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The trailers I just winged it from memory. Honestly when I play these survival sandbox type games I struggle with not making box like building or simple shaped ships and vehicles.
Your builds are absolutely incredible. I could never create anything even remotely close. I'm more of a technical/functional builder myself. That being said, you must have a monster of a PC because your builds lag my game like crazy, and I thought my setup was pretty beefy!
The fix should work as is.
We can only help you if you help us help you.
Cheers!
I believe I've fixed the issue.
The fix has been uploaded. You may have to wait a while or just unsubscribe and re-subscribe to the mod.
The issue is mod compatibility. One (or more) of the mods you use does not like the new way blocks are defined in version 0.7.0.
Try it out and let me know how you go.
I also might have found a work around with the parking pad from Fants mod. It stores the creation in the pad and projects a hologram of it to reduce lag by having less dynamic creations in the world. After disconnecting the trailer from the truck I stored it in a parking pad. Upon releasing it from the pad after a reload it was fine. The truck, which wasn't stored however, was in pieces.
I'll test with it a little more to confirm that fixes things.
Alright I'll test them out, but you do seem to have quite a few other mods on the creations, so it could be a compatibility issue, which is much harder to fix.
I did try a few large vanilla creations and had no issues, the creations were so big/complex that I started losing frames, so I don't think its a size thing.
Any way here are the creations I've had the most issues with:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3426388887
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3426767937
Except for the first time, the issue happened primarily on the truck.
There's only so much I can do in isolation about compatibility with other mods. It has to be a joint effort and compromise with the other modder(s).
As for large creations glitching on world load, I've never encountered that before. If you could upload the offending creation(s) to the workshop and link it here I can have a look at it. I will have to point out that if you have other modded parts on the creation then I cannot guarantee that I can resolve or reproduce it.
I'm currently in the latest version: the physics and wedge update, am playing a fresh world post said update with Fants custom gamemode, with new builds in built fresh in said world.
Also the respawn point not transferring over to the welded creation still happens to me. I am using a mod bed from Fants mod and the 2 creations I'm welding/unwelding are decently sized( a good sized simi-truck and trailer.)
That is because scaleable blocks works slightly differently in 0.7.0. The mod works for both pre and post 0.7.0. But if you've used the auto welder in a creation in 0.7.0, and then downgrade back to the previous version, the creation will have position data that is incompatible.
Yeah, I'm aware of what you're describing, I just wanted a more concrete example of how long of a train we're talking about.
Its just a simple value I can tweak to tighten up the tolerance.
But there's also another commenter in here that wanted the exact opposite, they wanted the alignment to be less accurate so that it is less demanding to weld.
So I have to balance between the two.
But if you can tell me how long your creation is, I can probably tighten up the tolerance a bit to make it work for you.
Please share the creation and map you're using. Or a video showing the issue you're having.