Banished

Banished

Buildable Storage Carts
56 Comments
草粒柚子 15 Jul, 2021 @ 10:59am 
这个mod在游戏中添加了两种新型的可构建存储车,重新使用了硬难度存储车图形模型。它仍然是不动的。这些手推车的容量已经减少到1500辆(占谷仓的25%),而且每个手推车只能装载某些货物。杂货店的手推车里装着食物和草药。供应手推车装载工具、衣物和纺织品。只有启动储存车(仍不可建造)允许燃料储存在其上,但这些是为了补充库存,也可以放在更小的空间。这些车的足迹在车头和车尾增加了一条强制路径,类似于谷仓。这些木屋的材料成本只有8根原木,是木屋的一半(忽略了石基)。
Lûte the Goblin 13 Oct, 2020 @ 10:02am 
Deconstructing the cart seems to be an issue for the AI. Each builder that works on deconstructing performs one action and then freezes, seemingly waiting for someone else to finish deconstructing it. This behaviour continues until multiple builders stand around it doing nothing until finally a new builder shows up and finishes the job, at which point they all disperse.

https://i.imgur.com/YhPnR79.jpg
esf345 28 Aug, 2020 @ 9:05pm 
hey someone uploaded your mod without giving you credit, here is the link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333317236&searchtext=
Karaboo 4 Apr, 2020 @ 9:10am 
The shadow doesn't line up please fix this it hurts
pixelfoundry 2 Aug, 2018 @ 8:40am 
Very useful mod for distant houses areas like fields, mines or quarries. But that's true, it's strange that the devs team haven't planned movable carts (land animated buildings like mills).
Thank's a lot for this mod :)
Brother-Redemptor 26 Mar, 2017 @ 11:01am 
You can maybe create movable storage carts to accompany nomadic tribes traveling on through your township to add incentive to take them in. And create more developed roads to allow traveling carts to head to your trade centers eventually too. I'm sure there's a way. You could just redo the graphic for the riverboat to a storage cart and donkeys, and have a custom-built "river"/"roardway" crafted by the player to give the "boats"/"carts" a clear railway to travel to your trade outpost. Just an idea!
theGraySTiG  [author] 2 Feb, 2017 @ 7:20am 
It's cheap enough on mats to destroy and relocate, althought you need somewhere to store things in between. The game isn't bujilt with movable storage in mind to make that a possibility for modders.
Trikk Wikkid 2 Feb, 2017 @ 3:43am 
how about a movable storage cart? It does have wheels.
The Eye Tickler 23 Jan, 2016 @ 12:38pm 
Very useful Mod, better than having storage barns everywhere:steamhappy:
Raslad 5 Sep, 2015 @ 8:06pm 
I like this mod, but I can't help but wish you needed a "Grocer" to run them. It would be a good trade.
Potato 2.0 4 Aug, 2015 @ 6:41am 
yes ive seen 4 versions of this mod. good idea anyway
Cute Beaver 17 Apr, 2015 @ 1:15pm 
What a wonderful mod, it a shame so many people try and claim it as their own on Workshop. Consider it a form of flattery. 5/5 stars would install again <3
theGraySTiG  [author] 21 Feb, 2015 @ 8:43am 
To empty, you mark for destruction, and then cancel once it is empty. Obviously, this is not a perfect solution, since you either need to have 0 builders, or keep a very close eye on it to prevent actual destruction. I don't believe it is possible to have a selectable option to change what is allowed to be stored, except with the trading post model, and that will generate merchants (as in Red Ketchup's Warehouse mod, long gone from the Workshop).
Burteetee 20 Feb, 2015 @ 7:28pm 
Love these. Just an awesome additon to game flow. It would be perfect if you could select what to store in them and have an option to empty it (to nearest storage barn) at will.
Jonxb 20 Jan, 2015 @ 4:38pm 
Great idea, very uesful as a smaller replacement of storage barn.
Keep the mods coming, GraySTiG
Andreca1st 6 Dec, 2014 @ 9:21pm 
This is wonderful for those mountain terrains where the barn just. will. not. fit!
Vincent 27 Nov, 2014 @ 4:02pm 
this sounds like a great mod!!!! Downloading now :)
theGraySTiG  [author] 26 Nov, 2014 @ 11:11am 
It's because I updated Smaller Vendor Buildings to v7, but it should be safe to load, since I didn't change any v6 buildings. There is a new building in v7. The safest way to proceed has typically been to load the old game, and proceed with the new version of the mod, immediately saving to a new location. If you want to, you can always roll back your version by unsubscribing, and downloading the old version directly from the link in my description.
XxRitterxX 25 Nov, 2014 @ 8:31pm 
I think this mod is conflicting with your other mod, "Smaller Vendor Buildings". After subscribing to this mod and loading up my game that used the other mod stated, I got the following message.

"The following mod is different from whent he game was saved.

Smaller Vendor Buildings [elfSmallerVendors.pkm}
Saved with version 6 (1.0.4 Beta)

It's possible the author updated the mod without changing the version number. Or, a mod with teh same name on disk has overwritten the mod. Loading this save game may have unexpected results or crashes. Do you still want to load the game?"
ContraWindsor 22 Nov, 2014 @ 6:48am 
Got it. Thanks anyway. Just considering it as a 2*3 small storage barn, I believe it is really great now^_^
theGraySTiG  [author] 22 Nov, 2014 @ 6:03am 
I had to add forced pathing on both sides or none. With only one side, the graphics are misaligned. I didn't want these to be better than barns everywhere, and even with forced pathing on both sides, you can fit 4 carts in a slightly smaller area than a barn.
ContraWindsor 21 Nov, 2014 @ 9:38pm 
I do like this mod, it makes city planning more flexible. And I suggest the carts be 1 way instead of 2 ways. such a small cart needn't be 2 ways that cost 2 more lots to stand. One entrance is enough.
FreezingPlayer 17 Nov, 2014 @ 8:42pm 
its very sad how people claim mods that arent theirs. Nice job on this mod though it helps with my fram system. my frams are far away from my town so i have growing space. but anyways this is a good mod
Caeruleu 9 Nov, 2014 @ 2:52am 
Awesome, I hated building massive barns next to fishermans huts and farms. This allows people to quickly drop off goods without having to waste resources on barns or have to travel to far.
FromBelarusWithLove 8 Nov, 2014 @ 2:43am 
+
theGraySTiG  [author] 7 Nov, 2014 @ 8:10pm 
yeah, the Banished workshop is a mess with re-posts, and has been since beta. I suspect most, if not all, is accidental use of the in-game buttons, but I wish people would delete them when I point it out to them. It seems reporting them to Steam doesn't make anything happen (at least I've been waiting weeks on a couple of them).
dragonheck 7 Nov, 2014 @ 7:10pm 
people are ripping off your work man i just saw 2 copies of this mod in the most recent section of the mod list
76561198157828011 7 Nov, 2014 @ 8:11am 
dad
theGraySTiG  [author] 7 Nov, 2014 @ 7:40am 
I suppose more diversity might be helpful for the food cart in larger towns, but I think I'll want to make a new row of buttons if I'm going to have a few. I still think the combination Grocer's Cart has its place, and with how rarely I seem to need Supply Carts in my towns, I can't see needing to split that up, but I'll think about that, too. That said, my source code is posted at BanishedMods.com if anyone wants to make a derivative mod.
76561198157828011 7 Nov, 2014 @ 7:16am 
nice
Leon 7 Nov, 2014 @ 5:48am 
I would love to see something like this but with more diversity.
Kai 6 Nov, 2014 @ 7:52am 
If only carts can be mobile, but being able to control it would mean it would function like a RTS.
76561198082386366 5 Nov, 2014 @ 7:20am 
)
theGraySTiG  [author] 5 Nov, 2014 @ 4:55am 
Also, since these are named differently, only the original Hard difficulty cart will have the name "Storage Cart" if you pull up its inventory window.
theGraySTiG  [author] 5 Nov, 2014 @ 4:41am 
@urushipo You can prove all your map settings by pulling up the menu and choosing the map option. It shows exactly the settings chosen.
Dansken👻 5 Nov, 2014 @ 3:37am 
awesome
STARY 5 Nov, 2014 @ 2:54am 
very good
五菱宏光S 5 Nov, 2014 @ 2:18am 
good
urushipo 5 Nov, 2014 @ 1:50am 
Is there any material which proves the thing with Hard Starting Condition besides a storage cart being on a map?
If there is something, I love this item suitable for banished people
Mr.Tashtagol 5 Nov, 2014 @ 1:18am 
+
76561198105579649 4 Nov, 2014 @ 7:07pm 
Simple
Captain Seasick 4 Nov, 2014 @ 4:41pm 
Simple, functional, not game-ruining. We got us a solid mod here, folks!
Guliyeff 4 Nov, 2014 @ 2:54pm 
Steam
kinhastark 4 Nov, 2014 @ 2:13pm 
Goood
I WANT FRIENDS 4 Nov, 2014 @ 1:30pm 
Good
Ronaldinho Gaúcho 4 Nov, 2014 @ 1:06pm 
nice
........adam.ksv.......... 4 Nov, 2014 @ 12:06pm 
lol
nu1cho 4 Nov, 2014 @ 11:21am 
)!]
unique 4 Nov, 2014 @ 10:58am 
fail
theGraySTiG  [author] 4 Nov, 2014 @ 10:13am 
Description updated to include more details, particularly what has been discussed in the comments.