Total War: WARHAMMER III

Total War: WARHAMMER III

Secrets of the Amethyst - SFO
10 Comments
Jopanis  [author] 10 Oct, 2024 @ 3:09am 
@Starry Inori I think all should work correctly now, between all CA updates, a forgot to clean the mod a bit.
Starry Inori 10 Oct, 2024 @ 2:01am 
@Jopanis No worries, just add "emp_passive_main_2" to the four unit abilities . Also, there may be a problem with the Amethyst Outriders Blunderbusses interface, as it doesn't display its abilities correctly.
Jopanis  [author] 10 Oct, 2024 @ 1:29am 
@Starry Inori, probably will do it in the afternoon, since I have not access to the computer right now. Glad that you got it sorted from your side, and thanks for letting my know. :alphys:
Starry Inori 9 Oct, 2024 @ 9:25pm 
Done. It's not hard.
Starry Inori 9 Oct, 2024 @ 8:51pm 
I have found a problem. The new units that have been added are missing the Empire United skill that comes with them in SFO, could you add them back? Or tell me what I should do.
falx 1 Oct, 2024 @ 10:42pm 
@Jopanis, Thank you. Yes, you are right, everything works indeed.
Jopanis  [author] 1 Oct, 2024 @ 11:52am 
In theory It should be compatible.
falx 1 Oct, 2024 @ 11:44am 
@Jopanis, Can you please tell me if this mod will be compatible with Guns for Empires? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2856619530
(which also has adaptation with sfo) .
I thought that the crashes were due to the activation of the above two mods with sfo adaptation.
Jopanis  [author] 21 Sep, 2024 @ 12:53pm 
I only rebalanced a little the munition and proyectiles. Thank you for the appreciation! :p2cube:
DoubleFishes 21 Sep, 2024 @ 12:07pm 
Dude how are you so fast?! By the way, I went over each mod from your collection to help me choose what I want to start a new SFO run after not playing with them for over a year! I have 250 mods :) so double thanks man!