Total War: WARHAMMER III

Total War: WARHAMMER III

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Secrets of the Amethyst - SFO
   
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Tags: mod
File Size
Posted
Updated
166.307 KB
21 Sep, 2024 @ 5:53am
6 Nov, 2024 @ 8:45am
19 Change Notes ( view )

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Secrets of the Amethyst - SFO

Description
This is SFO submod for RagnaroK's Secrets of the Amethyst - Repeaters & Blunderbusses.

All credits to the original authors.

Original description:

[...]I grant to thee - A units (abandoned by CA) mod for your collection.

Ingame screenshots show the units and the tech, skills etc. that they benefit from on par with other amethyst units.

What The Mod Does:
  • Adds the 1 regular and 2 original amethyst units made by CA, that was abandoned but left in the files.
  • Their stats are changed to make them less OP and differentiate their purpose.
  • Added missing abilities, pictures and vocal cords.
  • They benefit from redline, tech, Nuln etc. just like other amethyst units.
  • They can be recruited via the amethyst recruitment pool.
  • Amethyst variants are only obtainable by Wissenland/Elspeth or allied recruitment via embassy.
  • Regular variant is only obtainable by Empire/TEB factions or allied recruitment via embassy.
Balance:

It changes the proyectile stats of the Amethyst Outriders Blunderbusses & Amethyst Rifles to be on par with SFO, and changes the misile weapon of the Ironsides & Amethyst Ironsides back to rifles since now there are new units with them.

Acknowledgement:
  • RagnaroK for creating the original mod.
  • The SFO mod team for the balance already done to the units.
10 Comments
Jopanis  [author] 10 Oct, 2024 @ 3:09am 
@Starry Inori I think all should work correctly now, between all CA updates, a forgot to clean the mod a bit.
Starry Inori 10 Oct, 2024 @ 2:01am 
@Jopanis No worries, just add "emp_passive_main_2" to the four unit abilities . Also, there may be a problem with the Amethyst Outriders Blunderbusses interface, as it doesn't display its abilities correctly.
Jopanis  [author] 10 Oct, 2024 @ 1:29am 
@Starry Inori, probably will do it in the afternoon, since I have not access to the computer right now. Glad that you got it sorted from your side, and thanks for letting my know. :alphys:
Starry Inori 9 Oct, 2024 @ 9:25pm 
Done. It's not hard.
Starry Inori 9 Oct, 2024 @ 8:51pm 
I have found a problem. The new units that have been added are missing the Empire United skill that comes with them in SFO, could you add them back? Or tell me what I should do.
falx 1 Oct, 2024 @ 10:42pm 
@Jopanis, Thank you. Yes, you are right, everything works indeed.
Jopanis  [author] 1 Oct, 2024 @ 11:52am 
In theory It should be compatible.
falx 1 Oct, 2024 @ 11:44am 
@Jopanis, Can you please tell me if this mod will be compatible with Guns for Empires? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2856619530
(which also has adaptation with sfo) .
I thought that the crashes were due to the activation of the above two mods with sfo adaptation.
Jopanis  [author] 21 Sep, 2024 @ 12:53pm 
I only rebalanced a little the munition and proyectiles. Thank you for the appreciation! :p2cube:
DoubleFishes 21 Sep, 2024 @ 12:07pm 
Dude how are you so fast?! By the way, I went over each mod from your collection to help me choose what I want to start a new SFO run after not playing with them for over a year! I have 250 mods :) so double thanks man!