments about ligh beams marking the spots, I would never have found it . Then I ended up accidentaly cheesing the boss - the Krakenslayer's Impale reduces its movement to 0, so it resorts to spamming Saint Strike... which I could just cancel over and over with stuns and dispels . Still, fun stuff and cool classes.
Prominence  [author] 15 Jan @ 3:04am 
Use the books you receive. That should unlock the classes.
hotsh!t 14 Jan @ 7:50pm 
Oh. I assumed the trainer for medium and Anchorite were beyond the haunted staircase. I completed the Stone hand puzzle with the 5 glowing bones and ruin spell which opened the doorway to the staircase, Was I supposed to receive training elsewhere?
Prominence  [author] 14 Jan @ 4:39pm 
Thank you, hotsh!t! The hint for it is to examine it and check its journal entry. You'll need a specific spell that the Medium can cast to bypass it.
hotsh!t 14 Jan @ 3:44pm 
I think your mods are a fantastic addition to the game and I enjoy the puzzles.
One has me stumped though.
How does one get past the haunted staircase? Am I missing something obvious because this one feels like it has no hints associated with it.
Prominence  [author] 4 Nov, 2024 @ 8:37am 
Thanks for the report, Square. I’ll fix this soon.
Square 4 Nov, 2024 @ 8:35am 
Minor bug - [JournalEntry] for Gleaming Bonemeld Armor in ub items.txt uses ID=item_armor_bonemeld instead of ID=ub_gleaming_bone_armor so it overrides the entry for vanilla Bonemeld.
Prominence  [author] 8 Oct, 2024 @ 3:03pm 
Lawrel, here's a small guide. In general, look around for secret passages. You're probably missing a few. For more details... First head down from the hand room and go to the right past two secret passages to find the spine . Next, keep going right through another secret passage and then head up to find the skull or down and to the right through another secret passage to find the ribcage . The horizontal bones are in the bottom left of the map by some spiders . The vertical bones are to the right of the spider fight, through a secret passage . All of the bones are buried under a small debris mound type object, with a lightbeam pointing down at them from on high .
Lawrel 8 Oct, 2024 @ 12:08pm 
Can anyone post an expalation to finding these items? I'm stuck on 3 and can't find the rest.
Kensei Seraph 20 Sep, 2024 @ 5:10pm 
Thanks.
I thought as much since all your other mods are, but wanted to confirm.
Prominence  [author] 20 Sep, 2024 @ 4:32pm 
Yes, Kensei Seraph, all of mine are. I’ll add it to the mod description though.
Kensei Seraph 20 Sep, 2024 @ 3:36pm 
Is this mod compatible with an existing save?
Netherchorus 19 Sep, 2024 @ 12:01am 
Thanks for fixing it so quickly. I was able to start the game with the mod installed. I look forward to checking out your modpack on my next playthrough
Prominence  [author] 16 Sep, 2024 @ 2:32pm 
Netherchorus, the issue should be resolved. Your report was very helpful in narrowing down the issue. Thank you!
Terchen 16 Sep, 2024 @ 12:12pm 
new minion class LETS GOOO
Prominence  [author] 16 Sep, 2024 @ 7:39am 
Netherchorus, thanks for the report. I will look into this later on today and see if I can replicate and fix the issue.
Netherchorus 16 Sep, 2024 @ 6:23am 
When I installed your modpack, I got this error message and was force to disable this mod.
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Disable Unbury The Bones?
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**---- Mod 'Unbury The Bones' loading [SupportAbilityReaction] in D:\SteamLibrary\steamapps\workshop\content\1224290\3331780354\spirit candle actions and passives.txt crashed! ----**

Error: The given key was not present in the dictionary.

*~*~* Click this window, then press Ctrl+C to copy this message!

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at DataManager.createDataFromDict(String type, Dictionary`2 valuesDict)

at DataManager.readInTextFileData(String textFileData, Boolean nullifyMostRecentActor, Boolean onlyReadFirstEntry)

at DataManager.loadTextFile(String filepath, Boolean onlyReadFirstEntry)

at DataManager.loadTextFilesInFolder(String folderPath, List`1 excludeFolders)

at DataManager.refreshModData()