Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Additional GP Units ( Vanilla 6.X.X ) ( MCT & TTC ) ( NEEDS ASSET PACK )
38 Comments
Tisn Tuianous 22 Apr @ 2:09am 
When I try to run it, it breaks my game.
Lelouch VI Britannia 14 Apr @ 11:37am 
if anyone sees a sfo submods for this please let me know haha
Fargus404 30 Mar @ 1:15pm 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
Milano 21 Mar @ 7:37am 
does you have SFO submod
银月无心流 10 Jan @ 4:09am 
你好 大哥 可不可以给你的兵 做成每个单位X2?
Colonel Robert Fisher 25 Oct, 2024 @ 11:28pm 
Where do you recruit the sniper units?
leeford 17 Oct, 2024 @ 9:11pm 
The Dwarf Repeater flash and smoke effects are looking real fuckin good man.
_D3rpyN3wb_  [author] 7 Oct, 2024 @ 12:55am 
They're tied by animation, meaning you'll have to create your own .anim bin, set the turrets anims for that custom animation bin for a single shot per barrel
AM 7 Oct, 2024 @ 12:23am 
these modifications are for personal use only btw
AM 7 Oct, 2024 @ 12:22am 
hey im trying to change the M1G4 to have two shots when firing instead of the 10-20 shots i cant seem to find the relevant data to change the value, can you point me in the right direction
Gugman 4 Oct, 2024 @ 5:49pm 
For some reason the dwarf repeaters are invisible, do you know what might be causing this?
_D3rpyN3wb_  [author] 3 Oct, 2024 @ 5:39am 
trying to make it differentiate ironbreakers with vault sweepers:WH3_greasus_rofl:, plus they get more armor piercing with pickaxes
AM 2 Oct, 2024 @ 11:00pm 
a complete and utter nitpick but vaultsweepers would be armed with regular axes not pickaxes
_D3rpyN3wb_  [author] 1 Oct, 2024 @ 7:36am 
yeah I do all of the stuff here :D (except some few animation stuff and assets from Snek,GreenPhoenix, and ChaosRobie) thanks! The CHD Polearms are dated ones from 2 years ago, will recreate them someday
slash 1 Oct, 2024 @ 7:06am 
Bro i dont know if you are making unit cards yourself (if so you are completely insane), but they are getting bertter and better! And this is very important because 90% of time you are looking not on models but on unit cards. Hope to see unit cards of such quality as in this mod for chd polearms.
_D3rpyN3wb_  [author] 27 Sep, 2024 @ 3:55pm 
@lego116 sure go ahead :D, I encourage submods

@Its vanguardian i dont think the tank's a living creature or runebound:WH3_greasus_rofl: but yeah thnx thnx!
lego116 27 Sep, 2024 @ 9:55am 
@_D3rpyN3wb_ would it be ok if I made a submod to add the ROR units as non ROR then?
Its vanguardian 27 Sep, 2024 @ 9:46am 
what if.....ghost tank XD, fair enough thanks for responding keep up the amazing work legitimately the best dwarf mods ive had very well done cant wait to see any other stuff you come up with
_D3rpyN3wb_  [author] 27 Sep, 2024 @ 9:38am 
@Its vangardian yeah i dont think giving a ghost a tanks seem believable xD thats why i didn't include him in the first place haha

@lego116 not from me no

-hmmm maybe, but seems redundant 🤔 got the gunaxes already

-yep they're ironbreaker/grudgeraker elite variant with 4-shot shotguns
Its vanguardian 27 Sep, 2024 @ 8:52am 
So would it be possible to give belagars Engineer ancestor (Dramar Hammerfist) the tank mount you made for master engies? he dosent have it and i dont know if its a bug or because hes special think it would be funny seeing a ghost dwarf in a tank.
lego116 27 Sep, 2024 @ 8:43am 
Hello _D3rpyN3wb_ do you think you would be able to make a submod, that adds some of the ROR units as non ROR units like the hammer guard?
-Also do you think you could make a non ranger gun axe/bayonet unit? Like one that would benefit from Thunderers and Dwarf Warriors skills.

-Also how are the Repeaters different from the "Thunderers with (Grudge-rakers)"
-Are the Vault Sweepers just an elite/Ironbreaker version of the "Thunderers with (Grudge-rakers)" ?
_D3rpyN3wb_  [author] 27 Sep, 2024 @ 7:49am 
maybe, if its not too much work xd
blcrisp388 26 Sep, 2024 @ 10:24pm 
hey I love you mods with them being the most well made stuff I've seen, but with nanu releasing a template for the dynamic regiments of renown would you ever consider implementing that into your units it would be so awesome.
_D3rpyN3wb_  [author] 26 Sep, 2024 @ 6:43am 
@super_mario thanks man! made me blush XD
super_mario 25 Sep, 2024 @ 11:32am 
I love you and all that you stand for, I just want you to know this
_D3rpyN3wb_  [author] 22 Sep, 2024 @ 9:04am 
I suspect this is caused by having effects not in Ultra? since the trails use BrutusCzx's trails mod
Fallen Jay 22 Sep, 2024 @ 8:13am 
I notice that Dwarf Repeaters, Sniper Wardens and Vault Sweepers doesnt have projectile trails
Vrooktar 22 Sep, 2024 @ 6:15am 
Really great additions!
G0DLIKE_ 22 Sep, 2024 @ 2:44am 
Radious submod please!
_D3rpyN3wb_  [author] 21 Sep, 2024 @ 4:25pm 
@Cynewulf yep :D incase it didnt work for everyone

@awpanda1 Thanks! seeing your tank mod when i came back to modding made me inspired too!

thanks everyone!
Cynewulf 21 Sep, 2024 @ 9:34am 
Note: If the new units are invisible, manually delete the assets pack from your computer and re-download it. Auto-updating may not work (it did not for me).
G0DLIKE_ 21 Sep, 2024 @ 8:55am 
Radious submod
RexJayden 21 Sep, 2024 @ 8:35am 
Excellent! :WH3_clasp::steamthumbsup:
Azraël 21 Sep, 2024 @ 5:16am 
We dwarf always need MORE !!!!
awpanda1 21 Sep, 2024 @ 3:17am 
youve inspired me too update my own mods, this is simply amazing
EDMdeathmachine 21 Sep, 2024 @ 3:03am 
another one!!!! thx a lot!!!
ChopChop 21 Sep, 2024 @ 2:36am 
Awesome units thank you for the mod :TalismanDwarf::TalismanCrown:
[BRE] Constantin 21 Sep, 2024 @ 1:48am 
the keg launchers look hilariously awesome