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Ilmoita käännösongelmasta
Check the Changelog!
The second is integrated, so if you want to use this patch, you gotta unsub from that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3285287810
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799129279
Did you recently install a mod that changes up the ship light?
Caused by: (AssetException) Image /objects/generic/shiplight/shiplight.frames column 3 is out of bounds for x-dimension 2
Next update fixes the error.
What is happening is that the main ED mod, and FU's version by proxy, erroneously refers to the NPCs lines as 'avian' rather than 'apex,' which are the keys that an NPC uses to generate dialogue. The patch used the latter, therefore, the link fails due to the keys not matching. It's honestly incredibly weird, but nothing else I can do but go along with it.
As for impact, it's not game-crashing. The worst it does is make that specific NPC not spawn at all.
This mod does not modify the dungeon icons in the SAIL Console, but it does modify objects and descriptions.
A separate mod has said icons.
This is actually a fairly common issue, and it comes from the line itself not existing for one reason or another. I will try my best to correct this.
[11:41:37.175] [Error] Could not apply patch from file /npcs/snowcrash/snowcrashrocketeer.npctype.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3334763920\EDFix.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'apex' in pathApply("/scriptConfig/dialog/attack/apex/default/5")
Are there any known incompatibilities?
You've caught my interest. I'm gonna take a look lol
It just fixes and improves upon the things I described in the description, with the dungeons excluded for now. If I knew how to fix dungeons, I would have done so, and I would have said I did. Letheia Labs was the worst offender because of how many misspellings and grammar errors were present. By its nature of fixing grammar and improving upon it, it's a fix by nature.
Also, this mod will be getting periodic updates as time goes on. Try not to take this at face value just yet.
Neither the mod, nor the FU version of it are broken
If it doesn't suit your taste - that isn't "broken", that is "I don't like it". Call your mod an improvement if you must, but don't mislead people into thinking your mod is a hard requirement to play. It isn't.