RimWorld

RimWorld

Skyrim Bow Pack
37 Comments
Double C  [author] 14 Apr @ 8:31am 
@Rizzle tizzle I have updated the bows to be 0.55,1.0 drawSize, thank you for the recommendation!
Tybo 13 Apr @ 11:45pm 
A quick fix that seems to work fairly well is to change to <drawSize>0.5,1.0</drawSize> for each bow in the XML.
Tybo 13 Apr @ 2:05pm 
Hi there, love the art style but all of the textures as squashed in-game. Not sure what mod could be responsible - doesn't seem like any incompatibility could do that. Could it be that it's because the images are saved with longer height than width and the game squashes the image to account for that? If that's the case, is there any work around?
Double C  [author] 11 Apr @ 5:32am 
@(≡◉‿‿◉≡) After running the mod with Yayo's Combat 3 (Continued), I had no issues with shooting in groups. There is a high chance another mod in your modlist may be interacting in a way it shouldn't with Yayo's Combat, but this mod seems to work fine with it. Just make sure all your archers have arrows if you are using the ammo system
(≡◉‿‿◉≡) 10 Apr @ 11:49pm 
I don't use CE just yayo
Double C  [author] 10 Apr @ 11:05pm 
@(≡◉‿‿◉≡) Are you using CE? I do know in CE they do not fire if they have another pawn in the way. Nothing in this these mods edit pawn behavior or alter any files, only adds items, so I couldn't imagine it's this mod that is the problem. Is the problem only with Imperial bows? Are you using any mods that may conflict with CE? (assuming you are using it)
(≡◉‿‿◉≡) 10 Apr @ 8:34pm 
@Double C hello, found a bug with the imperial bow but with no errors. When you have a group of archers with imperial bows and manually attack someone. Only one of them attack and the rest are staying still., even if they're in range of target.
Double C  [author] 4 Feb @ 4:40pm 
Hm, I'm not sure. Maybe try verifying the game files?
Breegan 4 Feb @ 4:34pm 
yep just CE+ reuqiremnts and all DLC's no translations
Double C  [author] 2 Feb @ 10:46am 
@Breegan does the mod work with just CE + requirements and the mod? Are you using any translations?
Breegan 2 Feb @ 8:34am 
Exception ticking Teddy (at (70, 0, 74)): System.InvalidCastException: Specified cast is not valid.
[Ref 8FBF91A6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Exception ticking Arrow_Imperial9821 (at (0, 0, 0)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9A7D8449] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Breegan 2 Feb @ 8:25am 
I am getting no errors in regards to the mod :(
Double C  [author] 1 Feb @ 6:56pm 
@Breegan Try loading just CE + Requirements and the mod, and see if there is any errors. If there are no errors it is likely a mod conflict
Breegan 1 Feb @ 10:58am 
im loading it after :(
Double C  [author] 11 Jan @ 9:25am 
@Breegan Are you loading it before or after CE?
Breegan 10 Jan @ 3:35pm 
Sorry for the delay my main guess is load order here. How does one properly load the mod lmao
Double C  [author] 5 Jan @ 12:49pm 
@Breegan could you explain where it says this? Is it in the log when the game boots? I just ran a test and was able to play with only CE and this mod, and had no issue. Was it a specific bow you used? May be a mod conflict with something else you are using, but just want to get as much info as possible. Also are you using the CE ammo system or is it disabled?
Breegan 5 Jan @ 10:26am 
got a thing saying that it is not patched for CE is there any way to fix it?
Vexacuz 2 Dec, 2024 @ 8:55pm 
Oh god. The stealth-archer invaded this universe.
unluckyew87 21 Nov, 2024 @ 12:34am 
lokie enchanting weapons and skyrim armor will be so cool
BloodW0lf 25 Sep, 2024 @ 7:46pm 
Thank you for these and hope to see many many armor mods for skyrim. Stuff and dunmer etc
Shadowsong 23 Sep, 2024 @ 11:18pm 
Thank you for all those weapon mods
Device 23 Sep, 2024 @ 9:52pm 
glad to know that
Double C  [author] 23 Sep, 2024 @ 12:39pm 
@Device Do you mean the daedric and Aedric artifacts? Because yes I do. I want to prioritize non-enchanted items first, then I will be adding the rest
Device 23 Sep, 2024 @ 4:18am 
awesome mod again! btw any idea of making a skyrim artifacts mod?
A U R I A S 21 Sep, 2024 @ 12:16am 
Perfect!!!
Krankus Wrexus 19 Sep, 2024 @ 4:29pm 
Really looking forward to the armour to be honest
zeus57007 19 Sep, 2024 @ 10:58am 
no problem, loads of us ESCP fans thank you, even if you're not offically a part of the team. many of us thank you for this!
Double C  [author] 19 Sep, 2024 @ 8:26am 
@zeus57007 I am unsure of that, I don't work for ESCP, but I will look into seeing if I can make them use it. Eventually I will be adding my own versions of the races/factions, and they indeed will, but that's quite a ways away. I want to focus on getting as much of vanilla Skyrim into Rimworld first, then I can patch everything back. The only reason this one took so long (Aside from all the textures) was because I was figuring out how to make them CE compatible.
zeus57007 19 Sep, 2024 @ 8:19am 
Awesome! btw, will these work with the ESCP factions, like the Altmeri Dominuion bein' equipped with elven swords and bows, and the orcs using orc bows, warhammers, and etcetera?
Double C  [author] 18 Sep, 2024 @ 9:12pm 
@zeus57007 Thank you for the reminder! I just updated it so that all non-ammo system users will have the bow use the arrow of that type, such as Orcish to orcish arrow.
zeus57007 18 Sep, 2024 @ 8:33pm 
For those of us not using ammo, how much damage will the bows do?
Double C  [author] 18 Sep, 2024 @ 5:05pm 
@777carelessguy Oh man, likely not. I already have a bunch to do in terms of Vanilla Skyrim. Next is gonna be the Civil War stuff, the Armors and Unique weapons, and perhaps a style too.
󠀡󠀡 18 Sep, 2024 @ 4:38pm 
YESSSSS!!!! LETS GOOO!!!
(≡◉‿‿◉≡) 18 Sep, 2024 @ 4:25pm 
Hoooooollllyyyyyy..... Would be awesome if there are armors as well. Anyways good mod :)
777carelessguy 18 Sep, 2024 @ 4:18pm 
Would you ever be doing stuff added to Skyrim by creation club, like Saints and Seducers ( has gold, dark, amber, and madness stuff )? Probably not but still seems like a good question.
Tsuman 18 Sep, 2024 @ 4:04pm 
Looks good, gonna try in my current run