RimWorld

RimWorld

[OLD] Milkwater's Warframe Mod
50 Comments
milkwater  [author] 21 Feb @ 7:35pm 
Attention all users, I have made a sequel to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431282756

If you would like updated content, new features, and cool warframe pawns check it out! You probably will need a new save so sorry about that! :Lotus:
milkwater  [author] 6 Jan @ 11:41am 
Deo-te-Hero, there was one player who attempted to create a CE patch for this mod, and he was unsuccessful. I have a new version of this mod coming out with better textures and new mechanics, maybe that will inspire another CE user to patch it up, but I have no idea how to do it myself.
Deo-te-Hero 6 Jan @ 1:02am 
CE compability would be awesome
TheQwontonSoup 4 Jan @ 9:02am 
ill give you ten shmeckles if you add the vitrica and kohm
ополоченец 30 Oct, 2024 @ 8:35am 
why Karak looks like some kind of Irani/Pakistani G3 modification/copy??
milkwater  [author] 21 Oct, 2024 @ 10:29am 
Anduinne, As of right now they come out of Kubrow Dens as a fertilized egg. You must move the egg to a warm spot and they will start to hatch into a feral kubrow. Then you can try to tame them, but be careful they like to bite!

Eventually, I will create an incubator that will store these eggs and make them hatch into one of many different kubrow breeds, but that is low on my priority list right now. I am currently working on a sequel to this mod that has craftable warframes and tons of other cool features since I have been learning C# and I'd say its going pretty well! :Lotus:
Anduinne 21 Oct, 2024 @ 10:09am 
Was wondering how do we use kubrow eggs? at the moment my guys immediately throw them in the chiller
Cpt. Blood 8 Oct, 2024 @ 2:45am 
Hope to see Hate, Hespar and War in future :)
milkwater  [author] 3 Oct, 2024 @ 7:12am 
Vartarhoz, I will definitely fix that thank you for the response!

That probably means the Zarr is secretly OP also so I will look at that weapon as well…
Vartarhoz 3 Oct, 2024 @ 6:55am 
AI contantly alt-firing corinth. No ammo, nothing required, they just use Corinth as Tonkor.
milkwater  [author] 3 Oct, 2024 @ 5:09am 
Vartarhoz, Do you mean that your Corinth does not have an alt-fire option to shoot a grenade? And that it only shoots grenades?

I specifically made the Corinth have a "CompProperties_EquippableAbilityReloadable" comp, which gives it a alt-fire styled ability that is granted upon equipping the weapon. I will try and nerf the grenade a little bit since it does seem too good.
Vartarhoz 3 Oct, 2024 @ 2:01am 
I would like to suggest that you can use Anomaly alt-fire feature (Hellcat rifle) for weapons. Because right now Corinth straight up grenade launcher not a shotgun tbh it's pretty op.
Pesky 2 Oct, 2024 @ 10:11pm 
hi, i sent you a friend request on discord. I'd like to donate some textures for most of the stuff in the mod. I was gonna make a retexture but i decided to just go directly to you. i have not retextured all the weapons yet but i would like to keep in touch so i can update you
ohluitvaenri 1 Oct, 2024 @ 8:57pm 
thx for the fix, cant wait for more stuff to be added to the mod :steamhappy::Grineer:
milkwater  [author] 1 Oct, 2024 @ 2:59pm 
Attention users!!!

I have removed all the psycast content from this mod. This means if you had psycasts in your save, they will disappear and produce harmless errors until you save and reload your game.

I have made the difficult decision to remove them from my mod, because I will release it as a seperate mod with a dependency on Vanilla Psycasts Expanded. This will allow me to create more psycasts at a faster rate with better abilities.

I apologize for any confusion that the errors will cause. I will never cause errors like this again.

Also, @ohluitvaenri, I believe I fixed the Kubrow Den issue. Please let me know if you continue to experience errors and I will try and solve them. :Corpus:
milkwater  [author] 1 Oct, 2024 @ 2:07pm 
ohluitvaenri, Thank you for the bug report. Bonus points for including the logs!!!!

It seems that the issue is a complex one, tied to the Kubrow Den. When I coded it I based it off the insect hives in the hopes that they would spawn more Kubrow as time would pass. Unfortunately it seems insect hives really only like insects as they have special code for this kind of stuff.

I will quickly redo the Kubrow Den so it no longer acts like a hive. Hopefully this solves this issue, as I noticed a reference to "RimWorld.ThinkNode_ConditionalHiveCanReproduce.Satisfied" in your logs.

Sorry that this happened!
ohluitvaenri 1 Oct, 2024 @ 9:49am 
getting an error whenever a kubrow is on the map

cleaner log:
https://gist.github.com/HugsLibRecordKeeper/bae55c6e4d640bebeae8876638be768d

(this log might be bloated coz i was figuring out what caused the error)
https://gist.github.com/HugsLibRecordKeeper/743a9f309450cb357d901c5f2c051d81
Joshyan 30 Sep, 2024 @ 9:24pm 
I haven't play warframe for a while, so I don't remember much.
Ivara and Mesa has overlap skill with Warlord class (range side)
The Prophet 30 Sep, 2024 @ 11:21am 
CE CE CE CCCCCCCCCCCCCEEEEEEEEEEEEEEEEE CCCCCCCCCCCCCCCCCCCCCCCCCC EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
milkwater  [author] 29 Sep, 2024 @ 8:44am 
Joshyan, I am in the process for making a patch for Vanilla Psycasts Expanded. I have noticed that if you load that mod and this mod together, you will not be able to use my unique psycasts due to a mod conflict.

In order to solve this I might have to remove the psycasts from this mod and make them into a seperate mod that is dependant on Vanilla Psycasts Expanded, I am not sure yet.

In other news, I finished the 4 new psycasts for Rhino. Do you have a suggestion for the next warframe? :Lotus:
Joshyan 28 Sep, 2024 @ 10:43pm 
You can create new psycast class base on each warframe with that mod :D
milkwater  [author] 28 Sep, 2024 @ 8:15am 
Joshyan, Thanks for the info! Maybe I will make a patch for that mod so we can learn the new abilities in a more immersive way.
Joshyan 28 Sep, 2024 @ 2:23am 
Vanilla psycast expanded has some of Volt (Staticlord), Ember (Conflagrator) and Frost (Frostshaper) skill already.
milkwater  [author] 27 Sep, 2024 @ 3:24pm 
Hey everyone! I have some cool news about the mod, a big update is here!

I finished the first 4 custom psycasts for the mod, they are all based on Excalibur's abilities from the game! You can find them randomly from traders or craft the whole set in the new "Warframe Workbench."

I decided the best way to make warframes for my mod was to integrate it with the Psycast system, alongside sets of armor to equip your pawns! This way you can make your favorite pawn even stronger and you dont have to make a whole new pawn! (I tried to make craftable warframe pawns but it was too difficult to figure out so this is a fun alternative) (Also these new abilities require Royalty but the mod itself doesn't, if you don't have royalty then the new psycast items don't load in your game) :LotusFlower: :LotusFlower: :LotusFlower:
Joshyan 26 Sep, 2024 @ 11:23pm 
Grineer as enemy is going to be fun but clean up afterward is going to be a pain.

Especially when you have anomaly dlc
Sovereign Star 26 Sep, 2024 @ 12:05am 
Tenno skoom! :Grineer:
Moger 25 Sep, 2024 @ 2:03pm 
OMG never ever expect we can have this mod. AWESOME JOB!
spacehimbo 24 Sep, 2024 @ 8:18pm 
ever think about making warframes with VRE androids? making it so they require a human corpse to build?
Lt. Leah ♫ 24 Sep, 2024 @ 2:16pm 
the nukor microwave damage sent me
jckrg 24 Sep, 2024 @ 8:38am 
been thinking for a long while that the grineer would make a fantastic enemy faction for rimworld,Excellent work.
✞Local Dragon Mom✞ 24 Sep, 2024 @ 2:56am 
I was just playing warframe and already thinking about how cool it'd be if RIMWORLD had something like that. Amazing. I'm very happy to see such a project. Good work, I shall enjoy myself with this lovely mod you present. <3
O-Jay 23 Sep, 2024 @ 7:30am 
This mod looks amazing! Instant like, reward, and favorite! Any plans for adding weapons like the twin rogga, (just one rogga at least, the dual wield mod will take care of the "twin" part :D) lato, supra, braton, etc?
Joshyan 23 Sep, 2024 @ 4:16am 
There was an outdated warframe mod.
With VPE you can make your colonist to have basic warframe-like ability already (Frost, Volt, Ember)
CHRISTIE MONTEIRO 23 Sep, 2024 @ 2:06am 
milkwater, you can make warframes like in XVI-MESHFRAME, costumes that you can climb into, or for example: make them like the armor of a dead man from Vanilla Factions Expanded - Pirates. Well, as an option))) It seems to me that it will be too easy to make just like ordinary armor
Vartarhoz 22 Sep, 2024 @ 8:44am 
CLEM CLEM CLEM
milkwater  [author] 22 Sep, 2024 @ 8:34am 
Jader, Tenno might come next when I finish the corpus faction... I will have to learn C# for sure but it would be cool to have an Excaliber pawn in game with all 4 abilities.
Jader 21 Sep, 2024 @ 11:48pm 
:steamthumbsup: Where tenno?
Vexacuz 21 Sep, 2024 @ 4:18pm 
@milkwater

I admire your dedication to be as "True to material" as possible, but i would say that is a bit of a overkill for a simple rimworld mod, you might be over-working yourself for too little.

Also, yeah, that sounds like something a GameDev would do in their files.
milkwater  [author] 21 Sep, 2024 @ 3:47pm 
Vexacuz, Interestingly all the weapons I have created so far are based off how easily I can find their sounds on a website named Kasumata. The Warframe developers sometimes obfuscate the names of sound files so instead of putting the Corinth sounds in a folder named "Corinth" they instead put them in a folder named "TnHeavyShotgun".

I like to make sure each weapon uses its actual sound (or close enough, because Prime weapons sometimes have their sounds split into two files!!!) so it can be hard finding newer and more awesome weapons. Plus I started making a ton of standard grineer stuff for the faction to use! :Grineer:
Vexacuz 21 Sep, 2024 @ 3:21pm 
Bro selected, by-finger, among the worst weapons in warframe, to torture his colonists.

Respect.
milkwater  [author] 21 Sep, 2024 @ 1:35pm 
CHRISTIE MONTEIRO, It’s okay it was no hassle translating it! I released an update today that added the Corinth (it has a secondary fire mode for the grenade) alongside other new features like wild Kubrows! :LotusFlower:
CHRISTIE MONTEIRO 21 Sep, 2024 @ 12:09pm 
milkwater, oh, sorry, I don't know why I wrote it in Russian, I'm excited))) I hope there will be other cool weapons with their features)))Especially the grenade launcher at Corinth)))
milkwater  [author] 21 Sep, 2024 @ 11:19am 
𝘼𝙮𝙖𝙨, Thanks for the comment! I appreciate the support, I have always wanted some warframe stuff in Rimworld and its cool other people also wanted it!
milkwater  [author] 21 Sep, 2024 @ 11:18am 
Rend Sew, Thanks for the comment! Now your dreams of having Grineer armors has come true!

Soon I will add the Steel Meridian faction who will be able to sell you grineer armor as well as other grineer stuff.
𝘼𝙮𝙖𝙨 20 Sep, 2024 @ 5:33pm 
God i love this so much, you even included the prime/wraith/prisma variants plus armors and xenotype. You are amazing mate
Rend Sew 20 Sep, 2024 @ 4:44pm 
Thank you, for this mod, always had thought of having grinneer armors.
milkwater  [author] 20 Sep, 2024 @ 12:29pm 
ACrow, Thanks for the comment! I definitely want to add unique troops like a Moa Mechanoid for the Corpus faction, and Kubrows & Kavats will also be a cool new feature. After all, every Tenno deserves a Kubrow by their side! :Excalibur:
milkwater  [author] 20 Sep, 2024 @ 12:27pm 
CHRISTIE MONTEIRO, Thanks for the comment! I translated your message and I think you want the Corinth shotgun, so I will definitely begin working on that weapon!
ACrow 20 Sep, 2024 @ 10:47am 
This is amazing, please tell me you have some plans to add more weapons. And maybe as a sugestion add the moas as mechanoids, the kubrows and kabats like wild animals and maybe some psycast schools for warrfame abilityes
CHRISTIE MONTEIRO 20 Sep, 2024 @ 10:46am 
жду коринф))