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If you would like updated content, new features, and cool warframe pawns check it out! You probably will need a new save so sorry about that!
Eventually, I will create an incubator that will store these eggs and make them hatch into one of many different kubrow breeds, but that is low on my priority list right now. I am currently working on a sequel to this mod that has craftable warframes and tons of other cool features since I have been learning C# and I'd say its going pretty well!
That probably means the Zarr is secretly OP also so I will look at that weapon as well…
I specifically made the Corinth have a "CompProperties_EquippableAbilityReloadable" comp, which gives it a alt-fire styled ability that is granted upon equipping the weapon. I will try and nerf the grenade a little bit since it does seem too good.
I have removed all the psycast content from this mod. This means if you had psycasts in your save, they will disappear and produce harmless errors until you save and reload your game.
I have made the difficult decision to remove them from my mod, because I will release it as a seperate mod with a dependency on Vanilla Psycasts Expanded. This will allow me to create more psycasts at a faster rate with better abilities.
I apologize for any confusion that the errors will cause. I will never cause errors like this again.
Also, @ohluitvaenri, I believe I fixed the Kubrow Den issue. Please let me know if you continue to experience errors and I will try and solve them.
It seems that the issue is a complex one, tied to the Kubrow Den. When I coded it I based it off the insect hives in the hopes that they would spawn more Kubrow as time would pass. Unfortunately it seems insect hives really only like insects as they have special code for this kind of stuff.
I will quickly redo the Kubrow Den so it no longer acts like a hive. Hopefully this solves this issue, as I noticed a reference to "RimWorld.ThinkNode_ConditionalHiveCanReproduce.Satisfied" in your logs.
Sorry that this happened!
cleaner log:
https://gist.github.com/HugsLibRecordKeeper/bae55c6e4d640bebeae8876638be768d
(this log might be bloated coz i was figuring out what caused the error)
https://gist.github.com/HugsLibRecordKeeper/743a9f309450cb357d901c5f2c051d81
Ivara and Mesa has overlap skill with Warlord class (range side)
In order to solve this I might have to remove the psycasts from this mod and make them into a seperate mod that is dependant on Vanilla Psycasts Expanded, I am not sure yet.
In other news, I finished the 4 new psycasts for Rhino. Do you have a suggestion for the next warframe?
I finished the first 4 custom psycasts for the mod, they are all based on Excalibur's abilities from the game! You can find them randomly from traders or craft the whole set in the new "Warframe Workbench."
I decided the best way to make warframes for my mod was to integrate it with the Psycast system, alongside sets of armor to equip your pawns! This way you can make your favorite pawn even stronger and you dont have to make a whole new pawn! (I tried to make craftable warframe pawns but it was too difficult to figure out so this is a fun alternative) (Also these new abilities require Royalty but the mod itself doesn't, if you don't have royalty then the new psycast items don't load in your game)
Especially when you have anomaly dlc
With VPE you can make your colonist to have basic warframe-like ability already (Frost, Volt, Ember)
I admire your dedication to be as "True to material" as possible, but i would say that is a bit of a overkill for a simple rimworld mod, you might be over-working yourself for too little.
Also, yeah, that sounds like something a GameDev would do in their files.
I like to make sure each weapon uses its actual sound (or close enough, because Prime weapons sometimes have their sounds split into two files!!!) so it can be hard finding newer and more awesome weapons. Plus I started making a ton of standard grineer stuff for the faction to use!
Respect.
Soon I will add the Steel Meridian faction who will be able to sell you grineer armor as well as other grineer stuff.