Project Zomboid

Project Zomboid

Vehicle Scenes Replacer for Filibuster Rhymes' Used Cars
68 Comments
UMURANGI GIRL 23 Jun @ 3:48pm 
ohhhh. i dident realise ALL car mods were meant to be placed after vve.
Ill try that rn
Jacques the Crab  [author] 21 Jun @ 7:40am 
Just as note for those who might read the comments: These mods were made for B41. I have not played B42 yet and none of my mods were tested with B42. I have no plan to test for B42 as it stands right now.
Jacques the Crab  [author] 21 Jun @ 7:39am 
@UMURANGI GIRL: It shouldn't conflict with VVE since when I last played I used both together and it worked fine. You only have to make sure that my mods and filibusters' load after VVE, just in case. I don't know what project seasons is but it might be. The situation you've mentioned about the vanilla car with stuff missing is what normally happens when you deactivate the replacer mod in the middle of a playthrough. Cars that had already spawned replaced will get replaced again but with missing parts.

@NOBLEMEN426: This mod does not touch how the vehicle scenes are created or with what frequency. There are vehicle scenes that spawn police cruisers, others spawn SWAT vans or both but that is up to the game. Might be a map mod that modifies those chances but I'm not sure if that's possible. It might just be RNG.
NOBLEMEN426 21 Jun @ 1:27am 
mine got too much Swat Van blocking the road,more than police cruiser do.. it ruined my experience,what did i do wrong ?
UMURANGI GIRL 19 Jun @ 3:49pm 
Unless its project seasons
UMURANGI GIRL 19 Jun @ 3:45pm 
The scene mod still isnet working. I think your spawn edits does though. I disabled the vehicle scene mod and addons and an invisible car i found just turned into a normal vanillia one with the doors and hood missing. I think is conflicting with vanilla vehicle enhancer.
UMURANGI GIRL 5 May @ 10:25am 
Nvm i found out i had another filibuster spawn mod that i confused with yours.
Jacques the Crab  [author] 5 May @ 7:19am 
If I'm not mistaken once those cars spawn like that there's no going back.
UMURANGI GIRL 4 May @ 4:35pm 
both your scene and spawn edit's
UMURANGI GIRL 4 May @ 4:34pm 
well i unsubbed from it and only used your scene replacer mods and yet im still seeing invisible cars
Jacques the Crab  [author] 4 May @ 12:40pm 
Oh you can't have two vehicle scene replacers, these type of mods are pretty much incompatible with each other since they overwrite the same vanilla vehicles.
UMURANGI GIRL 3 May @ 6:14pm 
It might be an issue with another vehicle scene replacer? Not sure
Jacques the Crab  [author] 3 May @ 1:32am 
Hi UMURANGI GIRL, it might be an incompatibility with another mod that affects the same vanilla vehicles. Either that or adding this mod mid-playthrough can also cause it in already spawned vehicles.
UMURANGI GIRL 24 Apr @ 4:18pm 
Idk if this is a bug with this mod, but i came across a car shadow but there was no car?
It acted like it was a physical object there though :/
Jacques the Crab  [author] 21 Mar @ 2:23pm 
You're welcome and thank you for subscribing! Enjoy :)
konte1m 21 Mar @ 12:15pm 
Alright, thank you very much! See ya when filibuster updates his mod to b42.
Jacques the Crab  [author] 21 Mar @ 11:40am 
Hi konte1m, the other mod merely affects "normal" spaws. You need this mod to replace the vehicles stories with vehicles from filibuster's mod.
konte1m 21 Mar @ 8:48am 
So uhh, i had subscribed to your other "vehicle spawn edits" mod and used it by itself with the filibuster mod and i'm not sure if i need to subscribe to this one. The other mod should've removed all of the vanilla vehicles but i've seen some vehicle stories in-game and i'm not sure if they were vanilla or filibuster.
So, do i still need to subscribe to this mod or does the other one replace vehicle stories by itself?
Jacques the Crab  [author] 11 Mar @ 11:13pm 
Hi ChipR, it's for sure an incompatibility issue. The list in the description isn't final but more the most used and know mods to be incompatible. The easier way to figure out the incompatible mod is any mod that affects or alters the vanilla vehicles in any way.
ChipR 6 Mar @ 8:18pm 
this mod seem to be causing some problems many of the cars, even parked ones, the cars would often go invisible, textures bugged, and only the tires visible
i use lots of vehicle mods but its none of the ones listed in the incompatible list
Jacques the Crab  [author] 3 Dec, 2024 @ 1:16pm 
Hi Barc, yeah that kind of sounds like a symptom of starting mid-game. It will convert previous vehicles from scenes to Filibuster's and the conversion of already spawned vehicles does not bode well. This type of mod is recommended to use when starting a new save so that the spawns are modified from the get go.
Barc 2 Dec, 2024 @ 2:08am 
Switched over mid game to fix the trucks with no wheels at a recurring scene on the road but now police cars I’ve encountered previously have no wheels with or without the addon

Have ki5 vehicles as well is this just a symptom of starting this mid game? Everything else is fine, thanks for reading
Jacques the Crab  [author] 26 Nov, 2024 @ 4:00pm 
As it stands, not something to be influenced by this mod.
Manu 25 Nov, 2024 @ 7:32pm 
can the status of the cars be adjusted so they are not barely destroyed?
Jacques the Crab  [author] 23 Nov, 2024 @ 12:01pm 
Mikhail: It does say in the description ahah. You have to be subscribed to either the animation BETA or ALPHA.
shxgun ett: vehicle upgrades does not support the filibusters' animation update so until it is, it will cause bugs.
shxgun ett 22 Nov, 2024 @ 11:38am 
does vehicle upgrades mod cause shadow car spawns? i know that it's incompatible but idk why exactly. i like car armor(
Mikhail 22 Nov, 2024 @ 10:52am 
Stupid question but do I have to install the car mods or just this mod?
Jacques the Crab  [author] 17 Nov, 2024 @ 10:04am 
Sounds like incompatibiliy. Did you check the list?
Nord 16 Nov, 2024 @ 2:28pm 
The Chevalier Titan's that this spawns are all invisible (can see shadow but no car). What'd I do wrong?
Jacques the Crab  [author] 15 Nov, 2024 @ 2:37pm 
Just leaving a note for those coming after, the comment below has been answered in the discord. It is because the trailer submod was to be used with the ALPHA version of the animation update. Nevertheless, the beta version has since been updated with the new trailers and should work fine.
Sheen Boah 13 Nov, 2024 @ 11:35pm 
So the trailers are missing, yet I can't tell if I'm subbed to the alpha version of FRUC Animation.
Jacques the Crab  [author] 5 Nov, 2024 @ 1:27pm 
Great to know that it works! Interesting what you say about the storamax facilities. I was under the impression that vanilla trailers only spawned in the vehicle stories.
stargatefanutp 5 Nov, 2024 @ 5:19am 
@Jacques the Crab
I´m sorry, I thought that "Alpha" was a typo...
Yes, it works now, I´m using the beta so I deactivated this option. Indeed the hardcoded are still vanilla whilst the rest is Filis. Thought that the trailers at the storamax facilities are randomly spawned because the places vary. Seems that is hardcoded, too.
Thanks for this!
Jacques the Crab  [author] 4 Nov, 2024 @ 11:27pm 
stargatefanutp: Are you subscribed to the alpha? The trailers submod only works if you are. Also, this doesn't mess with the spawn of Filibuster trailers. This mod only affects vehicle stories and in those, trailers are hardcoded as vanilla.
stargatefanutp 3 Nov, 2024 @ 3:12pm 
Interesting fact: Using this prevents Filibusters trailers from spawning instead only spawns vanilla. Enabling the trailer submod makes them invisible. That hardcoded stuff is crap...
Jacques the Crab  [author] 2 Nov, 2024 @ 4:31am 
UnrealVenn: No. It's the first sentence of the description.
Jeff  [author] 2 Nov, 2024 @ 1:40am 
It's because the Beta Update hasn't been updated yet with the Alpha version so you might have to wait for it
Azrael_Wendigo 1 Nov, 2024 @ 9:47am 
so just to clarify anim update alpha is the only one that works for the trailers, anim update beta wont work?
UnrealVenn 26 Oct, 2024 @ 9:07am 
does this work with the original filibusters
Jacques the Crab  [author] 25 Oct, 2024 @ 12:14am 
You need to be in the discord I believe. There is an option there to join the alpha and you can get the workshop link for that version. (it might hidden instead of public in the workshop)
Junateg 24 Oct, 2024 @ 11:07am 
for the trailers addon, what animation alpha? i dont found any Filibuster Rhymes' Used Cars animation alpha in the workshop
Jacques the Crab  [author] 16 Oct, 2024 @ 1:43am 
Yeah, hopefully in the future!
JAKEY 16 Oct, 2024 @ 1:13am 
Got it, it's a pity that you can't((
Jacques the Crab  [author] 16 Oct, 2024 @ 12:44am 
Thanks, as it stands I believe we can't add new vehicle stories since those are hardcoded. Maybe build 42 will allow us to edit vehicle stories and add more.
JAKEY 15 Oct, 2024 @ 4:32am 
Dude, the mod is super, but I wanted to ask if it is possible to make new events with a car, or is it impossible to implement it?
Jacques the Crab  [author] 10 Oct, 2024 @ 11:18pm 
@dabuniu13: Thanks for asking, I'd prefer you don't. If you want, you can post the translation in the 'Translations' discussion and I'll upload an update with it, giving credits to you.
dabuniu13 10 Oct, 2024 @ 9:10pm 
Hello, can I translate your mod and upload it to the creative workshop?
Junateg 4 Oct, 2024 @ 3:33am 
@BastiFantastie that happened to me because I had activated vanilla animated car mod.
Jacques the Crab  [author] 3 Oct, 2024 @ 1:05pm 
If you don't mind, go to Bug Reports and post a more detailed description of what's happening and what mods related to cars you have active. Also if you've started a new game or added to an existing game. Thanks!
BastiFantastie 3 Oct, 2024 @ 10:52am 
When I activate this mod, not all scenes are overwritten. Only shadows from the vanilla cars remain